Tag Archives: The Entertainment Software Association
Wed, May 29, 2013 | 08:57 BST
The Entertainment Software Association has released its 2012 annual report, confirming that it successfully served over 99,500 takedown notices to owners of Google Links leading to material that infringed on game copyrights.
Wed, Jan 28, 2009 | 13:56 GMT
The Entertainment Software Association (ESA) has announced that the overall computer and video game industry hardware, software and peripheral sales reached $21 billion in 2008.
Software sales made up $11.7 billion of that total figure – a 22.9% Y-o-Y increase. According to NPD figures, console software sales reached $8.9 billion (189.0 million units), PC game sales hit $701.4 million (29.1 million units), and portable software topped last year’s record sales with $2.1 billion (79.5 million units) in revenue.
Overall, retailers sold approximately 297.6 million computer and video games last year.
The industry set the new record on the strength of a December sales month in which saw revenue top $5 billion for the first time in any single month. In contrast, the industry generated $5.1 billion over the entire year in 1997.
“Even in difficult economic times, the video game industry continues to support our country’s local, state and national economies with record-breaking sales figures and rapid technological innovation,” said Michael D. Gallagher, president and CEO of the ESA
“Our industry’s exceptional creators, artists, and storytellers, coupled with a commitment to providing unparalleled entertainment, have fueled high-octane growth, turning video games into the most sought-after medium on the market today.”
NPD analyst Anita Frazier added:
“The $11.7 billion in software sales generated in 2008 is more than total industry revenues were in 2005, but even with the strong market growth of the gaming industry over the past few years, what we are seeing is an accumulation of more sales by a select group of titles.”
“In 2005, when the current console generation began to be introduced, the top 20 games of the year accounted for 9 percent of total unit sales. Today, the top 20 account for 15 percent of total unit sales.”
Full release after the break.
By Mike Bowden