Tag Archives: the cloud
Sat, Oct 01, 2011 | 21:15 BST
Quick Quotes: Ed Fries on gaming’s future in the cloud
“I think that’s the question all the retailers are asking themselves. Part of what’s exciting as a game developer is that it’s easier and easier for us to make things and get them right out into the hands of people. There aren’t a lot of hoops we have to jump through or a lot of people we have to talk to. If you’re going to put an app up on the app store, a guy can do that in a garage. In a way it reminds me of the old days when it was just one of us making a game and you’d put it on a bulletin board and people would see it and download it. We’ve kind of gone back to the future.” – Ed Fries to IndustryGamers.
Thu, Jul 07, 2011 | 02:11 BST
Microsoft: Xbox Live cloud storage not yet available
Microsoft has closed down reports from earlier in the week that it silently enabled cloud saves for certain titles.
Tue, Jul 05, 2011 | 14:15 BST
Report – XBL Cloud storage live for some titles
According to a report over on Eurogamer, Microsoft has opened up its cloud storage service for some Xbox 360 titles.
Tue, Mar 24, 2009 | 15:16 GMT
Dyack: “The ultimate game console in the Cloud model is no console at all”

OnLive’s Cloud gaming model could well be the future for the industry, Silicon Knights boss Denis Dyack said today, and it’s likely to make consoles a thing of the past.
“What hardware one runs behind the wall of the Cloud is unimportant; only what you are transmitting counts,” said the developer, writing on VentureBeat.
“Thus, the ultimate game console in the Cloud model is no console at all.”
Dyack added that Cloud gaming will mean that reaching consumers will be far simpler if the concept takes off.
“In the Cloud, publishing and advertising become much easier,” he said.
“With the Cloud, getting directly in touch with the consumer may be as simple as starting a website. This means that those people who can create ideas will ultimately become empowered and that the future is bright for game developers as the need for traditional publishing and distribution also is commoditized.
“If you are wondering about the technology for the Cloud, it already exits and we will likely see public tests in the near future.”
He added:
“This model is attractive because it eliminates piracy 100 percent, since the consumer does not have anything to copy and needs only to log into the Cloud to interact. Technology is commoditizing the value of hardware to zero and a unified platform will be the likely result. Following this logic to its end, the implication is that hardware could be removed altogether. What hardware one runs behind the wall of the Cloud is unimportant; only what you are transmitting counts. Thus, the ultimate game console in the Cloud model is no console at all.”
Come on! No more consoles! No more wars! Creativity! Freedom! Total game! Slamming your cock in the fridge door! It’s all here for you! And us! And our children’s children!
Full thing through the link.


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