Tag Archives: todd howard
Thu, Jun 14, 2012 | 18:49 BST
Todd Howard believes “meaningful” character interaction is the future of RPGs
Bethesda’s Todd Howard believes the future of RPGs will be dependent on the character reacting in a way that’s “meaningful” to the player and the choices they have made.
Thu, Jun 14, 2012 | 21:52 BST
Todd Howard wants console players to experience the glory of PC mods
Bethesda’s head of everything Elder Scrolls wishes that the dirty console peasants could experience the glory of the PC modding community. Hah! Silly man! More »
Wed, Jun 06, 2012 | 23:49 BST
Bethesda – developers walk a “weird line,” when it comes to DLC
Bethesda’s Todd Howard feels developers walk a find line when it comes to releasing DLC: do it too soon, you alienate your customer base. Do it too late, you alienate your customer base.
Thu, Mar 01, 2012 | 14:06 GMT
Todd Howard: Mods “make your game better”, more companies should allow them
Bethesda’s Todd Howard told G4 in the latest episode of X-Play he prefers mods over DLC and doesn’t understand why so many game companies don’t provide users the tools to create their own content nor why they don’t allow modding, period.
Tue, Feb 21, 2012 | 03:22 GMT
Skyrim already patched more often than either Oblivion or Fallout 3
Game director Todd Howard says Bethesda has already done more to remedy some of The Elder Scrolls V: Skyrim’s less desirable features than any previous title.
Sat, Feb 18, 2012 | 15:35 GMT
Howard: Skyrim DLC will feel like expansion packs, smaller bits to release in between
Todd Howard has said Bethesda will “take more time” on creating DLC for Skyrim as the extra “meat” it’s adding to the content will make it feel more like an expansion pack.
Wed, Feb 15, 2012 | 18:46 GMT
Howard: It’s a “common misconception” Skyrim’s PS3 issues are tied to save data
Bethesda’s Todd Howard has said the team working on Skyrim knew it would experience a “bad memory situation” when developing the game for PS3, and worked extra hard on the code to prevent issues from occurring; however, problems did arise with “a small percentage” users.
Thu, Feb 09, 2012 | 12:52 GMT
Howard: “Millions” of Skyrim PC players average 75 hours
In an entertaining keynote presentation at DICE Summit today, Skyrim director Todd Howard said gaming has become the premiere entertainment medium – and showed off some amazing Skyrim brainstorming.
Tue, Jan 10, 2012 | 19:18 GMT
Todd Howard to provide opening keynote at 2012 D.I.C.E. Summit
The AIAS has announced that Bethesda’s Todd Howard will be providing the opening keynote during the D.I.C.E. Summit. Howard’s talk will focus on game development and player experience and is titled “Why We Create, Why We Play.” “The 2012 D.I.C.E. Summit will kick off with one of the most distinguished creative minds of our time with Todd Howard as our Opening Keynote speaker,” said Academy of Interactive Arts & Sciences president Martin Rae in the press release. “Todd’s many contributions to the industry have greatly advanced our understanding of player interaction and engagement. His games take players on journeys through distant fantasy worlds and post apocalyptical universes that are driving a new generation of entertainment.” D.I.C.E. will take place February 7-9 in Las Vegas, Nevada at the Red Rock Resort.
Mon, Dec 12, 2011 | 03:05 GMT
Skyrim to see meaty DLC packs that “make the game better”
Besthesda has reiterated it intends DLC for The Elder Scrolls V: Skyrim to be chock full of content, and tailored around player feedback.
Mon, Dec 12, 2011 | 02:29 GMT
Quick Quotes – Bethesda may retain Skyrim’s bucket theft technique
“I think our favorite [user made video] really is putting the buckets on the heads. It was like day two, and we went, what? Do we fix that? Our lead programmer is pissed and wants to fix it, and I said I’m not sure we should. That’s one of those where maybe we leave it in.”
– Bethesda’s Todd Howard admits to Joystiq that he has a fondness for one of The Elder Scrolls V: Skyrim’s more amusing emergent techniques.
Thu, Nov 10, 2011 | 12:31 GMT
Howard: Skyrim will feature infinite quests – info
Infinite dragons in Skyrim? Bah fooey: Todd Howard sees you and raises infinite quests.
Fri, Nov 11, 2011 | 19:40 GMT
Skyrim to receive day-one patch, “substantial” DLC on 360 first
Bethesda plans to make its Skyrim DLC big and bold rather than quick and easy, but won’t shy away from patching.
Thu, Oct 27, 2011 | 02:18 BST
Skyrim enemy scaling, conversations more like Fallout 3 than Oblivion
Skyrim director Todd Howard has let slip a few ways in which the game eschews Oblivion’s trappings in favour of a Fallout 3 approach.
Wed, Sep 28, 2011 | 03:51 BST
Howard: Skyrim’s advances as significant as Oblivion’s
Bethesda’s Todd Howard has said The Elder Scrolls V: Skyrim is as much an improvement over Oblivion as Oblivion was to Morrowind.
Fri, Sep 23, 2011 | 15:15 BST
Skyrim team “more comfortable” developing on consoles than with previous Elder Scrolls titles
Bethesda’s Todd Howard has said his team feels “a lot more comfortable,” developing Skyrim on consoles, now that it has two previous Elder Scrolls games under its belt.
Wed, Aug 31, 2011 | 20:54 BST
Howard: Not much of an “MMO guy,” Skyrim bugs with “entertainment value” will stay
Todd Howard has said he is not much of an “MMO guy,” and Elder Scrolls games are big enough in and of themselves without venturing into online territory.
Sat, Aug 27, 2011 | 14:55 BST
Skyrim developer discusses Xbox 360 graphics, scale
Bethesda’s Todd Howard has explained what the Skyrim development team did to make the Xbox 360 version of The Elder Scrolls V look better on the console than previous titles from the firm.
Thu, Aug 04, 2011 | 19:04 BST
Quick Quotes: Bethesda’s Todd Howard on the price of games
“I’ve thought for a long time that games are too expensive. I don’t put us in that category of course – for what we give you, for sixty bucks or however many ‘quid’ it is. That’s a lot of money for entertainment, so I think the good news is that in certain markets- PC, iPhone, mobile – we can see prices coming down. But I do think industry-wide we would benefit from more games out at $19 or $29. I would try more games. Because I’m not going to try a game for $60. It’s a tough decision. That’s why people read reviews and previews, because it’s not only a money decision, it’s a time-investment decision. It’s not like going to a movie.” – Bethesda’s Todd Howard to PSM3 on why not all games should cost $60. Thanks, D’toid.



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