Tag Archives: tim willits

Mon, Oct 04, 2010 | 09:10 BST

Willits: RAGE DLC coming “soon after launch”

rage7

id Software boss Tim Willits has told VG247 that RAGE’s first DLC will hit soon after the shooter’s release, and that ongoing development of the new IP is being structured to allow “other platform games, sequels and prequels.”

More »

Fri, Oct 01, 2010 | 19:19 BST

EG Expo 2010: RAGE session liveblog – more news on multiplayer coming next year

rage22

Tim Willits from id Software and his rich, Texan accent showed off RAGE at the Eurogamer Expo today, and we were there liveblogging what was shown of the post-apocalyptic shooter.

It sounds like an awesome game, and you can get caught up on what we saw below.

More »

Fri, Sep 03, 2010 | 12:41 BST

EG Expo gets RAGE, Hunted dev panels

rage2

EG’s announced it’s holding two Bethesda dev panels for next month’s Eurogamer Expo, including the first showing in the UK of RAGE and an appearance from id’s Tim Willits.

More »

Sat, Aug 28, 2010 | 22:16 BST

Bethesda podcast is a go, features Howard, Willits and Bergman

falloutnewvegas

Bethesda has announced on its official blog that the debut Bethesda Podcast is now available.

Should you choose to have a listen, you’ll be rewarded with Todd Howard, Jason Bergman, and Tim Willits.

More »

Wed, Aug 18, 2010 | 06:57 BST

Interview – RAGE’s Tim Willits

tim-willits

RAGE is id’s first – and apparently only – new IP in quite some time, and the developer’s doing it up in style. Yeah, the post-apocalyptic shooter/driver/toy car driver’s got it all – even its own release date. No more teasing, no more “when it’s done,” no more fooling us into staring into Todd Hollenshead’s dreamy blue eyes until we forget what we were talking about. With RAGE, we’re witnessing the emergence of a new id Software, one that’s not afraid to hunker down and commit.

And we can see why. When you’re able to demo your game on three night-and-day different platforms side-by-side, you’re clearly doing something right. With more than a year to go before launch, though, there’s still plenty more to discuss. Is the release date really set in stone? How about multiplayer? Are dedicated servers in or out? What happens if John Carmack goes into space and explodes? We asked RAGE creative director Tim Willits all those questions and more, and he tolerated our shenanigans to the point that we’re pretty sure he wasn’t lying to us!

Check out the interview after the break!

More »

Mon, Aug 16, 2010 | 08:51 BST

id confirms DLC for RAGE at QuakeCon

rage4

Tim Willits told attendees at QuakeCon over the weekend developer id Software does have plans for DLC for RAGE.

More »

Fri, Aug 13, 2010 | 18:29 BST

Respawn’s Vince Zampella and Jason West at QuakeCon – not very much happened

respawn

Following on from Todd Hollenshead and John Carmack’s DOOM 4-less QuakeCon keynote last night, ex-Infinity Ward bosses Vince Zampella and Jason West took to the Texan stage this morning to talk about making blockbuster games.

More »

Mon, May 10, 2010 | 09:09 BST

id: DOOM 4 will be “awesome”

doom3

Rage is “awesome” – we can verify that for you right now. But what’s the next big “awesome” thing from id Software? DOOM 4, innit.

More »

Fri, May 07, 2010 | 09:17 BST

Willits: Rage has “complete ending”, will leave doors open for future

rage4

id Software’s creative director Tim Willits has revealed that Rage will get a conclusive ending, but doors will be left open for the IP’s future.

More »

Wed, May 05, 2010 | 10:42 BST

Rage brings the house down in Vegas and France – impressions round-up

rage22

With Rage being id’s first new IP in 14 years, you’d need to bring the goods, right? Well, the firm didn’t just bring them, it brought the house down at the same time.

The game was one of four titles shown by Bethesda during pre-E3 events held by the company in Las Vegas and France for journalists in the past couple of weeks.

Get rounded up of what people have seen from the events here.

More »

Wed, May 05, 2010 | 10:43 BST

Bethesda, VG247 invades France – everything in one place

rage4

We came, we saw, we conquered.

We were in France last week, just outside Paris, to see some of Bethesda’s future titles for this and next year, such as Rage, Fallout: New Vegas, Brink and Hunted: The Demon’s Forge.

We spoke, drank and watched games throughout the two-day event, all for you. Get everything below.

More »

Wed, May 05, 2010 | 06:38 BST

Willits: Rage on 360 will ship on two DVDs

rage

id Software’s Tim Willits has told VG247 that Rage on Xbox 360 will ship with two DVDs.

More »

Tue, May 04, 2010 | 18:45 BST

Rage delayed until 2011, confirms id Software

ragelogo2

id Software creative director Tim Willits has revealed to VG247 that Rage won’t make 2010, and will now release next year.

More »

Tue, May 04, 2010 | 18:44 BST

Interview – id’s Tim Willits on RAGE

tim willits

Tim Willits is serious business. The id Software lead designer was a co-owner, joining the developer’s original team in 1995 after impressing with DOOM levels he’d created in his spare time. Fifteen years on, he’s focused on RAGE, the FPS-driving hybrid set to be the firm’s first release since being bought by Zenimax last year.

One-on-ones with Willits don’t happen every day. After a look at a new demo, we were lucky enough to get the opportunity last week in France, grilling him on id Tech 5 licensing, RAGE’s economy, the reason for the game’s slip to 2011 and how many discs you’ll be juggling with the 360 version.

The best-looking game ever? New shots here. Hit the drop for the full chat.

Interview by Johnny Cullen.

More »

Mon, Dec 07, 2009 | 21:04 GMT

Willits: Rage has “an economy,” “recipes”

rage

Deserty epic Rage is to have money, weird boomerang things and “recipes” used for creating items, id boss Tim Willit’s told NowGamer.

“Rage… has an economy where you are allowed to choose how you spend your money earned through combat and racing,” said the exec.

“You might decide you love the wingstick (a boomerang-cum-shuriken weapon) and stock up on them, or you may feel inclined to purchase parts to build more sentry bots or to keep your armour upgraded and repaired.”

Recipes? All true.

“We’re not quite ready to divulge every engineering item, but the system is one of the things we are most excited about,” Willits added when asked about the game’s custom weaponry system.

“Through your relationships with characters in the game you earn recipes over time. Then you buy, loot, or receive as rewards the different ingredients that each recipe calls for.”

Rage, id’s first original IP sionce Quake, releases next year via EA.

Thu, Aug 13, 2009 | 17:00 BST

Quakecon – No “major announcements” in press conf, says Willits

doom3

There will be no “major announcements” in tonight’s Quakecon keynote, id super-boss Tim Willits said at the Texan event today.

The exec said that the press conference will instead focus on updates for already-announced games.

And that means no DOOM 4 for you, Ringo.

Willits dropped the tidbits in an overheard press room chat. The walls have ears, Tim.

We’ll be liveblogging Quakecon’s opening speech from 9.30pm BST tonight. Get more details on that here.

Wed, Oct 01, 2008 | 10:54 BST

Rage could still be distributed digitally, says Willits

rage2.jpg

Speaking to 1UP, id chap Tim Willlits has corrected a previous comment from John Carmack that appeared to claim Rage was too big for downloads.

“We haven’t quite worked through our electronic-distribution,” he said. “John Carmack made a comment about the media size, which unfortunately wasn’t exactly correct because we haven’t crossed that bridge yet. He said it was going to be too large to download, and I was thinking to myself, ‘You know, uhhhhh, people can do lots of things.’ So I want to correct that and say that… Rage won’t break the internet.”

Phew. Thanks, Kotaku.

Wed, Sep 17, 2008 | 06:45 BST

Rage held back for 360? NO, says Willits, caps lock on

Seems there was a bit of a scuffle overnight regarding an id Rage talk at Austin GDC. A 1UP story reported that:

id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the game’s content is the Xbox 360′s limited disc storage, which allows about six to eight GB of data.

“The PC is limitless in the amount of data you can put on it,” said Willits. “The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We’re hoping we can squeeze the game down to two discs for the 360 version.”

According to Willits, the game was supposed to feature several wastelands for the player to explore. Because of the limitations of the Xbox 360′s media, they had to cut down the wastelands to only two, which are themselves split into multiple instances. These changes have been made across all versions of Rage, not just the 360 port.

Willits fired back angrily after the story went web-wide, telling Shacknews, “There was NO CONTENT removed from RAGE because of the 360–NONE AT ALL. We feel the 360 is a great platform and will provide a fantastic Rage experience.”

When in doubt, WRITE IN CAPITALS. Follow the links for more.

Thu, Sep 11, 2008 | 07:33 BST

Willits: Post apocalyptic Rage setting lets us be more creative

id Software boss Tim Willits has told Game Informer that Rage’s post apocalyptic setting has given the company freedom to express itself.

“The reason that we picked this setting is that it allows us to place the game near enough to the present day to have it familiar with people and have it easy to understand, but set far enough in the future where you can have this sci-fi element to it,” he said.

“which gives us the ability to have these over the top weapons, have some unique gameplay modes and gameplay elements, and we’re not constrained to modern day ballistics or a certain time or a certain place. It gives us the freedom to be more creative.”

No date on Rage yet. Plenty more through the link.

Tue, Aug 05, 2008 | 12:34 BST

Games that sell over three million copies are not “bad”, says Doom designer

Speaking at QuakeCon, Doom III designer Tim Willits told Eurogamer that although he understands the criticism levelled in some quarters at the horror FPS, he feels the sales figures speak for themselves.

“Games that sell over three-and-a-half million copies are not bad games,” said Willits.

“If you are any self-respecting videogame player, you love Doom, but everyone’s vision of Doom and memories they had of playing Doom, and what they thought Doom should be – everyone had a different idea.”

He added: “When you’re that popular, you will have different opinions. It was very successful for us, and I love playing it even to this day, and there are few games that look better, still, and that game came out a long time ago.”

By Mike Bowden