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Tom Chilton

World of Warcraft “can’t really be revolutionary”, says lead designer

World of Warcraft’s user base is in decline partially because Blizzard can’t afford to innovate, comments from lead designer Tom Chilton suggest.

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Tom Chilton headlines

  • World of Warcraft designer: Blizzard 'shot itself in the foot' with daily quest delimiting

    World of Warcraft’s lead game designer Tom Chilton admits Blizzard made a mistake removing the limit on daily quests.

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  • World of Warcraft bleeding staff for Project Titan

    Blizzard has migrated some of its World of Warcraft development talent onto its mysterious new MMO, Project Titan, filling empty seats with new hires.

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  • Quick Quotes: Blizzard on Mists of Pandaria trademark

    “We don’t comment on rumors or speculation. That (the trademark) can apply to anything. We’ve got comic books and other things we’re doing. We’re definitely working on an expansion but we’re not talking about any details yet.” – World of Warcraft lead designer Tom Chilton to Kotaku regarding the firm’s Mists of Pandaria trademark filing. […]

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  • Blizzard may rethink WoW sub-fees in the future

    World of Warcraft’s lead designer Tom Chilton has said that it may not “make sense” in the future for the game to have a subscription fee.

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  • Interview: Blizzard's Tom Chilton

    Tom Chilton, known to World of Warcraft players as “Kalgan”, knows a little about community feedback. As a lead designer on World of Warcraft and its first expansion, Burning Crusade, Chilton became the public face of Blizzard’s development and design team -and the focal point for the gaming public’s admiration and more often than not […]

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  • WoW bosses: Cutting edge graphics have never been a Blizzard hallmark

    Speaking to VG247 at Games Convention, World of Warcraft production director J Allen Brack and Wrath of the Lich King lead designer Tom Chilton said that having the most “technologically advanced” graphics in Blizzard games has never been a “hallmark.” “It’s really never been a Blizzard hallmark,” said Brack. “I mean, our games look good, […]

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  • WoW will be turned into a "madhouse" by pre-WotLK content patch, says Blizzard

    Speaking to VG247, Wrath of the Lich King lead designer Tom Chilton said that the upcoming World of Warcraft content patch – planned to introduce a slew of features necessary for the launch of the expansion – will create a “madhouse” of users trying out fresh talents and devices. “When we patch any major expansion […]

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  • World of Warcraft is "still growing," says Blizzard

    Just because Blizzard isn’t screaming about another million milestone for World of Warcraft every ten minutes doesn’t mean the subs numbers have stopped rising: they’re still going up, Blizzard told us at Games Convention. “It’s actually still growing,” said Wrath of the Lich King lead designer Tom Chilton. “It’s certainly not in a reverse trend, […]

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  • Blizzard already planning WoW landmass expansions

    Speaking to VG247 at Games Convention, Wrath of the Lich King lead designer Tom Chilton confirmed that plans are already in place to introduce further landmasses to the MMO, despite the fact the latest expansion is yet to launch. “We actually already have ideas on how we’re going to expand on that in the future,” […]

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  • Lich King: Death Knight class distinction shows "core WoW philosophy"

    Speaking to VG247 at Games Convention, Wrath of the Lich King design boss Tom Chilton told us that new aspects to the play style of the expansion’s Death Knight class have been born from the team’s intrinsic methodology for the entire game. “One of our core philosophies for World of Wacraft in general is class […]

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  • Lich King boss: Hardcore-casual "power gap" is reset with level cap increases

    Speaking to VG247 at Games Convention, WoW: Wrath of the Lich King lead designer Tom Chilton said that increasing the level cap to 80 with the impending expansion will allow Blizzard to better align the game’s hardcore and casual players. “It… gives us a chance to narrow the gap between the casual and the hardcore, […]

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  • Lich King: Increasing the level cap "has to be part of the formula," says design head

    Speaking to VG247 at Games Convention, World of Warcraft: Wrath of the Lich King lead designer Tom Chilton said that the impending increase to level 80 in the expansion is necessary to provide a content for all. “Ultimately, increasing the level cap is about giving players more of the content they’ve come to love,” he […]

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  • Lich King: 1-70 must be faster to prevent "intimidation" for new players, says Chilton

    WoW: Wrath of the Lich King lead designer Tom Chilton has defended Blizzard’s decision to reduce the time it takes players to reach level 70 once the expansion is launched, saying that the game mustn’t become intimidating for new users. Wrath of the Lich King will see the game’s level cap increased to 80. “I […]

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  • WoW design boss: "We don't have anything against consoles"

    Speaking to Videogamer at Games Convention, Wrath of the Lich King lead designer Tom Chilton said that the firm doesn’t hate consoles: but don’t be expecting WoW on a pad just yet. “It’s really not that we have anything against consoles,” Chilton said. “I mean we love console games also. And I’m sure there will […]

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  • GC08: Lich King beta to see 80 level cap "very soon"

    Speaking to IGN at Games Convention, World of Warcraft design head Tom Chilton said the level cap in the Wrath of the Lich King beta is about to be raised to 80. “We should be raising the level cap to 80 in the beta very soon at which point almost all the content will be […]

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