Tag Archives: TimeGate Studios
Thu, May 09, 2013 | 19:15 BST
TimeGate Studios lays-off entire staff – report
Sources close to Kotaku have told the site TimeGate Studios has laid its staff off today, and sent everyone home early.
Thu, May 02, 2013 | 22:37 BST
TimeGate Studios files for Chapter 11 bankruptcy
After laying off a lot of staff members and being hit with a $7.35 million lawsuit by SouthPeak Interactive, TimeGate Studios has filed for Chapter 11 bankruptcy protection.
Thu, Apr 18, 2013 | 00:28 BST
TimeGate hit with $7.35 million in damages over SouthPeak suit
SouthPeak Interactive has been successful in an appeal on its long-running lawsuit with TimeGate Studios, leaving the Section 8 developer facing heavy damages.
Wed, Apr 10, 2013 | 01:04 BST
Minimum is Timegate Studios’ latest, goes into alpha next week
Timegate Studios, unfortunately best known of late for its roles as co-developer of Aliens: Colonial Marines, has a new free-to-play shooter on the go.
Tue, Mar 05, 2013 | 00:24 GMT
Aliens: Colonial Marines developer issues lay-offs
Aliens: Colonial Marines co-developer Timegate Studios has laid off an unspecified number of staff.
Tue, Feb 26, 2013 | 00:33 GMT
Aliens: Colonial Marines made in just nine months – rumour
Aliens: Colonial Marines spent four years in stasis at Gearbox; two years in development at TimeGate; and nine months being hastily turned into a working game, anonymous sources have claimed.
Tue, Feb 12, 2013 | 20:56 GMT
Aliens: Colonial Marines development “absolutely not” outsourced, says SEGA
Aliens: Colonial Marines is the talk of the town today, thanks to a run of poor review scores, and an ex-Gearbox employee claiming that the lion’s share of the game wasn’t developed by Gearbox Studios, but Section 8 team TimeGate Studios. SEGA has emphatically denied the claim, and during a DICE talk, Gearbox president Randy Pitchford even revealed the studios which helped the firm develop the game.
Thu, Mar 29, 2012 | 05:11 BST
Court overturns TimeGate vs Southpeak arbitration decision
This week brings another twist in the long-running legal tussle over Section 8 between developer TimeGate and publisher Southpeak Interactive.
Fri, Sep 02, 2011 | 10:54 BST
Section 8: Prejudice DLC arriving on PSN
Two new maps, packaged together as the Frontier Colonies Map Pack, will hit the US PS Store on September 13 and land in Europe the following day, according to Destructoid. “Desolation” and “Overseer” will offer desert ruins and a forest setting respectively for the jetpack-based sci-fi shooter.
More »
Tue, Jul 26, 2011 | 20:53 BST
Tuesday Shorts II: Phantasy Star, FFT-0, Sims, MSP, Humble Bundle
It’s time for your second round of Tuesday shorts. Enjoy.
Thu, Jun 02, 2011 | 03:17 BST
Section 8: Prejudice double XP event highlights DLC, patch
The Overdrive map pack for Section 8: Prejudice has dropped, alongside a patch, a new trailer, and a double XP weekend.
Sat, Apr 23, 2011 | 17:30 BST
Pre-order Section 8: Prejudice, watch an overview of the game’s stats portal
TimeGate Studios’s Section 8: Prejudice is slated for a digital release on PC May 4, and should you decide to pre-order, you’ll net some goodies.
Thu, Apr 14, 2011 | 03:39 BST
Section 8: Prejudice trailer celebrates impending release
After a series of entertaining but odd behind the scenes trailers, Timegate has released a launch video for Section 8: Prejudice which makes a lot more sense.
Thu, Apr 07, 2011 | 05:12 BST
Section 8: Prejudice goes behind the scenes again, more devs marriage hunted
TimeGate has released a second behind the scenes video promoting Section 8: Prejudice, once again starring a desperately single blond chasing a developer dream date.
Tue, Mar 22, 2011 | 02:11 GMT
Section 8: Prejudice trailer goes behind the scenes at TimeGate
A moderately rude and desperately flirty lady brings you a behind-the-scenes exposé of Section 8: Prejudice developer, TimeGate Studios.
Tue, Jan 11, 2011 | 22:02 GMT
Southpeak reclaim access rights to My Baby franchise

The US arm of Southpeak Interactive has won back the rights to publish Nobilis’s My Baby games, a series of terrifyingly popular baby simulations. That’s one down, but at least two more court battles in progress for the litigation-plagued publisher.
Sat, Sep 05, 2009 | 22:30 BST
TimeGate: No Plans for Section 8 demo on PC

TimeGate Studios has told readers on the Section 8 official forums that there will not be a demo released for the PC version of the game.
“We do not have plans to release a Section 8 demo for the PC at this time,” reads the thread. “Currently, we only have a demo for the Xbox 360 version.”
Sorry PC players, you will just have to take your chances with the retail version, which was released yesterday.
Unless, of course, you also own an Xbox 360. Still, that doesn’t give you an idea of how it plays on PC.
Thanks, Blue.
Fri, Aug 21, 2009 | 21:30 BST
Section 8 demo now up on Xbox Live

Just in case you were unaware, there is a demo up onXbox Live for Section 8 – the shooter from TimeGate Studios.
The demo is an exclusive for Gold members at the moment, but when the full thing is released in stores on September 1, players will be able to go online with up to 16 others for multiplayer fun.
Therefore the demo should give you a taste of what to expect.
More information can be found over on the Xbox Live Marketplace.
Wed, Aug 12, 2009 | 23:03 BST
TimeGate Studios announces Open Beta for Section 8

TimeGate Studios has announced that Section 8 is now in Open Beta for North America, Europe, and Australia.
You can download the Beta through File Planet, which includes the online multiplayer mode with two maps from the final game, as well as a variety of vehicles, weapons, deployables, missions, and equipment.
Instructions on to prepare for the download can be found here.
PC requirements include:
- OS: Windows Vista SP1 / Windows XP SP3
- Processor: Pentium 4 3Ghz or higher
- RAM: 1GB XP, 2GB Vista
- Memory: 6 GB free hard drive space
- Video Card: NVIDIA GeForce 7800, ATI X1800 or better with DirectX 9c, Shader 3.0, 256 MB
Game’s out for PC and Xbox 360 this fall.
Tue, Jul 07, 2009 | 17:51 BST
Section 8 multiplayer to allow user-created choke points

TimeGate Studios’ Robert Siwiak has said that the multiplayer in Section 8 will give players access to deployables instead of base building and the ability to create choke points.
“Playing a lot of other first-person shooters out there, I’m sure that many players can relate with finding this level designer-placed machine gun turret or something like that that always seems to be pointing in the wrong direction from where you want it,” the game director told Gamasutra.
“A direct counter to this was, well we couldn’t necessarily have base building in Section 8. The next best thing was giving players access to deployables — automated turrets or supply depots or sensor rays.
“The player can either, in one circumstance, if there’s a key bridge between two control points, can call down turrets to help defend that choke point and otherwise create that choke point that otherwise wasn’t there, or he can create on the edge of the map a forward staging area where he’s got the supply depot and other support structures that will otherwise help assault an enemy base that he’s got his sights keyed in on.”
Sure beats have a vacant turret with nothing but a wall to shoot at.
More through the link.


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