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Stuart Black ‘didn’t join Codemasters to make Bodycount,’ will have “something to show in New Year”

Stuart Black’s career in games development hasn’t progressed as smoothly as he would have liked. Since the release of Criterion’s Black in 2006, the well-known industry professional has struggled to make much of an impact. From Enemy Front to Bodycount, his projects haven’t turned out as planned. This is for a number of reasons.

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