Tag Archives: Stuart Black
Thu, Oct 18, 2012 | 10:16 BST
Stuart Black ‘didn’t join Codemasters to make Bodycount,’ will have “something to show in New Year”
Stuart Black’s career in games development hasn’t progressed as smoothly as he would have liked. Since the release of Criterion’s Black in 2006, the well-known industry professional has struggled to make much of an impact. From Enemy Front to Bodycount, his projects haven’t turned out as planned. This is for a number of reasons.
Thu, Oct 11, 2012 | 16:39 BST
Stuart Black working on iOS and Unreal titles at new indie studio, Self
Stuart Black has announced the formation of his new indie studio, Self to GI International.
Thu, Oct 11, 2012 | 23:53 BST
City Interactive confirms Stuart Black’s departure, new vision for Enemy Front
City Interactive has confirmed that Stuart Black is no longer with the firm, after rumors of his departure starting surfacing in August.
Fri, Nov 18, 2011 | 15:31 GMT
City Interactive announces Stuart Black-designed Enemy Front
City Interactive has announced Enemy Front, a FPS currently in works with ex-Codemasters developer Stuart Black as lead designer.
Wed, Jun 01, 2011 | 16:03 BST
Bodycount director says Black’s departure “unsettled” people, but development never stalled
Bodycount director Andrew Wilson has denied the game has faced a number of development issues since high-profile Codies developer Stuart Black left the firm for City Interactive last year.
Fri, Dec 10, 2010 | 20:23 GMT
Black aiming for “more rock and roll, spray and pray, slo-mo death, and glory” in his WWII shooter

Stuart Black has said the game he’s working on at City Interactive is currently in the “narrative framing” phase, and the team hopes to “invoke the spirit of films like The Dirty Dozen, Where Eagles Dare, The Guns of Navarone, and a bit of Inglourious Basterds” with the WWII shooter.
Tue, Dec 07, 2010 | 22:49 GMT
City Interactive has four FPS games currently in development

City Interactive, which recently nabbed Stuart Black, is apparently working on a new shooter using Unreal Engine 3.
Tue, Nov 30, 2010 | 20:37 GMT
Stuart Black joins City Interactive

Former Criterion and Codemasters dev Stuart Black has joined Studio Interactive, the company’s announced.
Mon, Jul 19, 2010 | 12:35 BST
Confirmed: Stuart Black exits Bodycount team

Codemasters has confirmed to VG247 that swear-meister Stuart Black “has decided to move on” from the Bodycount team.
Tue, Jun 08, 2010 | 09:58 BST
Black: Bodycount intended to have campaign co-op

Bodycount director Stuart Black has said that he intended to have the shooter’s campaign to have co-op al the way through.
Fri, Jun 04, 2010 | 19:59 BST
Bodycount: “Make sure you actually have a story”, says Black

Bodycount bossman Stuart Black has said that one of the lessons the team learned from Black was to make sure the game you are working on actually has “a story”.
Tue, Apr 27, 2010 | 10:14 BST
Red Dead Redemption features “beyond Black” swearing, gets rated M

Stuart Black’s been outsworn for the day, beaten into second place by Rockstar and Red Dead Redemption. Spoilers beyond.
Tue, Apr 27, 2010 | 09:35 BST
Black: EA treats dev team members as “building blocks they can mix and match”

EA doesn’t respect individual members on its development teams, Bodycount boss Stuart Black’s told the Guardian. Unfortunately, this quote doesn’t contain the word “fuck”.
Tue, Apr 27, 2010 | 09:24 BST
Bodycount boss: Lady Gaga “blew my fucking socks off”

Stuart Black, dev lead on Codemasters’ Bodycount, has apparently been sent by God to deliver easy-to-report quotes to specialist videogames websites.
Mon, Apr 26, 2010 | 12:13 BST
Infinity Ward staff disaster is “disturbing,” says Bodycount chief

With Infinity Ward staff losses now totalling 18 since Activision sacked studio heads Jason West and Vince Zampella, Bodycount chief Stuart Black has dubbed the situation “disturbing”.
Mon, Mar 15, 2010 | 18:45 GMT
Bodycount’s crates are “fucking operas,” says Black – new shots

Bodycount’s Stuart Black believes boxes can sing, or something. He may be mental, but at least he’s good at swearing.
Tue, Mar 09, 2010 | 13:25 GMT
Bodycount designer: Black 2 was in development, “bit the dust” soon after

Bodycount designer Stuart Black has revealed you may not have been playing the new IP from Codemasters were it not for one thing: Criterion’s canning of Black 2.





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