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Suda51 • Page 2

  • Report: EA-Mikami horror to be shown next week

    According to this 1UP report, EA said in Japan today that its Suda51-Mikami horror collaboration will be announced in Tokyo next week.

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  • Suda: "No plan" for No More Heroes 3, Travis may return

    Doesn’t look as though a third No More Heroes will happen. Don’t despair, though, 51 fans.

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  • Suda51 "would love to develop" a 3DS title

    Goichi Suda is all about the 3D. He even wants to develop a title for 3DS.

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  • New No More Heroes 2 vids show women, weapons

    No pants. Rocket-launching ghetto blaster. Ideas borne from poo. It’s No More Heroes 2.

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  • ESRB leak reveals details of No More Heroes: Desperate Struggle's well-earned M-rating

    Like Killer 7 and No More Heroes before it, No More Heroes: Desperate Struggle’s got “Suda51″ written all over it. Translation: It’s weird. Grown-up weird. Phallic imagery everywhere weird. And you know what that means. Yep! A very entertaining ESRB write-up. Here’s a snippet: “Two women (clad in bikinis) get suspended in mid-air, get caught between the […]

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  • Suda adds Alex Ward to favourite designer list

    Grasshopper boss Goichi Suda has a new favourite games designer. It’s Criterion games boss Alex Ward. “I have four favorite game designers,” Suda told 1UP. “Erik [Chahi, Out of This World creator] is one of them. I’m not sure if he’s the number one, but he’s one of them. “There used to be three, but […]

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  • Suda - No More Heroes needs a "new platform"

    Suda51′s told Edge that No More Heroes needs to move past Wii if it’s to flourish. “I really want to make NMH a big franchise,” he said, “and with this second episode have bigger success. I’m putting a lot of care into developing this IP, as I feel there’s a lot of potential. “I think […]

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  • Suda51 has played Burnout Paradise for over 700 hours

    Criterion’s Alex Ward just tweeted that Grasshopper legend Suda51 is a Burnout Paradise mentalist. “Suda51 came here for the day a few weeks ago,” said the dev boss. “He’s a hardcore Burnout fan. I checked the servers – over 700hrs play.” That’s a lot of hours. Just goes to show.

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  • Suda 51 did not set limits with No More Heroes 2

    Ubisoft sat down with Goichi Suda during E3 and talked to him about Grasshopper Manufacture’s No More Heroes 2: Desperate Struggle. During the chat, Suda 51 discussed Travis Touchdown’s maturity, character interaction with players, the themes of life and death in the game, and how setting limits is something he avoided when creating the sequel. […]

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  • Ubisoft confirms it's to publish No More Heroes 2: Desperate Struggle

    At Ubisoft’s E3 press event it was announced that No More Heroes 2: Desperate Struggle would be published by the company. A small video was shown. The game’s set three years after the original, and features both Travis Touchdown and Silvia Chryste. It’s out for Wii in early 2010. Press release below.

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  • No More Heroes 2 detailed from Famitsu

    IGN’s posted a translation of the No More Heroes 2 details from Famitsu this week, giving first notes on characters and plot. The game’s set three years after the original, and features both Travis Touchdown and Silvia Chrystel. According to that piece, “Due to heavy investment from large corporations, Santa Destroy has rapidly become a […]

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  • No More Heroes 2 - first shots

    Wii Brasil’s posted the first images of No more Heroes 2, scanned from the latest Famitsu. The game, titled No More Heroes 2: Desperate Struggle, is shown off there in concept art and screens. We could pretend to know something about it, but we didn’t play the first one. So we won’t. Take a look.

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  • "No plan" for No More Heroes on other consoles

    Don’t own a Wii? Want to play No More Heroes? Tough. Suda51′s told 1UP there are no plans to do so. “Yet”. “Actually, a lot of the fans were dying to play the game on other consoles, so I think it’d be great if I could do it, but there’s no plan yet,” said Suda. […]

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  • Grasshopper Manufacture working with Square Enix

    Grasshopper’s redesigned its site to include first mention of a partnership with Square Enix, Siliconera reports. That’s it, pretty much. Here’s a list of Mr 51′s business relations at the moment: ASCII CORPORATION -> The Silver Case CAPCOM CO.,LTD. -> killer7 ELECTRONIC ARTS INC. -> Untitled horror game MARVELOUS INTERACTIVE INC. -> Contact / No […]

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  • Inafune and Suda51 to speak at Nordic Game 2009

    Capcom’s Keiji Inafune and Grasshopper’s Goichi Suda will both speak at Nordic Game this year, the event’s announced. “Having Keiji Inafune and Goichi Suda join Nordic Game this year highlights the strong and growing relationship between the Japanese and Nordic games communities” said NG boss Tom Felices, “and will offer attendees a unique opportunity to […]

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  • Grasshopper takes UE3 for EA horror game

    Suda51′s Grasshopper Manufacture’s licensed Unreal Engine 3 for its upcoming multiplatform EA horror, the company’s announced. “Unreal Engine 3 is a powerful, easy-to-implement game engine that is helping the creative team at Grasshopper quickly bring our vision to life,” said Suda. “The innovative tools and technology in Unreal Engine 3 help developers create games faster, […]

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  • Suda51's The Silver Case coming to PSN

    According to this 1UP story, early Suda51 game The Silver Case is to be released on PSN. Originally a PSone game, The Silver Case if to be relaunched as part of the ongoing Grasshopper Manufacture 10th anniversary celebrations. Loads more through there, taken from a recent GM event.

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  • Grasshopper Manufacture producers greatest games team photo of all time

    This is the best games company photograph ever taken. It’s the tenth anniversary staff photo of Grasshopper Manufacturer, with Suda grinning down the front. Honestly, that’s shit hot. Shit hot. And that’s that. Thanks, GoNintendo.

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  • Grasshopper signed to EA because it understands "soul of rock," says Suda51

    Speaking to 1UP after last night’s announcement that Grasshopper Manufacture has signed its new horror game to EA, Killer 7 developer Suda51 said the fact EA published Rock Band was a major draw for the deal. “Of course I had a chance to present it to different publishers, but EA was the company that understood […]

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