Tag Archives: the conduit
Fri, Mar 01, 2013 | 19:36 GMT
High Voltage Software’s The Conduit is getting an HD makeover for Tegra powered mobile systems, according to GoNinteno. Set for release during Q1 2013, the game’s Tegrazone page states the first mission will be free, but you’ll have to pay $2.99 for packs consisting of three-levels each for the rest. Alternatively, you can buy the six level bundle for $4.99. Have a look for yourself.
Fri, Apr 22, 2011 | 16:45 BST
Posted below the break, is the launch trailer for Conduit 2. The game includes the single-player storyline along with over 10 multiplayer modes, upgrades, Achievements, improvements, and maps to balltle through. The Conduit 2 is out now in the US and UK on Wii.
Thu, Feb 24, 2011 | 02:36 GMT
High Voltage’s David Pellas has counted up his favourite things, and shoved them all into Conduit 2.
Tue, Feb 08, 2011 | 01:31 GMT
High Voltage’s Eric Nofsinger has pooh-poohed the industry’s excitement over million-units milestones, claiming The Conduit 2 need only equal its “flop” precursor to be a success.
Tue, Nov 16, 2010 | 23:04 GMT
High Voltage has said Nintendo asked the developer not to use Wii Speak in The Conduit 2.
Wed, Nov 10, 2010 | 18:36 GMT
SEGA has announced there will be a GameStop-exclusive Limited Edition of the Conduit 2 upon release.
Thu, Oct 14, 2010 | 19:21 BST
High Voltage Software has announced The Conduit 2 will arrive at retail in February 2011 and has also put out a trailer for it.
Thu, Oct 07, 2010 | 22:30 BST
Keith Hladik, the producer for The Conduit 2 has said the game’s multiplayer has been completely overhauled for the sequel, and the developer has been working with Nintendo to thwart cheaters and hackers this time out.
Thu, Aug 05, 2010 | 00:52 BST
A report has surfaced claiming High Voltage, developers of The Conduit and its upcoming sequel, has laid off between 20 and 30 employees today.
Tue, Mar 30, 2010 | 19:54 BST
Thanks to the recent issue of Nintendo Power, more information on The Conduit 2 has been spilled onto the Internet.
Wed, Feb 24, 2010 | 14:27 GMT
Sega’s announced it’s releasing a triple pack of three of its mature titles for Wii in Australia.
Fri, Feb 05, 2010 | 03:30 GMT
Last year, High Voltage was the Wii’s biggest fan, professing its adoration for the little white waggle box at every turn.
Now, though, High Voltage has decided it’s simply not ready to settle down with one console just yet, and will play the field with its newly multiplatform-ized shooter The Grinder.
Mon, Jan 04, 2010 | 11:37 GMT
Thu, Aug 06, 2009 | 16:48 BST
Sega has clarified the sales figures for The Conduit, which it released via the company’s Q1 2010 earnings last week.
According to the release, the game had sold 150,000 copies worldwide during launch week. However, NPD only reported it moving 72,000.
The numbers, according to Sega, are shipped units not sold units. So that means out of the 150k shipped, 72k were sold.
Granted, the game was only available in North America when the numbers came in, so actual sales data worldwide for the game will not be revealed until NPD releases its next report.
More over on Joystiq.
Tue, Aug 04, 2009 | 21:48 BST
High Voltage has stated via a Radio-Blodec podcast that it plans on a least one sequel to The Conduit.
“It all depends on the fans and sales but it’s a little early for now to assume anything,” said producer Joshua Olsen. “Anyway, we are very interested to make a sequel to The Conduit, it’s quite a robust world and there are more stories we want to tell.
“The Conduit is the first part for our hero and we want to make more parts to tell more things about him.”
While it sounds like a sequel is definite, Olsen was quick to point out that High Voltage has not started on one yet.
Fri, Jul 31, 2009 | 20:51 BST
SEGA’s Q1 09 financial report was just released, and included in it were sales figures for Virtua Tennis and The Conduit.
Virtua Tennis 2009 (PS3, Xbox 360, Wii, PC) moved 790,000 units in the US since it’s June 9 release, and The Conduit (Wii) moved 150,000 units in the US since its June 23 release. The quarter officially ended for SEGA on June 30, so those figures for The Conduit constitute one week’s worth of sales.
Included in the report were the number of titles moved per console. Number listed next to each are in the thousands:
- PS3: 310
- Wii: 550
- Xbox 360: 200
- DS: 180
- PSP: 110
- PC: 20
The full thing can be viewed in a lovely PDF file here.
Wed, Jul 29, 2009 | 15:41 BST
NOA’s Denise Kaigler has admitted she’s unsure why Wii titles like MadWorld and The Conduit along with other games aimed at the core audience are not selling at retail.
However, she said that she is hopeful that things will start picking up soon, and that Nintendo will continue to support core players as well as the casual.
“You know, I don’t know. It’s hard to say. It could be titles have the same type of sales curve that a lot of Nintendo titles have,” she told Wired. “A lot of Nintendo titles don’t follow that traditional sales curve where they launch big and then that’s it. Our titles have a long tail. They build in popularity, and this could be the case with MadWorld and The Conduit. I’ve played both. I’m not a core gamer, and I found that they were challenging and fun.
“We’re hopeful that the titles will catch on and that consumers who already have those games will spread the word and others will follow suit there. They’re deep experiences, and they’re very challenging titles, and we certainly like them. But it’s our hope that the games will pick up in popularity and they’ll continue to sell.
“We certainly want to make sure that we’re putting games on the market that casual and core alike enjoy. It’s certainly one of our primary areas of focus. And based on the popularity of the Wii, the Nintendo DS and DSi, that tells us we’re doing something right. As you know, we’ve got a very passionate fanbase out there – very vocal and very passionate, so they definitely tell us when they’re not happy. But the good thing is, they also tell us when they are happy. And we definitely got some really good response out of E3.
“They were certainly very happy with Metroid: Other M, and some of the other titles we announced at E3.”
Tue, Jul 07, 2009 | 21:16 BST
Jaramiah Severns, associate producer for The Conduit, has acknowledged some of the mutiplayer issues consumers have reported with the game, and promises that High Voltage is working with Nintendo on a possible fix.
“We have received a few emails from fans regarding multiplayer snags and I assure we’re working hard to fix those issues,” he said in a statement.
“It’s difficult to address “glitches” post-release, but we’re working closely with Nintendo to come up with potential solutions.”
Nintendo usually doesn’t allow developers to patch games after release, but the recent firmware update to fix Wii Sports Resort in Japan proves that it can be done.
Wed, Jul 01, 2009 | 11:06 BST
Goodbye, MC average. Edge has given High Voltage’s The Conduit a wince-worthy 4/10. You can get all the latest scores from the mag in this EG forum post.
Or you could just look below. Thanks, evilashchris.
- Prototype – 8
- Arma 2 – 7
- Monster Hunter Freedom Unite – 7
- The Conduit – 4
- Battlefield 1943: Pacific – 9
- Indiana Jones and the Staff of Kings – 3
- Overlord 2 – 6
- Call of Juarez: Bound in Blood – 7
- Fight Night: Round 4 – 8
- Red Faction: Guerrilla – 7
- Killing Floor – 6
- Prinny: Can I Really Be The Hero? – 4
- Another Code R – 4
- Bonsai Barber – 7
Tue, Jun 23, 2009 | 07:28 BST
IGN’s given The Conduit 8.6/10, which is likely to come as relief to the Wii “hardcore”. Snip:
It’s not revolutionary, but the Conduit is a great first-person shooter designed just for Wii owners. While the game does not turn the genre upside-down, it is innovative in certain areas — for example, it features the most customizable, precise and enjoyable controls of any console shooter created, hands down.
The campaign’s five-to-eight hours long, apparently. Sounds like it could be a lot worse. Hit the link for the full thing.