Tag Archives: study

Wed, Aug 11, 2010 | 21:33 BST

Report – MMO revenues to hit $8 billion worldwide in 2014

moneybags

A report from Strategy Analytics states MMO revenues will continue to climb, eventually reaching $8 billion worldwide.

As of 2009, it already exceeded $5 billion.

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Thu, Jul 22, 2010 | 22:00 BST

Study: Women spend more on virtual items than men

shopping

Looks like it’s not just in real life where women spend more money than men – turns out, women spend more in-game currency than men and also purchase more virtual items.

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Wed, Jul 14, 2010 | 17:53 BST

Study – Violent games help relieve stress, depression, hostility

screaming

A study conducted by Texas A&M International University has found depression, hostility, and stress was diminished in male and female young adults who played violent games.

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Thu, Jun 10, 2010 | 22:00 BST

Study – Move and Natal purchase intent below 10%

natalmove

A study conducted by US research firm OTX has found that 8 percent of Xbox 360′s market intends to use Natal and 6 percent of PS3′s intend to use Move.

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Thu, May 27, 2010 | 20:03 BST

NPD: Extreme gamers play 48 hours a week

gamer

NPD has issued a new report called Gamer Segmentation 2010, and according to research from the firm, the most extreme gamers play for 48.5 hours a week.

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Wed, May 26, 2010 | 23:04 BST

Report – Game Industry to hit $70B by 2015

worldmoney

Market research firm DFC Intelligence predicts that the game industry will hit an estimated $70.1 billion by 2015, due to console, portable, Pc and online gaming growth.

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Sat, May 15, 2010 | 20:22 BST

Study – 30% of people only play freebies

free

Newzoo has concluded that approximately 30 percent of folks don’t pay to play games.

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Tue, May 11, 2010 | 16:33 BST

Study – US gamers spent $25.3 billion on games last year

study

According to a study conducted by Newzoo and TNS,  the US spent approximately $25.3B on games in 2009.

UK’ers spent around £3.8B.

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Sun, Apr 18, 2010 | 18:28 BST

Violent games effect sleep patterns less than previously thought

sleepjedisleep

Another day, another study by a group on the effects of videogames on the human psyche.

This time, it’s from researchers in Australia who have concluded that violent games don’t make falling much more difficult than normal.

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Sat, Apr 03, 2010 | 19:07 BST

WHO claims obesity in kids can partially be blamed on gaming

shoothisparents

The World Health Organization has claimed in a study published in the Journal of Pediatrics that videogames are one of the main causes of childhood obesity in the world.

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Wed, Mar 17, 2010 | 23:44 GMT

Study: Young boys don’t progress as quickly in school if gamers

boygamer

According to a study conducted by Denison University in Ohio, videogames can hurt knowledge retention in school and with homework.

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Tue, Feb 23, 2010 | 16:45 GMT

Nielson: 4.9% of entertainment dollars spent on gaming

360controller

Nielsen has issued some of the results of a study it conducted tracking the spending habits of those in the US..

Called the Nielsen 360° Gaming Report: United States Market, the study found that Americans spent 4.9 percent of their total entertainment allotment on gaming.

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Wed, Feb 10, 2010 | 18:24 GMT

“Study”: Kids that play FPS games are less empathetic

cartman vs supernanny

Supernanny Jo Frost’s new show in the UK, Extreme Parental Guidance, will have its debut episode focusing on children and violent videogames.

To help her along, Frost solicited Iowa State University’s Dr. Douglas Gentile to conduct a study with her on 40 boys and the after effects of playing a FPS.

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Wed, Nov 25, 2009 | 20:01 GMT

Analyst: Reviews are the “least important factor” to gamers

wordofmouth

A Cowen Group survey has revealed that game reviews are the “least important factor” to consumers when deciding on which title to purchase.

Instead, according to analyst Doug Creutz, gamers rely mainly on word of mouth and publishers should stop focusing on scoring a high review.

“We believe that while Metacritic scores may be correlated to game quality and word of mouth, and thus somewhat predictive of title performance, they are unlikely in and of themselves to drive or undermine the success of a game.

“We note this, in part, because of persistent rumors that some game developers have been jawboning game reviewers into giving their games higher critical review scores. We believe the publishers are better served by spending their time on the development process than by grade-grubbing after the fact.”

More through CVG.

Wed, Nov 11, 2009 | 16:07 GMT

WiiFit study implies that WiiSports provides a better workout

wiifitstudy

The American Council on Exercise has issued a report on the effectiveness of WiiFit and how much of an impact it makes using it as a sole means for exercise and physical fitness.

To make things more official and accurate, the council enlisted the help of research experts John Porcari, Alexa Carroll, and Carl Foster from the University of Wisconsin La Crosse Exercise and Health Program.

The study conduced by the researchers included 16 volunteers, male and female, ages 20 to 24 years and the results concluded that while “anything was better than nothing”, WiiFit should be used in addition to a exercise program, not as the only means.

“I guess anything is better than nothing, but we were a little bit underwhelmed with the exercise intensity of some of the exercises,” said John Porcari, PhD. “The Wii Fit is a very, very mild workout.

“You’re better off doing Wii Sports than Wii Fit. In Wii Sports there’s more jumping around, and you’re not constrained by having to stand on the balance pad. I just think there’s much more freedom of movement and you get a better workout.”

“Since using the Wii Fit alone may not produce results that meet recommended physical activity, guidelines” notes study author Alexa Carroll, M.S., “it is important that individuals participate in additional exercises to effectively reach these guidelines.”

The full study can be read through this lovely PDF document.

Wed, Jun 24, 2009 | 08:36 BST

Study – Games offer US “rare opportunity” to invest in youth education

girlgamer

A new study, Game Changer: Investing in Digital Play to Advance Children’s Learning and Health, has advised that games can be used as an educational force for American good.

“Despite their reputation as promoters of violence and mayhem, digital games have in fact been shown to help children gain content and vital foundational and 21st-century skills,” said the paper.

“Digital games are here to stay and offer the country a rare opportunity to leverage children’s already established enthusiasm in order to reform education and promote healthy development.”

The report says America’s money-givers should start investing in game’s for the good of the nation’s youth.

From Game Politics, via Kotaku.

Sat, Feb 09, 2008 | 09:38 GMT

Games “nomalize” (sic) killing, says report

According to this, a recent study at the Indiana School of Medicine has shown that, “Exposure to violent video games, even E [Everyone - Ed] rated video games, increases aggressive thoughts, increases pro-social behavior and increases general arousal,” said Dr Greg Snyder, a psychologist at Omaha’s Children’s Hospital.

The study compared brain scan of a teenager who has just played what was deemed a nonviolent video game to the scan of a teen who had just spent 30 minutes playing a violent game.

“The more normal [violence] is, the more likely it is they’re going to activate or engage in those behaviors when provoked or even unprovoked,” Snyder added.

Ryan Miller, the manager of general operations for Gamers in Omaha, countered, said video games become an easy scapegoat when children turn violent.

“Just like any new media, it gets attacked. When any new genre of music comes out, it gets attacked. TV will, of course, get attacked. I’m sure, way back when, books got attacked,” he said.

Lots more through that link. We’ll post some more news, right after we get back from killing some people.