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Two Worlds II second developer diary shows off menus and magic

It’s not as boring as it sounds, really; Two Worlds II is a complex game and whacking a scary UI on it would be insta-death. The latest developer diary from TopWare takes us through the surprisingly friendly menu system and then blows some stuff up with magic. Can’t argue with that.

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Two Worlds headlines

  • Two Worlds II delayed into January 2011 for "heavyweight" QA

    Two Worlds II has been delayed again, this time into January 2011.

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  • Two Worlds II delayed until October 5 in US

    Two Worlds II was slated to launch the same day as Halo: Reach in the US. It wasn’t. Apparently, it has been delayed until October 5.

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  • Two Worlds II hits Xbox 360 in the spring

    Topware Interactive has announced that Two Worlds II will be released on Xbox 360 during spring 2010. Here’s the rundown on it: Two Worlds II returns players to the realms of Antaloor, the high fantasy world of mysticism and awe from the first title, released in 2007. Two Worlds II has been built from the […]

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  • SouthPeak gets $13 million in funding

    According to this VentureBeat piece, Two Worlds publisher SouthPeak has sealed a funding round of $12.9 million. Apparently, the firm is targeting revenu of $30 million for the fiscal year ending June 30. Titles in the works include a sequel to Two Worlds, X-Blades and Edge of Twilight.

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  • Two Worlds to expand twice

    Southpeak’s going to release two expansion packs for RPG Two Worlds, the company confirmed today, both over Xbox Live. According to the press release, “The two expansions will add a host of new content to the vibrant and populous multiplayer universe of Two Worlds, featuring first and foremost an entirely new player-versus-player mode based around […]

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