Tag Archives: Tim Bennison
Thu, May 28, 2009 | 18:25 BST
Prototype walkthrough shows proper gameplay

There’s a video walkthrough after the break of what must now be final gameplay.
You’ll see mutant poster-boy Alex on a mission to steal a helicopter, consuming soldiers as he goes.
The open-worlder’s out in mid-June.
Wed, May 06, 2009 | 13:26 BST
Prototype’s slip to 2009 made its vision a reality, says Radical

Prototype exec producer Tim Bennison’s told VG247 that the game’s slip to 2009 means gamers will get the project’s original vision.
“Prototype came with a really big original vision and scope,” he said. “That meant we really needed a decent amount of time to pack this game with content, missions, powers, enemies, and polish that it deserved, so the move to 2009 has helped make that a reality.”
Bennison said that Prototype faces stiff competition this summer, but that his now polished title will stand out against the crowd.
“There are many great games coming out in 2009, in both the action categories and the open world categories, though we’ve also got competition from Hollywood this summer as well,” he added.
“As long as we do our job correctly by showing the game to the public as much as possible, and highlighting all of the cool unique powers, upgrades, and challenges, then we’ll feel great about standing-out amongst the competition this summer.”
Good job it didn’t come out last year, innit? It releases for PS3 and 360 on June 12.
Fri, May 01, 2009 | 00:37 BST
Prototype video shows pilotable helicopters

Another Prototype video was released today. This time, executive producer Tim Bennison chats about gameplay and mission modes.
Looks like helicopters are pilotable and make a great weapon against zombies.
Activision and Radical will release the action game June 12.
Fri, Apr 24, 2009 | 10:11 BST
Radical – Prototype ‘sidewalk smasher’ move is “quadruple-awesome”

Prototype may have been delayed out of 2008, but there’s a silver lining: Alex punching enemies to death on the game’s sidewalks has now been polished to the level of “quadruple-awesome,” up from a mere “double-awesome” last year.
“I just checked with our animation team downstairs and after seeing the latest treatment for the Infected ‘sidewalk smasher’ move, I can now officially confirm to VG247 that Prototype is already ‘quadruple-awesome’,” said dev lead Tim Bennison.
“Wait till you see what happens when you consume someone using the ‘muscle-mass’ ability – it’s a guaranteed jaw-dropper.”
The open-world superhero game looks completely splendid at this point. It’s out on June 12.
Acti put out a new video this morning. Watch and see why we’re excited.
Thu, Apr 23, 2009 | 09:58 BST
Radical – Original Prototype was “too huge,” delay has helped “realize vision”

The bad: Radical’s open-world, anti-superhero blockbuster Prototype has been heavily delayed. The good: it’s now been polished to buggery and pulled back to a more manageable “vision”.
“The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics,” executive producer Tim Bennison told VG247.
“The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision.”
The game was originally to release in autumn last year, but was pushed into 2009 last May. It was one of the Vivendi survivors of the Actvision Blizzard merger.
“We’re really excited to launch Prototype in June – it’s certainly been a big project for the entire company here at Radical,” Bennison added.
Keep watching. You’re going to see plenty more soon.
Tue, Apr 21, 2009 | 08:41 BST
Confirmed: Prototype fully-focused on single-player

Radical’s Tim Bennison has confirmed that Prototype will have no multiplayer component, instead focusing solely on you, and you alone. Makes you feel special, don’t it?
“Prototype is 100 percent focused on a great single-player experience,” the game’s executive producer told VG247.
“The game is an origin story that weaves a government conspiracy around the main character of Alex Mercer, and we really need to get those elements perfect.”
Shying away from multiplayer has allowed the team to crank up the open-worlder’s combat to 11, Bennison said.
“The biggest benefit of focusing purely on single-player is the team’s ability to really maximize the over-the-top powers and abilities of Alex’s shape-shifting and combat skills.
“The first time a player throws a corrupt Blackwatch soldier into the blades of an attack chopper, we think they’ll have a big smile on their face,” he added.
There was some tooing and froing on the subject of whether or not multiplay was to be included last year.
The feature was confirmed as cut from the game in March, but then Bennison said in June that Radical was “evaluating” whether or not online play would make it.
Prototype – a PC, 360 and PS3 release – is one of three new IPs shipping from Activision this year, the other two being Raven’s Singularity and a Bizarre Creations racer.
It’s out on June 12.
Thu, Jun 19, 2008 | 20:07 BST
Interview: Prototype’s Tim Bennison
Prototype’s been under the news community’s watchful eye since Games Convention 2007. The Radical action game spiked interest at the German show with what looked to be a promising mix of super-mutant, gore and open world, leaving those privy to the showing with Prototype highly-placed on Christmas 2008 wish-lists.
This year hasn’t been quite so kind to the project, however. First came news in March that multiplayer had been axed, with confirmation of a slip into 2009 following in early May.
The game’s surface temperature may have dipped a little, but the core’s still hot. Prototype’s executive producer, Tim Bennison, took time out to detail what makes his title special, reveal that multiplay still may make it and explain why Alex Mercer’s bloody fight is one of the most progressive third-person free-roamers in development today.
Fri, Jun 13, 2008 | 20:53 BST
Prototype’s multiplayer may make it after all, says Radical
Speaking to videogaming247, Radical Entertainment executive producer Tim Bennison has said that the developer is “evaluating” Prototype’s multiplayer: it may make the game after all.
Benninson said in March that multiplay had been cut from the Vivendi action game.
“We’re trying to create the best possible single player experience,” the producer told us this week. “It’s an origin story and if we are successful, we’re hoping it’s the start of a franchise.
“But to do this, you’ve got to establish a great core single player experience. Having said that, we are still evaluating multiplayer to see if we can make it work in our development schedule.”
Vivendi confirmed that the game – a promising open-world, super-mutant affair – had been pushed back into 2009 at the beginning of May, having originally planned a year-end release.
Maybe the extra months mean extra features. Fingers crossed.




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