Tag Archives: TOR
Wed, Apr 11, 2012 | 18:51 BST
Wed, Apr 04, 2012 | 19:34 BST
BioWare has released a new video showing how to customize the UI in SWTOR, a feature which will be included with update 1.2. It’s posted below. A release date has yet to be announced for the next update.
Sat, Mar 31, 2012 | 18:37 BST
BioWare has updated the SWTOR blog to discuss the new PvP ranking system coming with patch 1.2. According to the team, changes in rank will be based on said rank when compared to your opponents’, and separate tracking options for solo and group players will be available. New Warzone rewards were also highlighted along with improvements to purchasing rewards and commendations earned in battle. A new vote-kick system will also be implemented to cut-back on AFK players. Fans can get their first taste of the PvP changes at PAX East next weekend. Hit up the blog for a more lengthy version of the changes. Thanks, Massively.
Thu, Mar 22, 2012 | 16:36 GMT
BioWare has released a new video discussing the Legacy System coming with Star Wars: The Old Republic Update 1.2. The Legacy System allows you to build your own family tree and link your characters on the same server together.Achievements will also open up new species options, as well as new abilities for all the characters in your Legacy. Watch below. Update 1.2 is now live on the public test server, with an exact date for release to be determined. Thanks, Talkar.
Tue, Mar 20, 2012 | 20:39 GMT
BioWare has announced another free weekend for Star Wars: The Old Republic will commence this Thursday, March 22 and end on Monday, March 26. However, it is only available to those who have not previously participated in free trials of the game.
Tue, Mar 20, 2012 | 21:40 GMT
BioWare has noted that quite a few crew skill changes are heading to Star Wars: The Old Republic with Update 1.2. The game’s designer Georg Zoeller posted a rather large list of changes coming with the update on the official site. One of the highlights noted was a change to artifice schematics which will allow players more choice in crystal colors regardless of weapon stats. Artificers are also to be “the first profession to gain some dedicated PvP crafting.” Gathering and reverse engineering are also getting tweaked, and cybertech practitioners will be able to sell created vehicles through the auction house now that bind restrictions have removed. Thanks, Massively.
Wed, Mar 14, 2012 | 07:50 GMT
Starting Thursday, March 15, players around the world will be able play Star Wars: The Old Republic in the first Weekend Pass Free Trial. For a limited time, individuals who don’t already have a previously-active SWTOR account can experience the MMO for up to four days for free, with no payment method required.
Thu, Mar 08, 2012 | 21:43 GMT
Electronic Arts CEO John Riccitiello told investors that as of the end of February, Star Wars: The Old Republic has nearly 1.7 million paid subscribers with the “vast majority” playing beyond the free month of playtime. Because of this, Cowen and Company analyst Doug Creutz has estimated it will go up to 2 million monthly subscribers as of June 2012.
Tue, Mar 06, 2012 | 20:15 GMT
Sat, Mar 03, 2012 | 16:32 GMT
A report from market research firm DFC Intelligence has concluded Star Wars: The Old Republic “has the potential to be a successful long-term online subscription PC game,” despite a “general decline in high-end subscription game products and growing competition from numerous free-to-play games.”
Thu, Mar 01, 2012 | 21:15 GMT
Sat, Feb 25, 2012 | 20:20 GMT
BioWare has posted answers to its latest, weekly SWTOR developer Q&A, and according to the firm, the second major patch will include animation adjustments, tweaks to planet docking, the ability to roll on equipment for companions and that plans for new ship models and customization have been pushed to the side for a future update.
Fri, Feb 24, 2012 | 16:12 GMT
BioWare has said the average SWTOR spends between four and six hours per gaming session, and more players prefer to play on Sundays than any other day of the week.
Sat, Feb 11, 2012 | 18:14 GMT
Bioware has posted its first weekly developer Q&A over on the SWTOR forums, and in it, the firm addresses questions regarding upcoming content, and fixes currently in the works. According to the post, patch 1.2 will bring about the first rewards to the Legacy System, and will allow players to combine races and classes. More enhancements for the system are planned for future updates. Also, the next major addition to the MMO will add the Hue to Chest feature, social armor for Medium and Heavy wearers, guild banks, and a new same-faction Warzone. Read the Q&A for yourself through appropriate the link. Thanks, Massively.
Wed, Feb 08, 2012 | 19:06 GMT
SWTOR players have reported issues with the PVP planet Ilum since update 1.1.2 was released, citing kills not being registered, this daily and weekly quest requirements not being met. At lot of folks who have leveled in the game are participating in PvP until new content is released, and have posted the issue on the official forum. Bioware’s Joveth Gonzalez has responded to users, stating that the development team “has been investigating the cause” and are “closer to figuring out a solution.” The firm promised to keep players update as more information is known. Thanks, Darth Hater.
Sat, Feb 04, 2012 | 16:19 GMT
Bioware has announced plans to release a series video guides and weekly features for Star Wars: The Old Republic players. The videos are designed to help new players get acquainted with the MMO, and the first one, hosted by social media coordinator Eric Musco and posted below, explains how to create a character and how to participate in conversations with NPCs. The weekly features will consist of a blog post rounding the various forum posts by developers over the week, as well as a Q&A session pulling 10 questions from a community thread. Thanks, Massively.
Wed, Feb 01, 2012 | 20:47 GMT
GDC organizers have announced a Star Wars: The Old Republic postmortem as well as a Q&A featuring Markus “Notch” Persson as part of the lineup for the show’s Main Conference.
Wed, Feb 01, 2012 | 19:32 GMT
Bioware has announced the first Star Wars: The Old Republic Guild Summit, which will take place in Austin, TX March 4 – 6 at the DoubleTree Hotel Austin. During the event, guild leaders will be able to discuss “the state of the game” with the developers from BioWare Austin. Guild leaders or a designated officer in case the guild leader is unable to attend, will participate in Q&A sessions with developers, roundtable feedback discussions, and will get a preview of some upcoming game features. Bioware said its goal with the event is to “facilitate an open discussion between guild leaders and the game design team.”
Space is limited and will be “invite-only” with some invitations already sent. Interested guild leaders which have not been invited already, can fill out the application here.
Sat, Jan 28, 2012 | 19:23 GMT
The Family Research Council has taken great umbrage to the fact Star Wars: The Old Republic will eventually allow same-sex relationships in the MMO. So much so, its president, Tony Perkins, lambasted the game on a radio broadcast stating that “in a new Star Wars game, the biggest threat to the empire may be homosexual activists.”
Wed, Jan 25, 2012 | 20:52 GMT
“There is a place for subscription-based games and if you’re going to build a subscription-based game it’s got to be huge in scope. People have to feel that it’s worth paying a subscription fee every month, so the scope of the game has to be much bigger than the free-to-play games. The quality, the polish has to be very, very high, and then you need to have a plan to continue to deliver free content on a regular basis. If you do those things, I think you can succeed as a subscription-based game. Obviously, there can only be a few subscription-based games. There is a limited MMO audience and not a ton of that audience is playing more than one MMO, but I still think there’s room for more than just one really successful online game. I think Star Wars: The Old Republic can coexist with World of Warcraft and other successful games like Rift. You can have multiple MMOs with a subscription being successful as long as those games fulfill the requirements of high quality, good polish, lots of content, and continuing to do high value updates on a regular basis.” – SWTOR director James Ohlen to IGN.