Tag Archives: The Elder Scrolls: Skyrim

Thu, Nov 03, 2011 | 18:59 GMT

Elder Scrolls V developer diary gives an inside look into the sounds of Skyrim

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Bethesda has released a developer diary for The Elder Scrolls V: Skyrim, which focuses on the music, sounds, and voice talent in the RPG.

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Mon, Oct 31, 2011 | 13:34 GMT

Quick shots – Skyrim concept art depicts people and places

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Bethesda has released a slew of concept artwork ahead of the launch of its eagerly anticipated RPG epic The Elder Scrolls V: Skyrim. The images consist mostly of characters and locations but also pictured is several hunks of meat that you’ll be tucking into during the game for sustenance. Tasty.

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Thu, Apr 21, 2011 | 15:55 BST

Hollywood actors approaching game devs for voiceover work, says Bethesda

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Used to be a time when actors shied away from video game voice over work. Bethesda’s Todd Howard says that now they’re actively seeking it out.
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Thu, Jan 27, 2011 | 05:39 GMT

Bethesda: Skyrim’s landscape is “epic reality”

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Art director Matt Carafano has called Bethesda’s approach to Skyrim’s landscape as “epic reality”, highlighting the new title’s visual departure from previous Elder Scrolls titles.

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Tue, Jan 25, 2011 | 23:33 GMT

More Skyrim details wriggle out

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A Dutch magazine has provided another info dump on The Elder Scrolls V: Skyrim, touching on graphical upgrades, the size of the game world, and the ever-fascinating dragons.

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Thu, Jan 20, 2011 | 03:23 GMT

Bethesda confirms Skyrim toolset release

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Although there was little doubt that the mod-friendly developer would do otherwise, Bethesda has confirmed the planned release of a toolkit for Skyrim’s engine, Creation.

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Tue, Jan 18, 2011 | 06:41 GMT

Skyrim’s new engine detailed, fully-scripted quests ditched for semi-random encounters

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A massive info dump on Bethesda’s new engine, the purpose-built Creation, has turned up to whet out Skyrim appetites even further. Major changes to graphics, animation, AI and quest management are all on the cards; hit the break for details.

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Sat, Jan 08, 2011 | 08:29 GMT

Bethesda clarifies Skyrim’s enemy level-scaling feature

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Most RPGs have a built-in reward for your painstaking efforts to grow stronger than the fierce, two-foot-tall sewer rats of the world: you get to beat the stuffing out of the baddies who hung you from flagpoles and gave you swirlies back in the day.

The Elder Scrolls IV: Oblivion, though? Not so much.

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