Tag Archives: Terminal Reality
Sat, Mar 21, 2009 | 22:44 GMT
Cutie Alyssa Milano will voice the leading lady in the upcoming Ghostbusters: The Video Game.
When Sigourney Weaver declined to be part of the project, her character was written out and replaced with a new one, Dr Ilyssa Slewyn.
Too bad for Weaver, who had a change of heart a bit too late — good for fans of Alyssa.
Game’s out for everything under the sun on June 16.
Thu, Mar 19, 2009 | 12:53 GMT
Atari’s told MTV that Terminal Reality’s upcoming Ghostbusters title is essentially a casual take on Gears of War.
“We’re trying to make this pretty mainstream as far as a third-person shooter goes,” said senior producer Garrett Moehring.
“Because that’s really what it is for the most part, it’s an action-shooter — Gears of War lite, in a way. But it’s not as complex.”
Moehring explained that sincere efforts have been made to increase the game’s pick-up-and-playability.
“Since we’ve gotten the game, we’ve made whatever strides we can to make it more accessible,” he added.
“Controllers, layout, and what the actual player felt like when they were moving the character around was one of the hallmarks of where our focus was.”
It’s out for every platform in the world on June 19.
Wed, Mar 11, 2009 | 14:20 GMT
Kombo.com has listed full multiplayer details for each version of Ghostbusters: The Video Game.
Online play lets you earn money and get new ghost-busting equipment, apparently. There are 12 maps with six different power-ups and game types, and an Instant Action mode.
The big list is posted after the jump, just in case you want to remain remotely surprised when it comes out in June.
And no. There’s no mention of crossing the streams.
Fri, Mar 06, 2009 | 15:18 GMT
Sigourney Weaver had a change of heart about appearing in the upcoming Ghostbusters: The Video Game — only it was a bit too late for her.
Word a few months back was that she declined a role in the game, but later on when she found out that Bill Murray would reprise his role as Peter Venkman, she wanted in on it.
Unfortunately, her role had been written out of the script at that point and production was well underway.
She who hesitates does get to be in the Ghostbusters videogame, clearly.
Wed, Feb 18, 2009 | 23:03 GMT
Terminal Reality announced licensing details for its Infernal Engine today.
The tech powering the upcoming Ghostbusters: The Video Game, Infernal is being shown at DICE as we speak (using The Stranger from Nocturne).
Press release after the break.
Thu, Feb 05, 2009 | 20:06 GMT
Atari’s put out another Ghostbusters trailer, this time warning you not to look into the trap.
What happens if you do? Ghosts. Skeletal ones. There’s a good dollop of gameplay footage in there, so it’s worth a watch.
See it on Shacknews.
Game’s out for every format under the sun on June 19.
Fri, Jan 23, 2009 | 08:54 GMT
Thu, Jan 15, 2009 | 09:09 GMT
GSBlog announced last night that Terminal Reality’s BlowOut will be the next Xbox Originals game.
A quick perusal of the comments section reveals that many people were none too impressed with this choice:
- “F*ck off with the sh*t we’ve never heard of. Get some half decent games on there already.”
- “When the f*ck did this come out. How about KOTOR either of them, or any other of the top selling title from the original Xbox. What is Microsoft paying you people for.”
- “Ugh, I wish I could remember the right command. > kill proc PR_Bot.”
BlowOut will cost you 1200 MS Points.
By Mike Bowden
Sun, Jan 11, 2009 | 19:11 GMT
First Sony Pictures accidentally gave the game away, then Terminal Reality boss Mark Randel told us it was always meant to be that way, and now Atari has rubber stamped the deal confirming that Ghostbusters: The Videogame will be released in the US on June 16 and worldwide three days later.
“Ghostbusters: The Video Game is set to release across North America on 16 June 2009 followed by worldwide release on 19 June,” says the release which you can read in its entirety after the break.
“The game’s launch on 16 June 2009 coincides with Sony Pictures Home Entertainment’s worldwide debut of the original motion picture on Blu-ray Disc.”
By Mike Bowden
Fri, Jan 09, 2009 | 17:19 GMT
Speaking to videogaming247, Terminal Reality chief Mark Randel confirmed the news that Ghostbusters: The videogame will release in June and declared: “It will be a huge Ghostbusters week!”
“Yes, that is correct, we have always been planning day and date release with the Blu-ray discs,” said Mark.
“It will be a huge Ghostbusters week!”
As to whether we will see any kind of special edition Blu Ray movie/game box set, Randel said: “I cannot comment about the contents of a special version of the game other that it’s still in the planning stages…”
By Mike Bowden
Wed, Dec 17, 2008 | 13:20 GMT
Phil Harrison’s told MCV he wants to prove Bobby Kotick was wrong to dump Terminal Reality’s Ghostbusters when Activision merged with Blizzard.
“What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn’t make $100m of revenue and generate sequels,” said the Atari boss.
“If that’s his benchmark, then fine – and we’d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.”
Atari picked up the action game in November.
Mon, Dec 15, 2008 | 14:46 GMT
It’s Ghostbusters, but it’s not the same as the “next gen” versions, says Mr Red Fly in this ten-minute video of the Wii SKU on GameReactor.
It’s more cartoony than the 360 and PS3 versions, for sure, and was built “from the ground up” for Wii, we’re assured.
It’s out at the end of next year. Thanks, NintendoEverything.
Wed, Dec 03, 2008 | 21:29 GMT
According to this CVG story, shifting from Sierra to Atari gave Terminal Reality some time to work on Ghostbusters’ scares. Spooky.
“We added some more creepy elements, a couple of more puzzle elements… we feel that the combat is in a very solid spot,” said Terminal Reality’s Drew Haworth, speaking in London today.
“[The move to Atari] allowed us to go back and tweak and see ‘oh, this experience would be enhanced here by adding more scares, more cooldown areas… – pacing basically. We also upgraded some of the in-game cinematics.”
Game’s out next June. More through there.
Wed, Dec 03, 2008 | 13:38 GMT
Shacknews has posted up a new movie of Terminal Reality’s Ghostbusters, and very smart it looks too.
The trailer comes on the back of the announcement of a June 2009 release date for the game yesterday.
Have a nose. It’s all about dead things. Which, ironically, is pretty much the same as today’s news.
Tue, Dec 02, 2008 | 16:23 GMT
Atari’s confirmed that Ghostbusters will be published next June.
The news comes from a publisher event in London today.
The Terminal Reality title’s an all-format affair, and was feared lost in the galaxy collision that was Activision and Blizzard.
Never fear, though. Phil came, he saw, he kicked its ass.
Fri, Nov 07, 2008 | 07:48 GMT
Ghostbusters has officially been picked up by Atari, IGN reports.
“Ghostbusters: The Video Game is a fantastic addition to Atari’s global line-up in 2009,” said company boss Phil Harrison.
“The title has built considerable anticipation and excitement among game fans for its high quality action and all-out mayhem. There’s no more thrilling Ghostbusting experience to be had, short of building your own proton pack.”
Nice one, Terminal Reality. More through the link.
Sat, Aug 30, 2008 | 08:40 BST
According to this Kotaku piece, Ghostbusters pre-orders have been cancelled at Gamestop and full refunds are being issued.
It also looks as though the Terminal Reality title has been delisted at the retailer.
Not looking so good. The game was a casualty of the Activision Blizzard merger. Someone publish this, please.
Wed, Aug 06, 2008 | 19:14 BST
In wake of the recent news that Ghostbusters: The Videogame has been put out to tender, Terminal Reality boss Mark Randel told videogaming247 today that the game will be published.
“Ghostbusters will be published,” said Randel. “That’s all I can say at the moment.”
Ghostbusters wasn’t the only Sierra casualty of the Activision Blizzard merger, with 50 Cent, World in Conflict and Brütal Legend all having to find new publishers as a result of the deal.
By Mike Bowden
Thu, Jun 26, 2008 | 10:21 BST
Tue, Jun 03, 2008 | 21:33 BST
“You know, I read the script, and it’s a really good script,” he said. “It’s huge. It covers every possibility. A regular film script is 120 pages, this thing’s 480 pages, or something.”
Dan Akroyd and Harold Ramis, the talent behind the original film script, wrote the new, original content for the game.
Hudson was at the MCM Expo in London promoting the game, to which he’s added a VO.
“All the characters are back, including Bill Murray, which I was surprised at, because Bill tends to not do these things,” he said. “If you look at his movies, I think the only time he ever did a sequel was with Ghostbusters. And it took five years to get him to do that.”
We’ll post the full interview with Ernie later this week.