Tag Archives: THQ

Fri, Nov 12, 2010 | 09:59 GMT

Rumor: Guillermo del Toro’s game to be a sci-fi RPG trilogy

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Saw it coming.

Ok, no we didn’t.

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Tue, Nov 09, 2010 | 08:44 GMT

THQ: Guillermo del Toro’s game to get first showing during next month’s VGAs

Guillermo del Toro

That is, of course, assuming del Toro doesn’t decide to go all PETA and start freeing THQ’s cats from their respective bags again.

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Tue, Nov 09, 2010 | 06:03 GMT

Darksiders 2 to feature new main character, same setting as previous game

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Look, War – angriest and most vengeful of the Four Horseman – you’ve been a great asset to THQ and all, but we no longer have need of your services. We’re gonna have to let you go. No hard feelings, though, right? Right?

[Blood-curdling shrieks]

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Tue, Oct 19, 2010 | 19:43 BST

THQ plans four hits per year following Montreal announcement

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Fresh off announcing yet another dev coup – the signing of Assassin’s Creed boss Patrice Désilets – THQ executive vice president of core brands Danny Bilson has been discussing the company’s development plans around THQ Montreal.

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Tue, Oct 19, 2010 | 17:31 BST

Ubisoft Montreal on Désilets’s move: It’s a “shocker”

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Patrice Désilets’ decision to join THQ and create a studio in Montreal has seen an empathetic if surprised response from senior Ubisoft Montreal staff. Publicly, at least.

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Sat, Oct 09, 2010 | 12:45 BST

THQ to announce another “big-game maker” on October 19

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Who’s next to join the ranks of Itagaki, Double Fine and Guillermo del Toro at THQ? We’re going to find out on October 19, according to the company’s core head Danny Bilson.

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Sat, Oct 09, 2010 | 09:29 BST

Interview part two – THQ’s Bilson on Guillermo del Toro, diversity of talent, the future of UFC Undisputed, tons more

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Part two? Part two?! But what happened in part one?! Were there car chases? Explosions? Was an average Joe like you or me thrust into extraordinary circumstances and forced to shoot/box/interpretive dance his way out?

The suspense is probably killing you. You are probably walking toward the light as we speak, your pulse becoming ever fainter because you need your videogame interview fix right this very moment. But lo and behold! There it is, perched upon yon Internet!

And once you’re all caught up, part two’s waiting for you after the break. Early reviews have declared it even better than part one, and when have early reviews ever been wrong? Click onward to read THQ Core boss Danny Bilson’s thoughts on Guillermo del Toro, the future of game demos, selling cut-scenes, how we should treat talent in the gaming industry, licensed games, and tons more!

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Fri, Oct 08, 2010 | 09:02 BST

Interview part one – THQ Core boss Danny Bilson on Move/Kinect, creativity, MOH controversy, tons more

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When you hear “THQ,” what springs to mind? Wrestling games? Ni-ni-ni-ni-ni-ni-ni-ni-Nickelodeon? Well then, you might want to crawl out from under that rock you’ve spent the last few years living underneath.

Where’s Tim Schafer these days? THQ. How about Ninja Gaiden/Dead or Alive creator Tomonobu Itagaki? Same. And what’s this about Guillermo del Toro? The bottom line: THQ’s come a long, long way – but it’s far from done.

Leading the way has been THQ Core boss Danny Bilson, who was kind enough to take some time out from his busy schedule of  interacting with some of the most interesting people in the industry to chat with little ol’ us. So we basically projectile vomited questions in his face, which he was surprisingly ok with.

Click past the break to hear Bilson’s thoughts on core Move/Kinect games, the need for creativity in the gaming industry, how we should handle touchy subjects like the recent Medal of Honor controversy, 3D, Tim Schafer, and plenty more!

[Interview by Nathan Grayson]

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Wed, Oct 06, 2010 | 16:48 BST

Guillermo del Toro: Games are art, more info on THQ game coming in two weeks

deltoro

Ebert, here’s a fork and knife. Napkins are in the kitchen. Take as many as you’d like.

Now then, eat your words.

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Thu, Sep 23, 2010 | 03:28 BST

THQ: Kinect/Move development provides cheap alternative to core games

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Jumping up and down and waving your arms about like a lunatic/horrifyingly happy family is hard.

Developing a game where you do that, however, is not.

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Tue, Sep 21, 2010 | 04:16 BST

Itagaki developing Devil’s Third with “yet unknown hardware” in mind

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Microsoft and Sony have all but faked their own deaths on the spot in order to avoid talking about the next-next-gen of gaming consoles.

Valhalla Entertainment founder Tomonobu Itagaki, however, isn’t waiting around for silly little things like details and tangible hardware.

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Tue, Sep 14, 2010 | 04:28 BST

Red Faction: Armageddon delayed; Saints Row 3, Space Marine get release windows

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Ever sat around waiting for someone to build a house of cards so you can leap out, do your best impression of Godzilla, and send it crashing to the ground – cards quickly sponging up your friend’s salty rush of tears as their defeated pitter-patter gives your life meaning? Well, this is kind of like that, except THQ’s taking a little longer on that whole building part.

Wait, you haven’t done that? Oh. Well, um, neither have we.

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Tue, Aug 24, 2010 | 15:34 BST

THQ doesn’t “really have much sympathy” for used game purchasers

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THQ’s to start fighting used games sales by introducing one-time use codes with its new releases, and UFC Undisputed 2010 is just the first out of the gate.

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Tue, Aug 10, 2010 | 04:29 BST

THQ reports $30.1 million Q1 loss, lower than expected UFC 2010 sales

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THQ’s Q1 financial results are in, and while the UFC Undisputed publisher’s far from eating canvas, we have to imagine it’ll have quite the shiner when it wakes up tomorrow morning.

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Wed, Jul 21, 2010 | 09:37 BST

Red Faction: Armageddon Comic-Con assets set up plot, knock down everything else

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At the end of Red Faction: Guerrilla, things were pretty sweet. But now there’s been some kind of apocalypse. How on Mars did this happen? A brand new trailer – along with a few new screenshots – has some answers.

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Tue, Jul 20, 2010 | 06:54 BST

Interview – Red Faction: Armageddon’s David Abzug

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Some videogames pontificate on the deeper themes of love, loss, and control – ultimately causing players to see the world in a new light once they’ve dabbed the tears from their eyes. Other videogames grab a giant hammer – that, in some cases, is an ostrich that somehow migrated to Mars – and gleefully lay waste to everything in sight.

Red Faction: Guerrilla was most certainly the latter.

A surprise hit, Guerrilla sneaked under gamers’ radars and smacked them with all the subtlety of the animal it’s not named after. Thanks to Volition’s Geo-Mod destruction engine, sending buildings tumbling down had never been more satisfying. Sure, the game didn’t reinvent any wheels, but it definitely made them explode real nice.

This, however, raises a question: if your game isn’t broken (well, minus the billions of space dollars in property damages), how do you fix it? Our magic videogame eight ball tells us “Make it bigger! Duh.” But that’s not quite the approach Volition’s taking. Instead, Armageddon’s ditching its colossal open-world for a more constrained underground setting. So long, freedom. Hello, linearity. How are the kids?

Frightened? Curious? We sure were. So we quizzed lead designer David Abzug on everything from the whys and hows of Armageddon’s switch to a more linear format, to new additions to the Geo-Mod engine, to potential Kinect/Move support in a Red Faction game.

Read all about it after the break.

Interview by Nathan Grayson.

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Wed, Jun 30, 2010 | 08:08 BST

Saint’s Row 3DS is also an Xbox Live game, unlocks things in Saint’s Row 3

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We’re glad we threw away our coffee before walking into Nintendo’s E3 conference, because if we hadn’t, we would’ve spit it out the second we spotted the Saint’s Row logo among the parade of games announced for Nintendo’s latest handheld.

Turns out, though, that THQ didn’t just figure, “Hey, you know what’d not be the worst business decision of all time? A game full of thugs and prostitutes for Nintendo’s primarily child and grandmother-based audience!” In actuality, it all began with an Xbox Live downloadable title. Take it away, core games VP Danny Bilson.

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Sat, Jun 05, 2010 | 07:07 BST

First Red Faction: Armageddon trailer shows mines, explosions, and… aliens!

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We’ve seen Armageddon and lived to tell the tale. Or, we’ve seen a trailer of it, anyway. It’s the subtitle for the new Red Faction game, you see, and from the looks of things, it’s quite apt. Don’t believe us? Take a peek at Mars’ mined-out innards – and their prickly, none-too-friendly inhabitants – after the break, courtesy of GameTrailers.

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Thu, May 20, 2010 | 04:43 BST

UFC Undisputed 2010 requires code to access online multiplayer

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Gaming industry, we’d like you to meet our friend Project Ten Dollar.

He’s here to stay.

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Tue, Apr 27, 2010 | 04:47 BST

Syfy announces two-hour Red Faction movie, leaves “back door” open for full TV series

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Did you care about Red Faction’s plot or characters? No? Neither did we.

But evidently, someone did. And that one person just happened to be a Syfy network TV executive.

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