Tag Archives: Tatsuya Minami
Wed, Apr 17, 2013 | 11:28 BST
Platinum Games head laments studio’s weak sales, wants renewed focus going forward
Platinum Games president Tatsuya Minami has rated his team’s performance over the past five years in a new interview, and has expressed disappointment in the studio’s sales. He has also laid bare aims to expand the company’s focus moving forward.
Fri, Jan 25, 2013 | 02:55 GMT
Platinum Games want to “take responsibility” for its games from publishers
Platinum Games boss Tatsuya Minami has said he established an independent developer in order to capitalise on the kinds of autonomy enjoyed by his western peers.
Wed, Jan 18, 2012 | 08:23 GMT
Kojima: Metal Gear Rising to be first playable at E3 2012
Hideo Kojima’s confirmed in this week’s Famitsu that a playable build of Metal Gear Rising will debut at E3 in June.
Fri, Apr 01, 2011 | 09:53 BST
Platinum Games outlines “new course,” warns of lack of “vigor” in Japan
Platinum Games has published an open letter on its website, labeling a “new course” for the Japanese dev known as “Platinum Next”.
Fri, Sep 18, 2009 | 15:27 BST
Bayonetta PS3 port was handled by SEGA

Tatsuya Minami, president and CEO of Platinum Games, has revealed through the company blog that after work was finished on the Xbox 360 version of Bayonetta, Plantinum handed the data over to SEGA so it could port it to PS3.
“With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3,” Minami wrote, “giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be.
“As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience.
“We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions.”
More through the link.
Thanks, FeaturePreacher.


Remedy to “create something new for Alan Wake when the time is right”