Tag Archives: Tom Ohle
Wed, Dec 10, 2008 | 21:25 GMT
In an interview with Gamecyte, CD Projekt’s Tom Ohle said that the console version of the Witcher – Rise of the White Wolf – is not just your standard port, and is being rebuilt almost from the ground up.
“We’re not just slapping together a port and are actually making a game built from the ground up to be an amazing console RPG,” said Ohle.
“We’ve gone back and motion-captured a lot more combat animations for the new combat actions, like parries, counter-attacks, enhanced evasion, special attacks, etc. We’re also enhancing the enemy AI to make them more aggressive and perform a wide range of offensive and defensive actions to make the combat a bit more action-oriented.”
According to the piece, CD Projekt also confirmed downloadable content for the RPG, although there is no quote to substantiate the claim. Read all about it through the link.
Wed, Dec 03, 2008 | 15:47 GMT
In a Q&A with VG247 this afternoon, CD Projekt marketing boss Tom Ohle has confirmed that console versions of The Witcher don’t mean the PC version of the action RPG will stop being supported in any way, and that the firm has two more games in the works likely to release on PC.
“We’re still fully committed to the PC as a platform, and to supporting The Witcher on PC,” he said.
“We’re currently working on another update to address some issues that arose in the Enhanced Edition, and our community team is still working with the mod community, which is creating some huge new adventures.
“We also have two other games in development, and given that we got our start on the PC, there’s a good chance that one or both of those will be developed for PC.”
The console versions of The Witcher were announced this week by Atari, following the posting of a YouTube movie over the weekend showing one of the developers talking about the apparently hidden SKUs. Confusion ensued.
“That video was from a German magazine carrying a cover story about the announcement,” explained Ohle.
“It hit subscribers a couple days earlier than we expected and caused a bit of a frenzy around the net and in our community… but we were planning to announce on Tuesday at the Atari Live event and stuck to that plan.”
Read all of Tom’s answers after the break, including hints that the PS3 and Xbox 360 versions of The Witcher – due at the end of next year – may have differing features.