Tag Archives: Tim Schafer

Mon, May 13, 2013 | 09:17 BST

Double Fine still keen to acquire lost THQ rights

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Double Fine boss Tim Schafer has said the developer wants to re-acquire the distribution rights for Costume Quest and Stacking – for emotional reasons, not financial ones.

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Wed, Feb 27, 2013 | 22:30 GMT

Schafer: dropping triple-A like being pushed into a pool

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Double Fine boss Tim Schafer has said his company needed a nudge to make the transition from publisher-funded triple-A development to smaller projects.

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Wed, Feb 20, 2013 | 02:45 GMT

Brütal Legend may get new content on PC

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Beütal Legend is finally making its way to PC, and if it sells well, Double Fine may release content not available for the console versions.

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Wed, Feb 13, 2013 | 18:47 GMT

Brütal Legend heading to PC, multiplayer beta live on Steam

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Double Fine has announced that Brütal Legend is in multiplayer beta on Steam, and can be preordered for $14.99 – a 25% discount off the release-day price.

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Tue, Feb 05, 2013 | 12:43 GMT

Psychonauts 2 needs $18m to happen, Notch backs away from funding

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Psychonauts 2 looked like a faint possibility last year, after Minecraft creator Markus ‘Notch’ Persson Tweeted Tim Schafer saying that they should band together and make it happen. As it turned out, the game would need $18 million to become a reality. Needless to say, Notch is out.

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Fri, Jan 11, 2013 | 12:30 GMT

Double Fine considering purchase of THQ’s titles – report

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Double Fine is interested in buying one of THQ’s licenses, according to chatter from a source close to the matter.

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Thu, Dec 20, 2012 | 08:40 GMT

Kickstarter made Tim Schafer “unafraid of being open”, talks transparency

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The Double Fine Adventure Kickstarter has done more than simply fund Tim Schafer’s next game, or bring the idea of crowd-funding into the public eye. It taught the veteran developer the value of transparency, something he has compared to his comparatively shrouded work history at Lucasarts. Schafer has even compared the Lucasart’s method to Willy Wonka’s chocolate factory during lockdown. See what he means by that below the fold.

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Tue, Dec 18, 2012 | 06:43 GMT

Schafer: publishers are not your parents

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Double Fine boss Tim Schafer once fell into the trap of thinking of publishing partners as family, later learning, to his dismay, that in the business world such arrangements are very rare indeed.

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Fri, Dec 14, 2012 | 10:18 GMT

Schafer concerned over place for smaller studios on next-gen consoles

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Double Fine founder Tim Schafer has expressed concerns surrounding next-gen formats, and feels that mid-to-small studios like his own may not have a place on new consoles unless holders like Sony and Microsoft open up in a similar fashion to Steam. Get his musings below.

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Tue, Nov 20, 2012 | 23:42 GMT

Tim Schafer on the Double Fine difference

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Double Fine does things differently – its games are charmingly quirky and it experiments with alternate business models. In a couple of recently-published interviews, founder Tim Shafer explains why the developer stands out from the pack.

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Tue, Nov 20, 2012 | 06:11 GMT

Double Fine wants you to vote on its next game

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Tim Schafer being gut punched is probably the least unexpected thing to happen in this video introducing Double Fine’s Amnesia Fortnight project, which asks you to help choose what the developer works on next.

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Tue, Oct 23, 2012 | 11:49 BST

Double Fine: Schafer speaks out on industry’s ‘hire & fire’ attitude

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Double Fine’s Tim Shcafer has spoken out against the current trend of studio lay-offs that come once a project is complete, suggesting that developers are losing out on vital knowledge that could be put to better use.

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Wed, Oct 10, 2012 | 09:13 BST

Double Fine offers discounts on all its wares

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Offbeat indie developer, Double Fine, is currently offering significant discounts on each and every one of its quirky titles across PS3, PC and 360. Hit the break for large-number discount details.

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Tue, Sep 18, 2012 | 08:09 BST

Double Fine: adventures into the unknown

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Double Fine has ditched the need for big publishers and the $60 boxed game model. VG247′s Dave Cook speaks to the team to learn more about its grandest adventure yet.

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Fri, Sep 14, 2012 | 15:32 BST

Psychonauts 2: ‘definitely more stories to be told’ – Double Fine

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Psychonauts 2 is Double Fine’s most requested game from fans, and the studio has told VG247 that while Tim Schafer has sequel ideas for every one of its games, pushing projects forward depends on many factors.

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Wed, Sep 05, 2012 | 10:08 BST

Brutal Legend: “There was definitely a messaging problem with that game” – Schafer

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Double Fine’s Tim Schafer has discussed his reluctance to return to big, full priced retail releases, and sheds new light on the mixed messages and jumbled marketing that hindered his metal adventure Brutal Legend.

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Tue, Sep 04, 2012 | 07:35 BST

Minecraft, Day Z represent the “promise” of games, say Schafer, Wolpaw

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Respected writers Tim Schafer and Erik Wolpaw told PAX Prime 2012 audiences that games which favour player agency over directed narrative may be the future of the entire medium.

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Fri, Jul 13, 2012 | 15:17 BST

Tim Schafer on Kickstarter, freemium and well-off fans

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Tim ‘Adventure Game’ Schafer is never short of an opinion or two and in an interview with MCV Pacific he shared his views on the viability of Kickstarter: “There’s no turning back” – freemium: “You don’t have to be so sleazy” – and wealthy fans: “Just keep tweeting and eventually, someone will come and give you a whole bunch of money.”

Head through the break for more from Schafer and some context to boot.

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Wed, Jul 04, 2012 | 07:55 BST

Warren Spector “would never make” a game like Heavy Rain

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Although Deus Ex creator Warren Spector believes David Cage is one of the best writers in gaming, he’s wary of the inflexibility of heavily scripted games.

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Thu, Jun 21, 2012 | 19:48 BST

Double Fine – large publishers need a closer relationship with the consumer

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Double Fine believes that if larger publishers don’t embrace digital distribution and create a closer relationship with consumers, they will miss the revolution boat so to speak.

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