Tag Archives: The Elder Scrolls: Skyrim
Thu, Nov 03, 2011 | 18:59 GMT
Elder Scrolls V developer diary gives an inside look into the sounds of Skyrim
Bethesda has released a developer diary for The Elder Scrolls V: Skyrim, which focuses on the music, sounds, and voice talent in the RPG.
Mon, Oct 31, 2011 | 13:34 GMT
Quick shots – Skyrim concept art depicts people and places
Bethesda has released a slew of concept artwork ahead of the launch of its eagerly anticipated RPG epic The Elder Scrolls V: Skyrim. The images consist mostly of characters and locations but also pictured is several hunks of meat that you’ll be tucking into during the game for sustenance. Tasty.
Thu, Apr 21, 2011 | 15:55 BST
Hollywood actors approaching game devs for voiceover work, says Bethesda
Used to be a time when actors shied away from video game voice over work. Bethesda’s Todd Howard says that now they’re actively seeking it out.
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Thu, Jan 27, 2011 | 05:39 GMT
Bethesda: Skyrim’s landscape is “epic reality”

Art director Matt Carafano has called Bethesda’s approach to Skyrim’s landscape as “epic reality”, highlighting the new title’s visual departure from previous Elder Scrolls titles.
Tue, Jan 25, 2011 | 23:33 GMT
More Skyrim details wriggle out

A Dutch magazine has provided another info dump on The Elder Scrolls V: Skyrim, touching on graphical upgrades, the size of the game world, and the ever-fascinating dragons.
Thu, Jan 20, 2011 | 03:23 GMT
Bethesda confirms Skyrim toolset release

Although there was little doubt that the mod-friendly developer would do otherwise, Bethesda has confirmed the planned release of a toolkit for Skyrim’s engine, Creation.
Tue, Jan 18, 2011 | 06:41 GMT
Skyrim’s new engine detailed, fully-scripted quests ditched for semi-random encounters

A massive info dump on Bethesda’s new engine, the purpose-built Creation, has turned up to whet out Skyrim appetites even further. Major changes to graphics, animation, AI and quest management are all on the cards; hit the break for details.
Sat, Jan 08, 2011 | 08:29 GMT
Bethesda clarifies Skyrim’s enemy level-scaling feature

Most RPGs have a built-in reward for your painstaking efforts to grow stronger than the fierce, two-foot-tall sewer rats of the world: you get to beat the stuffing out of the baddies who hung you from flagpoles and gave you swirlies back in the day.
The Elder Scrolls IV: Oblivion, though? Not so much.


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