Tag Archives: todd howard
Thu, Feb 09, 2012 | 12:52 GMT
Howard: “Millions” of Skyrim PC players average 75 hours
In an entertaining keynote presentation at DICE Summit today, Skyrim director Todd Howard said gaming has become the premiere entertainment medium – and showed off some amazing Skyrim brainstorming.
Tue, Jan 10, 2012 | 19:18 GMT
Todd Howard to provide opening keynote at 2012 D.I.C.E. Summit
The AIAS has announced that Bethesda’s Todd Howard will be providing the opening keynote during the D.I.C.E. Summit. Howard’s talk will focus on game development and player experience and is titled “Why We Create, Why We Play.” “The 2012 D.I.C.E. Summit will kick off with one of the most distinguished creative minds of our time with Todd Howard as our Opening Keynote speaker,” said Academy of Interactive Arts & Sciences president Martin Rae in the press release. “Todd’s many contributions to the industry have greatly advanced our understanding of player interaction and engagement. His games take players on journeys through distant fantasy worlds and post apocalyptical universes that are driving a new generation of entertainment.” D.I.C.E. will take place February 7-9 in Las Vegas, Nevada at the Red Rock Resort.
Mon, Dec 12, 2011 | 03:05 GMT
Skyrim to see meaty DLC packs that “make the game better”
Besthesda has reiterated it intends DLC for The Elder Scrolls V: Skyrim to be chock full of content, and tailored around player feedback.
Mon, Dec 12, 2011 | 02:29 GMT
Quick Quotes – Bethesda may retain Skyrim’s bucket theft technique
“I think our favorite [user made video] really is putting the buckets on the heads. It was like day two, and we went, what? Do we fix that? Our lead programmer is pissed and wants to fix it, and I said I’m not sure we should. That’s one of those where maybe we leave it in.”
– Bethesda’s Todd Howard admits to Joystiq that he has a fondness for one of The Elder Scrolls V: Skyrim’s more amusing emergent techniques.
Thu, Nov 10, 2011 | 12:31 GMT
Howard: Skyrim will feature infinite quests – info
Infinite dragons in Skyrim? Bah fooey: Todd Howard sees you and raises infinite quests.
Fri, Nov 11, 2011 | 19:40 GMT
Skyrim to receive day-one patch, “substantial” DLC on 360 first
Bethesda plans to make its Skyrim DLC big and bold rather than quick and easy, but won’t shy away from patching.
Thu, Oct 27, 2011 | 02:18 BST
Skyrim enemy scaling, conversations more like Fallout 3 than Oblivion
Skyrim director Todd Howard has let slip a few ways in which the game eschews Oblivion’s trappings in favour of a Fallout 3 approach.
Wed, Sep 28, 2011 | 03:51 BST
Howard: Skyrim’s advances as significant as Oblivion’s
Bethesda’s Todd Howard has said The Elder Scrolls V: Skyrim is as much an improvement over Oblivion as Oblivion was to Morrowind.
Fri, Sep 23, 2011 | 15:15 BST
Skyrim team “more comfortable” developing on consoles than with previous Elder Scrolls titles
Bethesda’s Todd Howard has said his team feels “a lot more comfortable,” developing Skyrim on consoles, now that it has two previous Elder Scrolls games under its belt.
Wed, Aug 31, 2011 | 20:54 BST
Howard: Not much of an “MMO guy,” Skyrim bugs with “entertainment value” will stay
Todd Howard has said he is not much of an “MMO guy,” and Elder Scrolls games are big enough in and of themselves without venturing into online territory.
Sat, Aug 27, 2011 | 14:55 BST
Skyrim developer discusses Xbox 360 graphics, scale
Bethesda’s Todd Howard has explained what the Skyrim development team did to make the Xbox 360 version of The Elder Scrolls V look better on the console than previous titles from the firm.
Thu, Aug 04, 2011 | 19:04 BST
Quick Quotes: Bethesda’s Todd Howard on the price of games
“I’ve thought for a long time that games are too expensive. I don’t put us in that category of course – for what we give you, for sixty bucks or however many ‘quid’ it is. That’s a lot of money for entertainment, so I think the good news is that in certain markets- PC, iPhone, mobile – we can see prices coming down. But I do think industry-wide we would benefit from more games out at $19 or $29. I would try more games. Because I’m not going to try a game for $60. It’s a tough decision. That’s why people read reviews and previews, because it’s not only a money decision, it’s a time-investment decision. It’s not like going to a movie.” – Bethesda’s Todd Howard to PSM3 on why not all games should cost $60. Thanks, D’toid.
Wed, Jul 20, 2011 | 19:37 BST
Full Quakecon line-up confirmed, Carmack keynote dated
Bethesda has announced the full Quakecon 2011 line-up, confirming the legendary, 50-hour John Carmack ultra-keynote for 2.00pm local time on August 4.
Mon, Jul 18, 2011 | 13:43 BST
Bethesda won’t “rule out” external development for Elder Scrolls
Bethesda Game Studios chief Todd Howard has said the studio won’t rule out external development on the Elder Scrolls series in the future after Skyrim.
Fri, Jul 08, 2011 | 21:38 BST
Skyrim to be less confusing as “opposed to making it more accessible,” says Howard
Bethesda’s Todd Howard has told Gamasutra the team behind Skyrim doesn’t have any plans to make the game easier just so it will appeal to a mass audience.
Thu, Jul 07, 2011 | 14:47 BST
Bethesda confirms Skyrim, Prey 2, RAGE demos for QuakeCon
Bethesda’s just announced three demos for QuakeCon featuring Elder Scrolls V: Skyrim, RAGE and Prey 2.
Thu, Jul 07, 2011 | 10:18 BST
Creation Kit release to come at least “very close” to Skyrim launch, says Howard
Bethesda Game Studios director Todd Howard has refused to promise a day one launch for the Creation Kit, the mod tools for the PC version of The Elder Scrolls V: Skyrim.
Wed, Jul 06, 2011 | 00:35 BST
Skyrim’s missing TES features cut “for the same reasons” as Oblivion’s
Bethesda has reiterated that the winnowing down of some gameplay features over the lifespan of The Elder Scrolls series is an effort to make each game better.
Wed, Jun 29, 2011 | 13:22 BST
Howard: Skyrim DLC likely to have “expansion pack feel”
Bethesda Game Studios boss Todd Howard has said that any DLC for Elder Scrolls V: Skyrim will likely have an “expansion pack feel” to it.



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