Tag Archives: Two Worlds II
Fri, Sep 17, 2010 | 17:56 BST
Two Worlds II delayed until October 5 in US

Two Worlds II was slated to launch the same day as Halo: Reach in the US. It wasn’t.
Apparently, it has been delayed until October 5.
Thu, May 27, 2010 | 06:52 BST
Two Worlds II debut trailer features swords, grimacing
Reality Pump’s second Two Worlds RPG’s looking pretty sassy in its first trailer, as you can see below.
Wed, Nov 25, 2009 | 20:41 GMT
Two Worlds II hits Xbox 360 in the spring

Topware Interactive has announced that Two Worlds II will be released on Xbox 360 during spring 2010.
Here’s the rundown on it:
Two Worlds II returns players to the realms of Antaloor, the high fantasy world of mysticism and awe from the first title, released in 2007. Two Worlds II has been built from the ground up for Xbox 360 with a brand new engine and gameplay mechanics aimed at delivering both hardcore and casual gamers a refreshingly robust role-playing experience.
Rescued from prison by former enemies, the player once again assumes control of the unnamed hero, only to find the world of Antaloor has been forever changed in their absence.
Full PR below the break.
Mon, Nov 16, 2009 | 16:41 GMT
SouthPeak gets TNA licence, Two Worlds II delayed until spring 2010
SouthPeak Games has managed to acquire the TNA Impact licence from what used to be Midway Newcastle.
It was announced in a conference call with investors by SouthPeak’s CEO Melanie Mroz, according to GameSpot, with two TNA games in development for the PSP and DS.
The company also confirmed that it has pushed Two Worlds II into spring 2010.
Find more info on the call through the link.
Fri, Jul 03, 2009 | 16:28 BST
Two Worlds II slated for winter release on consoles, PC, Mac

Topware and Reality Pump announced today that Two Worlds II will be released this winter for Mac, PC, PS3 and Xbox 360.
The game takes place two years after the events of the first entry in the series, and puts you once again in the land of Antaloor.
Apparently, the developers have used a new engine which helped improve AI, balancing, and combat.
Full press release through the break, with screens over on Eurogamer Germany.




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