Tag Archives: ted price
Fri, May 17, 2013 | 03:48 BST
Fancy yourself pretty good at shooters, do you? Prepare to be schooled: Fuse is a game that rewards thinking as much as twitch reflexes; demands communication; and punishes those foolish enough to venture in unprepared.
Tue, May 14, 2013 | 09:26 BST
Sun, May 12, 2013 | 23:29 BST
Insomniac CEO Ted Price has said on Reddit the firm may develop titles for PC in the future, explains why the team decided to skip the system with Fuse, and states that the team is not working on any Wii U games.
Wed, May 08, 2013 | 15:05 BST
Insomniac CEO Ted Price has said that he believes his studio’s unique flavour is personified in its weaponry in a newly-published interview.
Mon, Apr 08, 2013 | 15:53 BST
Fuse developer Insomniac Games opted to change the game’s art-style and cover last year, and CEO Ted Price has explained why the game’s new box art cuts everyone’s heads off, while discussing some broader issues at hand.
Wed, Feb 20, 2013 | 01:32 GMT
Insomniac Games CEO Ted Price would rather make a fun game than worry about authenticity.
Fri, Feb 15, 2013 | 09:58 GMT
Fuse developer Insomniac Games created a brand-new engine for its cover-based squad shooter. It’s a move that will help the studio create assets more efficiently and quickly, something that CEO Ted Price has told us will be vital going into next-gen development.
Thu, Feb 14, 2013 | 23:18 GMT
Insomniac Games has let the Resistance franchise go, but it’s still keen as mustard on Ratchet & Clank.
Tue, Nov 27, 2012 | 10:26 GMT
Insomniac Game’s CEO Ted Price and Fuse dev Brian Allgeier have discussed why releasing a new IP like Fuse so late in the currency cycle makes sense, and have argued that gamers will still want current-gen titles even after PS4 and Xbox 720 have launched. Get their rationale below.
Mon, Oct 22, 2012 | 16:25 BST
Fuse may have changed name from Overstrike, but it’s still a squad based shooter with mad weaponry. Insomniac has released a video in which CEO Ted Price talks about Fuse’s gameplay and group tactics. Check it out below.
Wed, Sep 12, 2012 | 16:30 BST
Insomniac’s Ted Price has said he “can’t imagine” the studio creating single-player only games “from here on out” due to the social and multiplayer shift the industry has taken.
Wed, Sep 12, 2012 | 15:40 BST
Fuse is no longer a co-op game centered on stealth situations, according to Insomniac’s Ted Price, and this is just one of the changes made to the game originally known as Overstrike.
Wed, Sep 12, 2012 | 07:48 BST
Fuse, the new Insomniac game previously known as Overstrike, has had its public reveal delayed by legal issues.
Tue, Sep 11, 2012 | 20:27 BST
Resistance was big, but never a big as Halo, and Insomniac CEO Ted Price has his theories as to why the shooter never became a juggernaut for Sony the way Halo did for Microsoft.
Fri, Sep 07, 2012 | 20:52 BST
Ratchet & Clank interest “certainly hasn’t waned” for fans of the series, according to Insomniac boss Ted Price. In fact, it’s a series fans of the developer “are most passionate about.”
Mon, May 07, 2012 | 01:31 BST
Thu, Mar 01, 2012 | 21:37 GMT
Insomniac’s Ted Price has said that while creating a new, unproven IP can be “gut-wrenching” at the start, it’s also an “opportunity” to create a game the team is excited about without the inherent “baggage” associated with an established IP.
Sun, Feb 19, 2012 | 08:19 GMT
Is Zynga the evil emperor of the social scene, or does the problem extend beyond everyone’s favourite scapegoat? Nathan Grayson reports.
Thu, Feb 09, 2012 | 20:01 GMT
With three successive IP launches under its belt, Insomniac looks to be one of the surest bets for innovation in the industry. Nathan Grayson talks to CEO Ted Price about the shape of things to come.
Fri, Jan 27, 2012 | 20:18 GMT
The Academy of Interactive Arts & Sciences has announced a new session for the 2012 D.I.C.E. Summit featuring Epic’s Mike Capps, Insomniac’s Ted Price, and Blizzard’s Frank Pearce. The panel, which takes place on February 9, is titled “Staying Around, Playing Around” and the speakers will discuss “what it takes to survive for 20+ years in the game industry while maintaining growth and original content.” The 2012 D.I.C.E. Summit runs February 8-10 at the Red Rock Resort in Las Vegas. Thanks, IndustryGamers.