Tim Schafer
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Finding Time for Games and "Sweet Revenge:" An Interview with Double Fine's Tim Schafer
We talk to industry veteran Tim Schafer about developing games with Microsoft, his favorite games, and the inspirational powers behind cult RPG Skies of Arcadia.
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Day of the Tentacle: The Oral History
The making of one of the greatest adventure games ever.
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Staying Alive: How Obsidian, Robot, and Double Fine Have Defied the Decline of Mid-size Studios
Whereas some mid-size studios have struggled, these three have thrived. Here's how they're doing it.
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PAX Prime 2014: 10 Bone-Chilling Facts About Grim Fandango Remastered
Tim Schafer's panel on his 1998 classic's re-release leaked plenty of tantalizing details about the game's past and present development.