Tag Archives: steve papoutsis
Wed, Jan 30, 2013 | 04:34 GMT
Dead Space 3 has unlockable modes, “additional story”
Dead Space 3 producer Steve Papoutsis has hinted at new DLC modes coming to the game post release, along with a “top secret additional story.”
Mon, Jan 07, 2013 | 15:36 GMT
Dead Space 3 Kinect trailer shows co-op voice commands
Dead Space 3 plays better with Kinect they say. Does the slogan represent the truth? Find out in Visceral Games’ Kinect compatibility trailer below.
Thu, Dec 13, 2012 | 15:06 GMT
Dead Space 3 co-op trailer and screenshots released
Dead Space 3 has a new trailer which shows the game’s co-op mode. It’s below.
Thu, Dec 13, 2012 | 15:29 GMT
Dead Space 3 will feature Kinect voice commands
Dead Space 3 will take longer to finish than the previous two games in the series, according to Visceral’s Steve Papoutsis, who described it as “the biggest game we’ve ever made.”
Mon, Sep 10, 2012 | 01:34 BST
Dead Space 3 aiming for “quad-A” with series evolution
Dead Space 3 executive producer Steve Papoutsis says Visceral is going above and beyond “triple-A” with the horror sequel.
Sat, Jul 21, 2012 | 14:48 BST
Visceral – motivators in Dead Space 3 promote exploration or tailored experiences
Dead Space 3 executive producer Steve Papoutsis has elaborated on the various routes available to players in the game, which he says will provide alternative experiences for various play styles.
Tue, Jun 19, 2012 | 15:37 BST
Dead Space 3 in action, 20mins of gameplay
EA have unleashed 20mins of gameplay footage for Dead Space 3, watch it inside.
Mon, Feb 07, 2011 | 03:23 GMT
Dead Space 2: kill Steve Papoutsis, get shiny things [Update]
Whatever the clock says in your location, it’s time to go play some Dead Space 2 multiplayer. Producer Steve Papoutsis is online right now, promising to hand out rewards to anyone who manages to take him down.
Sat, Feb 05, 2011 | 14:35 GMT
Dead Space 2: Severed video stills emerge
Three screenshots of Severed, the “all-new digital download pack” announced for Dead Space 2 last month, have popped up online. Each was taken from the latest “Questions with Steve” Q&A video featuring the game’s executive producer, Steve Papoutsis.
Sun, Jan 23, 2011 | 23:26 GMT
Dead Space 2 producer: Visceral “really needed to adjust” Dead Space’s weapons

Visceral Games’ Steve Papoutsis has said the original Dead Space’s weaponry needed tweaking for the sequel, to make it “more fun”.
Tue, Dec 07, 2010 | 22:07 GMT
Multiplayer for Dead Space 2 was the “most requested” feature from fans

Dead Space 2′s executive producer, Steve Papoutsis, has said the reason Visceral included multiplayer in the sequel was because it was the “most requested” feature from the fans.
Sun, Dec 05, 2010 | 12:23 GMT
Dead Space 2 demo before Christmas? “You never know,” says Papoutsis

Dead Space 2′s executive producer, Steve Papoutsis, has said a demo of the game could arrive before the end of the year.
Fri, Jun 25, 2010 | 22:54 BST
Visceral “dedicated” to working on PC controls for Dead Space 2

Visceral’s Steve Papoutsis has said that the developers are “dedicated” to getting the controls right in the PC version of Dead Space 2.
Wed, May 19, 2010 | 21:41 BST
Visceral: “We don’t want to cheapen what we’re doing” with Dead Space 2

Visceral’s executive producer for Dead Space 2 has said that even though the firm has “plenty of games worth of stuff” on the drawing table, it is being very careful not to “cheapen” the series.
Thu, May 13, 2010 | 22:51 BST
Dead Space 2: Don’t worry, Isaac won’t be “Chatty Cathy” in it

One of the interesting things gamers have learned since the announcement of Dead Space 2, was that not only would players get to see Isaac once in a while, but that he would speak as well.
VG247 was present at EA’s spring showcase in London this week, and we asked executive producer Steve Papoutsis how Isaac has evolved from the silent and unseen hero, to having his face and voice thrust into the spotlight.
Thu, May 13, 2010 | 21:12 BST
Dead Space 2: Visceral wants to make sure fans are “happy” with sequel

Visceral’s Steve Papoutsis has told VG247 that the development team has listened very closely to feedback from fans and focus testing, and used all the information obtained to balance both the action and the atmosphere in Dead Space 2.
Thu, May 13, 2010 | 18:00 BST
Papoutsis: Dead Space 2 is not a “run-and-gun” game

Dead Space 2′s executive producer, Steve Paptousis, has told VG247 that those thinking the extra element of action added to the sequel means that it’s going to be a run-an-gun game, are wrong.
Thu, May 13, 2010 | 21:04 BST
Interview: Dead Space 2′s Steve Papoutsis

Visceral Games’ Steve Papoutsis was in London this week, showing the press the progress the team’s made on Dead Space 2.
VG247 sent Joe Anderson over to have a look at it, armed with a Pulse Rifle, and had him corner the executive producer and ask him loads of questions regarding the sequel for you.
Happily, Papoutsis obliged, and revealed to Joe all sorts of lovely things.
We’ve posted the interview in its entirety below the break for you.




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