Tag Archives: tim willits
Mon, Dec 07, 2009 | 21:04 GMT
Deserty epic Rage is to have money, weird boomerang things and “recipes” used for creating items, id boss Tim Willit’s told NowGamer.
“Rage… has an economy where you are allowed to choose how you spend your money earned through combat and racing,” said the exec.
“You might decide you love the wingstick (a boomerang-cum-shuriken weapon) and stock up on them, or you may feel inclined to purchase parts to build more sentry bots or to keep your armour upgraded and repaired.”
Recipes? All true.
“We’re not quite ready to divulge every engineering item, but the system is one of the things we are most excited about,” Willits added when asked about the game’s custom weaponry system.
“Through your relationships with characters in the game you earn recipes over time. Then you buy, loot, or receive as rewards the different ingredients that each recipe calls for.”
Rage, id’s first original IP sionce Quake, releases next year via EA.
Thu, Aug 13, 2009 | 17:00 BST
There will be no “major announcements” in tonight’s Quakecon keynote, id super-boss Tim Willits said at the Texan event today.
The exec said that the press conference will instead focus on updates for already-announced games.
And that means no DOOM 4 for you, Ringo.
Willits dropped the tidbits in an overheard press room chat. The walls have ears, Tim.
We’ll be liveblogging Quakecon’s opening speech from 9.30pm BST tonight. Get more details on that here.
Wed, Oct 01, 2008 | 10:54 BST
“We haven’t quite worked through our electronic-distribution,” he said. “John Carmack made a comment about the media size, which unfortunately wasn’t exactly correct because we haven’t crossed that bridge yet. He said it was going to be too large to download, and I was thinking to myself, ‘You know, uhhhhh, people can do lots of things.’ So I want to correct that and say that… Rage won’t break the internet.”
Phew. Thanks, Kotaku.
Wed, Sep 17, 2008 | 06:45 BST
Seems there was a bit of a scuffle overnight regarding an id Rage talk at Austin GDC. A 1UP story reported that:
id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the game’s content is the Xbox 360′s limited disc storage, which allows about six to eight GB of data.
“The PC is limitless in the amount of data you can put on it,” said Willits. “The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We’re hoping we can squeeze the game down to two discs for the 360 version.”
According to Willits, the game was supposed to feature several wastelands for the player to explore. Because of the limitations of the Xbox 360′s media, they had to cut down the wastelands to only two, which are themselves split into multiple instances. These changes have been made across all versions of Rage, not just the 360 port.
Willits fired back angrily after the story went web-wide, telling Shacknews, “There was NO CONTENT removed from RAGE because of the 360–NONE AT ALL. We feel the 360 is a great platform and will provide a fantastic Rage experience.”
When in doubt, WRITE IN CAPITALS. Follow the links for more.
Thu, Sep 11, 2008 | 07:33 BST
id Software boss Tim Willits has told Game Informer that Rage’s post apocalyptic setting has given the company freedom to express itself.
“The reason that we picked this setting is that it allows us to place the game near enough to the present day to have it familiar with people and have it easy to understand, but set far enough in the future where you can have this sci-fi element to it,” he said.
“which gives us the ability to have these over the top weapons, have some unique gameplay modes and gameplay elements, and we’re not constrained to modern day ballistics or a certain time or a certain place. It gives us the freedom to be more creative.”
No date on Rage yet. Plenty more through the link.
Tue, Aug 05, 2008 | 12:34 BST
Speaking at QuakeCon, Doom III designer Tim Willits told Eurogamer that although he understands the criticism levelled in some quarters at the horror FPS, he feels the sales figures speak for themselves.
“Games that sell over three-and-a-half million copies are not bad games,” said Willits.
“If you are any self-respecting videogame player, you love Doom, but everyone’s vision of Doom and memories they had of playing Doom, and what they thought Doom should be – everyone had a different idea.”
He added: “When you’re that popular, you will have different opinions. It was very successful for us, and I love playing it even to this day, and there are few games that look better, still, and that game came out a long time ago.”
By Mike Bowden
Sun, Aug 03, 2008 | 09:01 BST
Awesome. Speaking to Eurogamer at QuakeCon today, id’s Tim Willits said part of the decision to go with EA for Rage was because all the publisher’s top brass are all mental 733t hardcore.
“When we were looking at publishers, there were only a handful, and we were really excited by the leadership. John Riccitiello flew to Mesquite to talk to us and he is more of a gamer than I think people realise,” he said.
“The questions that he asked, and Frank Gibeau, David DeMartini – those guys run the most powerful publisher in the world and they’re all hardcore games. They were excited about the title, and we felt that EA would be the best partner for us, and it wasn’t about money.”
So there you go. Riccitiello frags in his pants while heavy-breathing into a Bluetooth headset. We knew it.
Fri, Aug 01, 2008 | 16:09 BST
Speaking at QuakeCon, id’s Tim Willits said that we’re going to be waiting a while for shooter Rage just yet.
“It’s not like we know and we’re not saying,” project leader told Eurogamer. “It’s just, again, it’s when it’s fun and when it’s done. Unfortunately that is the answer I have to give.”
Willits was asked if Rage is a 2009 game, 2010 or 2011, and all he’d say is that it’s “not that far out” in response to the last one.
More through the link.