Tag Archives: two worlds
Sun, Jan 30, 2011 | 23:39 GMT
Two Worlds II second developer diary shows off menus and magic

It’s not as boring as it sounds, really; Two Worlds II is a complex game and whacking a scary UI on it would be insta-death. The latest developer diary from TopWare takes us through the surprisingly friendly menu system and then blows some stuff up with magic. Can’t argue with that.
Fri, Sep 17, 2010 | 17:56 BST
Two Worlds II delayed until October 5 in US

Two Worlds II was slated to launch the same day as Halo: Reach in the US. It wasn’t.
Apparently, it has been delayed until October 5.
Wed, Nov 25, 2009 | 20:41 GMT
Two Worlds II hits Xbox 360 in the spring

Topware Interactive has announced that Two Worlds II will be released on Xbox 360 during spring 2010.
Here’s the rundown on it:
Two Worlds II returns players to the realms of Antaloor, the high fantasy world of mysticism and awe from the first title, released in 2007. Two Worlds II has been built from the ground up for Xbox 360 with a brand new engine and gameplay mechanics aimed at delivering both hardcore and casual gamers a refreshingly robust role-playing experience.
Rescued from prison by former enemies, the player once again assumes control of the unnamed hero, only to find the world of Antaloor has been forever changed in their absence.
Full PR below the break.
Sun, Jun 22, 2008 | 09:37 BST
SouthPeak gets $13 million in funding
According to this VentureBeat piece, Two Worlds publisher SouthPeak has sealed a funding round of $12.9 million.
Apparently, the firm is targeting revenu of $30 million for the fiscal year ending June 30. Titles in the works include a sequel to Two Worlds, X-Blades and Edge of Twilight.
Tue, Feb 26, 2008 | 19:36 GMT
Two Worlds to expand twice
Southpeak’s going to release two expansion packs for RPG Two Worlds, the company confirmed today, both over Xbox Live.
According to the press release, “The two expansions will add a host of new content to the vibrant and populous multiplayer universe of Two Worlds, featuring first and foremost an entirely new player-versus-player mode based around controlling key areas of a multiplayer map. Along with this new strategic play mode, additional maps, co-operative missions and a suite of new weapons are also included, adding a considerable amount of play time to the already content-packed world of Antaloor.”
Sounds fancy. The first will be available in March, the second in April, and both with be priced 600 Microsoft Points.




Jak and Daxter Collection out today on Vita