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Tim Willits • Page 3

  • Interview - id's Tim Willits on RAGE

    Tim Willits is serious business. The id Software lead designer was a co-owner, joining the developer’s original team in 1995 after impressing with DOOM levels he’d created in his spare time. Fifteen years on, he’s focused on RAGE, the FPS-driving hybrid set to be the firm’s first release since being bought by Zenimax last year. […]

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  • Willits: Rage has "an economy," "recipes"

    Deserty epic Rage is to have money, weird boomerang things and “recipes” used for creating items, id boss Tim Willit’s told NowGamer. “Rage… has an economy where you are allowed to choose how you spend your money earned through combat and racing,” said the exec. “You might decide you love the wingstick (a boomerang-cum-shuriken weapon) […]

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  • Quakecon - No "major announcements" in press conf, says Willits

    There will be no “major announcements” in tonight’s Quakecon keynote, id super-boss Tim Willits said at the Texan event today. The exec said that the press conference will instead focus on updates for already-announced games. And that means no DOOM 4 for you, Ringo. Willits dropped the tidbits in an overheard press room chat. The […]

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  • Rage could still be distributed digitally, says Willits

    Speaking to 1UP, id chap Tim Willlits has corrected a previous comment from John Carmack that appeared to claim Rage was too big for downloads. “We haven’t quite worked through our electronic-distribution,” he said. “John Carmack made a comment about the media size, which unfortunately wasn’t exactly correct because we haven’t crossed that bridge yet. […]

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  • Rage held back for 360? NO, says Willits, caps lock on

    Seems there was a bit of a scuffle overnight regarding an id Rage talk at Austin GDC. A 1UP story reported that: id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the […]

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  • Willits: Post apocalyptic Rage setting lets us be more creative

    id Software boss Tim Willits has told Game Informer that Rage’s post apocalyptic setting has given the company freedom to express itself. “The reason that we picked this setting is that it allows us to place the game near enough to the present day to have it familiar with people and have it easy to […]

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  • Games that sell over three million copies are not "bad", says Doom designer

    Speaking at QuakeCon, Doom III designer Tim Willits told Eurogamer that although he understands the criticism levelled in some quarters at the horror FPS, he feels the sales figures speak for themselves. “Games that sell over three-and-a-half million copies are not bad games,” said Willits. “If you are any self-respecting videogame player, you love Doom, […]

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  • EA bosses "all hardcore gamers" - Willits

    Awesome. Speaking to Eurogamer at QuakeCon today, id’s Tim Willits said part of the decision to go with EA for Rage was because all the publisher’s top brass are all mental 733t hardcore. “When we were looking at publishers, there were only a handful, and we were really excited by the leadership. John Riccitiello flew […]

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  • Rage will release "when it's fun and when it's done," says Willits

    Speaking at QuakeCon, id’s Tim Willits said that we’re going to be waiting a while for shooter Rage just yet. “It’s not like we know and we’re not saying,” project leader told Eurogamer. “It’s just, again, it’s when it’s fun and when it’s done. Unfortunately that is the answer I have to give.” Willits was […]

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