Tag Archives: tim jones
Thu, Feb 11, 2010 | 08:53 GMT
Rebellion told us that Aliens vs Predator’s violence is something the studio’s “proud of,” but that a high level of gore was “essential” for the reboot.
Wed, Feb 10, 2010 | 10:52 GMT
The four day one DLC maps only available in the Aliens vs Predator Special Edition will be openly available soon, Rebellion told VG247 today, adding that you should “watch this space” for further content.
Wed, Dec 02, 2009 | 14:54 GMT
Rebellion’s head of design, Tim Jones, has told IncGamers that the PC community helped with the development of Aliens vs Predator, and that the support of said community pushed the team to “deliver everything [it] can with AvP”.
“The PC community is the grass roots that drive us to deliver everything we can with AvP,” said Jones. “They’ve been there with us since the very beginning. We always read the fan forums with interest and are pleased at how often our thoughts on the way the game should coincide with the ideas of the fans.
“That said, there are a lot of wide-ranging (and vehemently held) opinions out there and we have to follow what we believe is our own coherent vision – and we also have to consider our partners at Fox and Sega, of course.
“AvP has a PC heritage so it goes without saying that we take it very seriously as a platform and have no intention of dumbing down. We have developed all three platforms simultaneously as our internal tech allows us to do so.
“It’s been a smooth process and a massive help to have the game at exactly the same stage on all platforms so we’re not having to port over formats at the last minute, as is what often happens in development these days.
“Our PC version will have the same game content as the console versions, but those with state-of-the-art PCs will really be able to show off how beautiful the game looks at high resolutions.”
More through the link.
Tue, Sep 22, 2009 | 23:38 BST
Rebellion’s Tim Jones has told D’Toid that he thinks it’s terrific that more Alien games are in the works, even if it’s not being made by the firm, apparently.
“As a life-long Aliens fan, I think it’s terrific that Sega is publishing more than one Aliens game in the near future,” he told the site. “I’m naturally very excited to see what the talented guys at Gearbox deliver.”
“We’ve been such obsessive fans of the franchises for so long that we seem to have a natural instinct for what we can add to the universe, while remaining faithful to, and consistent with, what has gone before. Naturally, when we create new concepts, we throw around all sorts of crazy ideas before settling on what seems right but Fox and Sega have been very supportive of all the ideas we’ve proposed. No doubt there’ll be one or two things that will provoke ‘healthy debate’ among the fans when they experience them.”
More through the link.
Wed, Aug 26, 2009 | 11:04 BST
Aliens and Predators may have been de rigueur back in the 80s, but they’re just as relevant now as they ever were, AvP dev Tim Jones told us at GamesCom.
“I think it’s still very much relevant to the younger audience,” said the Rebellion man.
“The comics and graphic novels still sell well, and the recent movies, the AvP and AvP2 movies, have reached a wide audience in many respects. They reached a bigger box office than the previous movies.
“I think there’s a huge appetite out there for these characters and the universe we’re exploring.”
Sega’s Rob Bartholemew added that the shooter’s setting has been modernised over the classic films.
“The story itself is set 30 years on from Alien 3 in terms of age and timeline, so marine technology’s moved on,” he said.
“It’s still recognisable, but you’ll notice they they’ve got updated armour, slightly updated weapons. We’re making it more contemporary in this game than… the 80s sci-fi that was inherent in some of the films.”
AvP’s out on 360, PS3 and PC early next year. Hit this for multiplayer details from Germany last week.
Wed, Aug 12, 2009 | 07:34 BST
Rebellion’s told Gamespot that a first look at AvP multiplayer will happen this year. Comforting.
“Our multiplayer reveal will be happening later this year,” said art head Tim Jones.
“Suffice to say that you will able to play as all three species and there are some great game modes that make the most of each of their special abilities.”
It sounds as though the AvP2 multiplayer class system’s been ditched altogether.
“We’ve looked very carefully at what has worked well and proven popular in previous games – and what has not – and we are focusing on making each species work as best as it can without complicating things further with class-systems,” said Jones.
“There is a beautiful purity to the three-species combat we have.”
The game’s out in 2010, and it’s to be shown at GamesCom next week.