Tag Archives: The Saboteur
Mon, Oct 05, 2009 | 08:42 BST
EA’s sent out three new shots of The Saboteur for us to look at.
It’s looks good. Different for the WWII genre anyways, innit.
They’re after the jump. It’s out on the PS3, PC and 360 on December 4 in Europe and December 8 in the US.
Fri, Oct 02, 2009 | 17:48 BST
Tom French, lead designer of The Saboteur, has posted a developer diary over on the US PS Blog, explaining the origins of the game’s hero Sean Delvin, how and why he was based on 1930′s British/French grand prix champion William Grover-Williams, and how this is not your typical WWII game.
“We wanted to make our hero the action hero we all wish we could be in our hearts,” wrote French. “To further ourselves from the typical WWII story we set out to make Sean’s story personally motivated rather than political.
“We felt strongly that it was extremely important to let the player to step into the shoes of Sean Devlin and become The Saboteur right along side of him.
“You’ll get to play the origin story of The Saboteur, race in vintage race cars across the streets of Paris, scale the Eiffel tower, shoot your way through hordes of Nazis, sabotage their operations with explosives, chase through burning zeppelins, derail trains and that’s just a few examples of the big action moments.”
Sounds great to us. Hit the link for the rest.
Mon, Sep 21, 2009 | 16:19 BST
Hey guys! Guys! Check out these latest shots from The Saboteur! They’ve got naked “chicks” in them!
Seriously, though. They have. Pandemic’s Parisian rescue effort releases in December. Thanks, TomisH.
Thu, Sep 17, 2009 | 19:44 BST
Tue, Aug 25, 2009 | 19:49 BST
New screens for The Saboteur have popped up over on the official website.
Should you be unsure which ones are new, USA Today has them in order for you here.
Also, if you preorder your copy of the game through EA, GameStop, or GameCrazy, you will get an exclusive Nazi knife, stolen from your enemies.
Game’s out December 4 and 8 for PC, PS3 and Xbox 360 in the UK and US, respectively.
Thu, Aug 20, 2009 | 23:00 BST
There’s a trailer after the break for Pandemic’s The Saboteur.
Game’s out December 4 and 8 for PC, PS3 and Xbox 360 in the UK and US, respectively.
We honestly can’t wait. It looks bad ass.
Thu, Aug 06, 2009 | 09:16 BST
EA’s confirmed its Eurogamer Expo line-up. And here it is:
- Need for Speed: Shift
- Need for Speeed: Nitro
- The Saboteur
- FIFA 10
- Dragon Age: Origins
- Dante’s Inferno
- Brutal Legend
- The Beatles: Rock Band
- Left 4 Dead 2
The event takes place on October 27-28 in Leeds, then on October 30-31 in London. Buy a ticket here.
Tue, Jul 21, 2009 | 15:54 BST
EA has revealed that Pandemic Studio’s The Saboteur will be released on December 8 in the US and December 4th in Europe. (thanks, Blerk)
The press release also points out that if you’re at ComicCon (we’re not…gutted) then you’ll be able to experience it for the first time, or something.
So. December 8th (and 4th!): 360, PS3 and PC. Got that?
Full PR after the break.
Wed, Jun 17, 2009 | 20:02 BST
Pandemic does not want you to think of The Saboteur as just another World War II game, because it doesn’t either.
It’s just the setting, more or less.
“We don’t even really think of our game as a WWII game, it’s the backdrop to our game which gives us arguably the best real world bad guys of all time,” lead designer Thomas French told D’toid. “Our game is big, over the top, and filled with lots of high action.
“Mechanically we’re so different from those games too and the ‘kitchen sink’ of tools we have for the player make for something that’s even different in just the sandbox genre as well. It’s also got a different world than people are used to seeing in this time period, full of grit, personal stories, and real characters.
“We wanted to use some historical events but not be too tied to dates so it wouldn’t keep us from telling the story and putting that in the foreground. Being a sandbox game where the player and can play parts of the story at their leisure we didn’t want to have to have events happen at particular dates that would limit the player’s freedom.”
Game’s out this year for PC, PS3 and Xbox 360.
Fri, Jun 12, 2009 | 14:47 BST
Pandemic’s open-world action title, The Saboteur, has a main story that will take you approximately 12-18 hours to finish.
That’s according to lead designer Thomas French.
“It’s honestly tough to say exactly how long it would be for someone to do everything,” French told D’toid. “We’re shooting for the player that just plays straight through the main story to be between 12-18 hours depending on how much the player is sprinting.
“There are a bunch of side missions as well that are easy to get distracted from the main thread going down their path, so add all those things together and you have, well, a lot of game.
“I’m sure we’ll get some speed runs that will min-max the entire game and find a faster way through.”
More through the link.
Fri, May 29, 2009 | 15:22 BST
More on Pandemic’s The Saboteur today, with a new movie being released in celebration of E3 next week.
It has drunk Nazis, which is always a plus, and a blurred out backside in a bar scene. Minus a point for the blurred ass, EA.
It’s out “autumn/winter 2009″ according to the end of the trailer. PC, PS3 and 360.
Mon, May 25, 2009 | 15:06 BST
EA’s Tom French, development lead on The Saboteur, has told VG247 that the game’s colour mechanic was heavily influenced by films like Amelie and Sin City.
“That [the colour scheme] was something that even before we began working on this engine I talked about wanting to do in our Mercs prototype,” he said.
“I was watching Amelie, that’s actually where I had that inspiration moment and I was like, ‘omg, just flip it over and make it black and white’ and then obviously looking at Sin City for reference really enchanced that and made it work better in the game,” French added.
The Saboteur is shaping up rather nicely and hopefully we’ll see more at… well, you know the rest by now.
Mon, May 04, 2009 | 07:10 BST
Some new footage of Pandemic’s The Saboteur’s popped up on GTTV, showing off the Will to Fight system of the landscape changing from black and white to colour as you progress through the game.
The WWII title’s set in Paris, with the streets dropping monotone as you fight back against the Nazi occupation.
The video’s interspersed with an interview with dev lead Tom French. Take a look. There’s no date on it as yet.
Sat, Apr 25, 2009 | 11:36 BST
EA’s put out a bunch of screens and art for The Saboteur, containing both new and old stuff.
There’s some nice bits of art there, but we’re pretty sure the screens are old.
The Pandemic actioner was shown in London earlier this week.
Get them after the break.
Fri, Apr 24, 2009 | 09:29 BST
Pandemic’s The Saboteur isn’t coming out any time soon. Just in case you thought it might be.
“There’s still definitely a lot of work to do,” dev boss Tom French told VG247 in London this week.
“We’re not even alpha yet. There’s little quirks and kinks, but we still have plenty of time to work that kind of crap out.”
This year? Recent mag articles had pegged it for a 2009 ship. Doesn’t sound like it.
“We haven’t said an exact date yet,” said French. “We are getting closer, and we are getting closer to locking down that date. We want to make sure we hit the right window. We don’t want to get lost, and hopefully we’ll find the right window and the right place in time to get this game out.
“It’s a pretty ambitious project and there’s a lot of content there to explore and we’re really proud of it. We just want to make it come out at the right time and give it the level of polish we want to deliver it at too.”
French admitted that Pandemic’s April 2007 announcement of the game – a sprawling open world action story set in wartime Paris – was too early considering what had been accomplished at that point.
“We definitely started talking about it a bit too soon,” French said.
“We only had a small section of the world even built at that point. We had all these big ideas and aspirations, and it was time to prove it, really. We just went quiet.
“Then the EA acquisition happened, and that gave us a little bit more time to keep massaging and refining the game… All the core concepts are still there – the climbing, the fighting, the shooting, the sneaking mechanics, the racing, the story, the character – but it’s gotten so much better than it did back then. It was more like a tech demo at that point.”
French assured us, however, that the project was ramping up.
“The team has grown,” he said. “We inherit people from Mercenaries and other games, so we’ve definitely got a lot more people working on the project, helping refine all those little details that we’ve been talking about but nobody had time to touch.”
Get screens and more info from the game’s official site.