Tag Archives: tim willits
Sat, Aug 03, 2013 | 21:09 BST
Doom 4 was once again a no-show at QuakeCon 2013, and during hos keynote, id Software technical director John Carmack’ said he couldn’t talk about the long overdue shooter.
Fri, Dec 07, 2012 | 14:54 GMT
QUAKE 2 is celebrating its 15th anniversary today, and to mark the occasion, is Software’s Tim Willits decided to share some fun facts regarding the game and its development.
Thu, Sep 06, 2012 | 09:18 BST
Doom 3: BFG Edition is out October 19, overhauling the original in almost every department. VG247′s Dave Cook speaks with id Software’s Tim Willits about the Doom phenomenon.
Thu, Sep 06, 2012 | 08:00 BST
Doom 3: BFG Edition developer Tim Willits has explained to VG247 why the new version of its 2004 shooter is more than just an HD re-pack. The developer has also made the distinction between his game and HD compilations.
Tue, Aug 07, 2012 | 04:10 BST
DOOM 4 information will probably be drip-fed to the public, according to id creative director Tim Willits.
Fri, Jul 06, 2012 | 04:04 BST
Tim Willits, studio director at id Software, has said the firm hasn’t forgotten about RAGE. Speaking with GameReactor at E3, Willits said: “We have a few things that we may announce soon, but I’m not sure. We haven’t forgotten about the title, and as soon as we have more news, we will definitely announce it.” As far as whether DOOM 4 is ready to be revealed, Willits would not be drawn in, only stating that if it were, the release of DOOM 3: BFG would be a “great time,” to do it. So, in other words, not yet. DOOM 4 was announced as being in production in May 2008.
Sat, Oct 08, 2011 | 19:43 BST
John Carmack has said the team at id has found the driver issues plaguing RAGE on PC frustrating.
Sun, Oct 09, 2011 | 22:43 BST
id Software creative director Tim Willits talks to Johnny Cullen about the studio’s 20th anniversary, the next generation and the launch of a new IP, as RAGE releases today in the UK.
Wed, Oct 05, 2011 | 12:50 BST
Was RAGE announced too early? It “doesn’t matter,” according to id Software’s Tim Willits. So there.
Thu, Sep 29, 2011 | 15:11 BST
Tim Willits, id Software’s creative director, holds the belief that when creating a new IP, a developer should think of it as a franchise from the moment it’s conceived.
Thu, Sep 29, 2011 | 10:27 BST
To celebrate id Software’s 20th Birthday, Bethesda booked out the Sydney Opera House. Toby McCasker dusted off the top and tails to hear what creative director Tim Willits had to say.
Thu, Sep 29, 2011 | 00:25 BST
The imminent release of RAGE, id Software’s first new IP in yonks, may change how you think about the developer.
Sat, Sep 24, 2011 | 19:22 BST
During a chat with Digital Foundry regarding design, dev culture, and tech, creative director of id Software Tim Willits explained why there would be an 8GB install of RAGE on PS3, and why the Xbox 360 version comes on three discs.
Thu, Sep 22, 2011 | 16:52 BST
id’s celebrating 20 years of existance this year. To celebrate, RAGE boss Tim Willits will give a talk on the studio here at Eurogamer. Get all the details live below.
Fri, Sep 16, 2011 | 21:29 BST
“It was definitely a conscious decision for id to move away from that dark corridor setting. We didn’t want to follow the same formula. When you’re inside RAGE’s missions, they’re very classic id. But the technology allowed us to really move out of that and let our artists be artists.” – Tim Willits, creative director of RAGE to MCV.
Sat, Aug 27, 2011 | 17:16 BST
RAGE creative director Tim Willits has said just because id Software is almost finished with developing the game, doesn’t mean there isn’t quite a bit of work left to do before it releases.
Tue, Aug 23, 2011 | 07:31 BST
Nathan Grayson talks to RAGE creative director Tim Willits about helming the first new IP in years from the shooter genre’s grandaddy, id Software.
Tue, Aug 23, 2011 | 01:35 BST
RAGE on PlayStation 3 will sport a wince-worthy mandatory install.
Thu, Aug 11, 2011 | 23:42 BST
RAGE won’t sport an Online Pass system, but those who buy it new will still score an interesting bonus.
Tue, Aug 02, 2011 | 15:04 BST
Martin Mathers goes hands-on with id Software’s essentially finished’ new shooter. Impressions and new screens are below.