Tag Archives: Tim Schafer
Tue, Sep 17, 2013 | 02:55 BST
Tim Schafer has said he has ideas for sequels for all of Double Fine’s games, and would probably make one if it had a game as successful as triple-A franchises.
Wed, Jul 03, 2013 | 10:44 BST
Double Fine Adventure has reassessed its plans for Kickstarter-funded adventure Broken Age and decided to release one half of the game via Steam Early Access.
Fri, May 31, 2013 | 06:50 BST
Double Fine boss Tim Schafer has said that Sony has been proactive in reaching out to the indie community, and he’s still hopeful that Microsoft will do the same.
Mon, May 13, 2013 | 09:17 BST
Double Fine boss Tim Schafer has said the developer wants to re-acquire the distribution rights for Costume Quest and Stacking – for emotional reasons, not financial ones.
Wed, Feb 27, 2013 | 22:30 GMT
Double Fine boss Tim Schafer has said his company needed a nudge to make the transition from publisher-funded triple-A development to smaller projects.
Wed, Feb 20, 2013 | 02:45 GMT
Wed, Feb 13, 2013 | 18:47 GMT
Tue, Feb 05, 2013 | 12:43 GMT
Psychonauts 2 looked like a faint possibility last year, after Minecraft creator Markus ‘Notch’ Persson Tweeted Tim Schafer saying that they should band together and make it happen. As it turned out, the game would need $18 million to become a reality. Needless to say, Notch is out.
Fri, Jan 11, 2013 | 12:30 GMT
Double Fine is interested in buying one of THQ’s licenses, according to chatter from a source close to the matter.
Thu, Dec 20, 2012 | 08:40 GMT
The Double Fine Adventure Kickstarter has done more than simply fund Tim Schafer’s next game, or bring the idea of crowd-funding into the public eye. It taught the veteran developer the value of transparency, something he has compared to his comparatively shrouded work history at Lucasarts. Schafer has even compared the Lucasart’s method to Willy Wonka’s chocolate factory during lockdown. See what he means by that below the fold.
Tue, Dec 18, 2012 | 06:43 GMT
Double Fine boss Tim Schafer once fell into the trap of thinking of publishing partners as family, later learning, to his dismay, that in the business world such arrangements are very rare indeed.
Fri, Dec 14, 2012 | 10:18 GMT
Double Fine founder Tim Schafer has expressed concerns surrounding next-gen formats, and feels that mid-to-small studios like his own may not have a place on new consoles unless holders like Sony and Microsoft open up in a similar fashion to Steam. Get his musings below.
Tue, Nov 20, 2012 | 23:42 GMT
Double Fine does things differently – its games are charmingly quirky and it experiments with alternate business models. In a couple of recently-published interviews, founder Tim Shafer explains why the developer stands out from the pack.
Tue, Nov 20, 2012 | 06:11 GMT
Tim Schafer being gut punched is probably the least unexpected thing to happen in this video introducing Double Fine’s Amnesia Fortnight project, which asks you to help choose what the developer works on next.
Tue, Oct 23, 2012 | 11:49 BST
Double Fine’s Tim Shcafer has spoken out against the current trend of studio lay-offs that come once a project is complete, suggesting that developers are losing out on vital knowledge that could be put to better use.
Wed, Oct 10, 2012 | 09:13 BST
Offbeat indie developer, Double Fine, is currently offering significant discounts on each and every one of its quirky titles across PS3, PC and 360. Hit the break for large-number discount details.
Tue, Sep 18, 2012 | 08:09 BST
Double Fine has ditched the need for big publishers and the $60 boxed game model. VG247′s Dave Cook speaks to the team to learn more about its grandest adventure yet.
Fri, Sep 14, 2012 | 15:32 BST
Psychonauts 2 is Double Fine’s most requested game from fans, and the studio has told VG247 that while Tim Schafer has sequel ideas for every one of its games, pushing projects forward depends on many factors.
Wed, Sep 05, 2012 | 10:08 BST
Double Fine’s Tim Schafer has discussed his reluctance to return to big, full priced retail releases, and sheds new light on the mixed messages and jumbled marketing that hindered his metal adventure Brutal Legend.
Tue, Sep 04, 2012 | 07:35 BST
Respected writers Tim Schafer and Erik Wolpaw told PAX Prime 2012 audiences that games which favour player agency over directed narrative may be the future of the entire medium.