Tag Archives: Tetsuya Mizuguchi
Thu, Sep 20, 2012 | 11:22 BST
Rez creator Tetsuya Mizuguchi has distanced himself from games production at Q Entertainment, and has now stepped into a spokesperson role at the company. THe studio revealed Miziguchi’s shift in focus at TGS today.
Wed, May 25, 2011 | 04:51 BST
Speaking at TEDxTokyo over the weekend, Rez and Child of Eden creator Tetsuya Mizuguchi said games can “change the world”, and predicted games will move in a more “sensorial” direction.
Mon, May 16, 2011 | 12:54 BST
Child of Eden producer Tetsuya Mizuguchi has said that games are still not at the point that they can be considered art.
Tue, Apr 19, 2011 | 17:53 BST
In the beginning, there was a game called Rez. And lo, for it begat Child of Eden. Stace Harman looks at the family resemblance, plays the Kinect version and speaks to creator Tetsuya Mizuguchi.
Thu, Jul 22, 2010 | 04:41 BST
It’s sort of funny that, when a new technology enters the fast lane of our sometimes incredibly fickle industry, about five minutes are spent pondering what it can do, while another five hundred are spent railing on what it can’t. Such seems to be the case with Kinect, which we nearly mistook for a series of delicious meats, considering how many times it’s been skewered and flamed.
Child of Eden creator Tetsuya Mizuguchi, however, sees things differently. Kinect, he says, is only in its infancy, but it’s getting better all the time.
Fri, Jun 18, 2010 | 21:50 BST
Tetsuya Mizuguchi has said that Kinect’s optional only when playing Child of Eden.
Tue, Jun 15, 2010 | 04:07 BST
Ubisoft’s E3 press conference has come to a close, and we’ve decided to round all the news up for you.
Tue, Jun 15, 2010 | 03:24 BST
Ubisoft has just revealed Tetsuya Mizuguchi’s latest game Child of Eden.
It’s a motion controlled game set to music and there’s a video of it after the break.
Sun, Jun 13, 2010 | 11:40 BST
Tetsuya Mizuguchi, creator of Rez and Lumines, is announcing his new game at E3, according to a tweet from developer Q Entertainment.
Tue, Sep 15, 2009 | 09:25 BST
Platinum’s Okami and MadWorld should have been better received, Qs Tetsuya Mizuguchi has told 1UP.
“It’s actually a coincidence that I mention two games by Clover/Platinum, but it’s a shame that unique games like this aren’t embraced by the public more,” said the Japanese dev stalwart.
Madworld’s wince-inducing sales were closely watched as the game was seen as something of a “core” test-bed for Wii, while Okami was hugely-loved, but not popular enough to spawn a Wii Sequel; a DS follow-on has since been announced.
There’s an interview through there.
Wed, Jul 01, 2009 | 17:09 BST
Grasshopper Manufacture’s Goichi Suda, Level-5′s Akihiro Hino, and Q Entertainment’s Tetsuya Mizuguchi chat about E3 in the latest Famitsu, and all seem to agree that motion control stole the show.
“Hardware-wise, it was all about Project Natal,” Suda told the magazine. “It’s hard to really understand it unless you use it, and it remains to be seen what you can do with it, but I think it’ll be a huge device. We developed No More Heroes with the Wii remote in mind, but now I want to think about games with Natal in mind. I have to ask myself, as a game designer, what new games can be done with this, what can be an interesting experience and challenge, and I’m looking forward to that.”
“With new technology announcements like Natal and the [PS3] Motion Controller, it’s like I have a feel for the new generation, or that the door to the future has been opened,” said Tetsuya Mizuguchi. “It’s a wholly different impression of the future than we had before. It’s not a shift from 2D to 3D or in the number of polygons, but it’s games trying to open up an entirely new door. I thought it would take longer, but it’s happening faster than I expected.”
You can also get their views on what games were the most exciting to them at E3 via 1UP.
Wed, Jun 03, 2009 | 11:03 BST
Tue, Jun 02, 2009 | 10:11 BST
Bit info-light this one, but according to IGN Ubisoft and Q Entertainment’s Tetsuya ‘Rez’ Mizuguchi will be partnering on a brand new project new project.
This was announced during Ubi’s E3 press conference last night.
Mizuguchi will be project lead on which is currently called codename Eden.
Eden promises to provide “new sensory experiences,” apparently.
No more details were given.
Tue, May 12, 2009 | 13:02 BST
Q has trademarked something called Guardian Hearts, reports Siliconera.
As the site points out, Q isn’t “trademark-happy” compared to other publishers, and has only applied for six since it opened: Meteos, Q? (the company logo), Lumines, Every Extend Extra, Genki Rockets and Guardian Hearts.
We love you, Mizuguchi. Make something good.
Tue, Dec 02, 2008 | 16:11 GMT
Q Entertainment’s Tetsuya Mizuguchi is developing a new music game for the Wii with the working title QJ.
The news comes from a major Atari event, happening in London right now.
Atari is also set to release a boxed compilation disc – titles Q3 – of the developer’s other games, including Rez HD, Lumines Live and Every Extend Extra Extreme.
We were supposed to be going to this today, but Mrs Pat is beyond pregnant. So we couldn’t.
Get updates from TechRadar instead.
Wed, Oct 08, 2008 | 07:14 BST
Q’s Tetsuya Mizuguchi is working on a new IP. We know, because he told Kotaku yesterday, “Yes, I’m working on a new IP.”
We don’t know what it is yet, but it’s a 360 game, apparently.
And that, said the vicar, is that.
Thu, Jun 12, 2008 | 11:18 BST
Did anyone expect there to be? Tetsuya Mizuguchi has told Eurogamer that he isn’t going to remake Space Channel 5, despite having reworked Rez.
“I don’t feel like there’s a really special reason to remake Space Channel 5 now,” said the developer.
“It’s not like Rez. Rez is an experience game – the physical experience is very important, the visuals, the sounds and the vibration. I wanted to prove that if you had much more resolution, including the vibration, that it could be much more fun.”
The full interview’s here.
Wed, Feb 20, 2008 | 07:51 GMT
Speaking here, Tetsuya Mizuguchi has said that Xbox 360′s specs were needed to bring about the final version of this arty shooter, Rez, with the recent release of Rez HD.
“Being able to display Rez HD in the 16:9 widescreen format… leads to a greater sense of immersion for the player. I really feel that high resolution can cause humans to be stimulated and moved on an emotional level,” he said. “The number of players of Rez seems to have gradually increased over the past six years. To be honest, without developing it for a console with the high specifications of the Xbox 360, we couldn’t really have done justice to our aspirations for Rez.”
Eurogamer gave Rez HD a 10. We’re saying nothing.