Tag Archives: steve papoutsis

Wed, Jan 30, 2013 | 04:34 GMT

Dead Space 3 has unlockable modes, “additional story”

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Dead Space 3 producer Steve Papoutsis has hinted at new DLC modes coming to the game post release, along with a “top secret additional story.”

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Mon, Jan 07, 2013 | 15:36 GMT

Dead Space 3 Kinect trailer shows co-op voice commands

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Dead Space 3 plays better with Kinect they say. Does the slogan represent the truth? Find out in Visceral Games’ Kinect compatibility trailer below.

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Thu, Dec 13, 2012 | 15:06 GMT

Dead Space 3 co-op trailer and screenshots released

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Dead Space 3 has a new trailer which shows the game’s co-op mode. It’s below.

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Thu, Dec 13, 2012 | 15:29 GMT

Dead Space 3 will feature Kinect voice commands

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Dead Space 3 will take longer to finish than the previous two games in the series, according to Visceral’s Steve Papoutsis, who described it as “the biggest game we’ve ever made.”

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Mon, Sep 10, 2012 | 01:34 BST

Dead Space 3 aiming for “quad-A” with series evolution

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Dead Space 3 executive producer Steve Papoutsis says Visceral is going above and beyond “triple-A” with the horror sequel.

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Sat, Jul 21, 2012 | 14:48 BST

Visceral – motivators in Dead Space 3 promote exploration or tailored experiences

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Dead Space 3 executive producer Steve Papoutsis has elaborated on the various routes available to players in the game, which he says will provide alternative experiences for various play styles.

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Tue, Jun 19, 2012 | 15:37 BST

Dead Space 3 in action, 20mins of gameplay

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EA have unleashed 20mins of gameplay footage for Dead Space 3, watch it inside.

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Mon, Feb 07, 2011 | 03:23 GMT

Dead Space 2: kill Steve Papoutsis, get shiny things [Update]

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Whatever the clock says in your location, it’s time to go play some Dead Space 2 multiplayer. Producer Steve Papoutsis is online right now, promising to hand out rewards to anyone who manages to take him down.

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Sat, Feb 05, 2011 | 14:35 GMT

Dead Space 2: Severed video stills emerge

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Three screenshots of Severed, the “all-new digital download pack” announced for Dead Space 2 last month, have popped up online. Each was taken from the latest “Questions with Steve” Q&A video featuring the game’s executive producer, Steve Papoutsis.

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Sun, Jan 23, 2011 | 23:26 GMT

Dead Space 2 producer: Visceral “really needed to adjust” Dead Space’s weapons

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Visceral Games’ Steve Papoutsis has said the original Dead Space’s weaponry needed tweaking for the sequel, to make it “more fun”.

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Tue, Dec 07, 2010 | 22:07 GMT

Multiplayer for Dead Space 2 was the “most requested” feature from fans

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Dead Space 2′s executive producer, Steve Papoutsis, has said the reason Visceral included multiplayer in the sequel was because it was the “most requested” feature from the fans.

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Sun, Dec 05, 2010 | 12:23 GMT

Dead Space 2 demo before Christmas? “You never know,” says Papoutsis

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Dead Space 2′s executive producer, Steve Papoutsis, has said a demo of the game could arrive before the end of the year. 

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Tue, Sep 21, 2010 | 13:51 BST

Visceral keen on Dead Space 3

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The second’s not out for another four months, but Dead Space 2 producer Steve Papoutsis has told EG developer Visceral is keen on making a third game in the series.

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Fri, Jun 25, 2010 | 22:54 BST

Visceral “dedicated” to working on PC controls for Dead Space 2

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Visceral’s Steve Papoutsis has said that the developers are “dedicated” to getting the controls right in the PC version of Dead Space 2.

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Wed, May 19, 2010 | 21:41 BST

Visceral: “We don’t want to cheapen what we’re doing” with Dead Space 2

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Visceral’s executive producer for Dead Space 2 has said that even though the firm has “plenty of games worth of stuff” on the drawing table,  it is being very careful not to “cheapen” the series.

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Thu, May 13, 2010 | 22:51 BST

Dead Space 2: Don’t worry, Isaac won’t be “Chatty Cathy” in it

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One of the interesting things gamers have learned since the announcement of Dead Space 2, was that not only would players get to see Isaac once in a while, but that he would speak as well.

VG247 was present at EA’s spring showcase in London this week, and we asked executive producer Steve Papoutsis how Isaac has evolved from the silent and unseen hero, to having his face and voice thrust into the spotlight.

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Thu, May 13, 2010 | 21:12 BST

Dead Space 2: Visceral wants to make sure fans are “happy” with sequel

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Visceral’s Steve Papoutsis has told VG247 that the development team has listened very closely to feedback from fans and focus testing, and used all the information obtained to balance both the action and the atmosphere in Dead Space 2.

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Thu, May 13, 2010 | 18:00 BST

Papoutsis: Dead Space 2 is not a “run-and-gun” game

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Dead Space 2′s executive producer, Steve Paptousis, has told VG247 that those thinking the extra element of action added to the sequel means that it’s going to be a run-an-gun game, are wrong.

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Thu, May 13, 2010 | 21:04 BST

Interview: Dead Space 2′s Steve Papoutsis

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Visceral Games’ Steve Papoutsis was in London this week, showing the press the progress the team’s made on Dead Space 2.

VG247 sent Joe Anderson over to have a look at it, armed with a Pulse Rifle, and had him corner the executive producer and ask him loads of questions regarding the sequel for you.

Happily, Papoutsis obliged, and revealed to Joe all sorts of lovely things.

We’ve posted the interview in its entirety below the break for you.

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Wed, Jan 06, 2010 | 15:19 GMT

Dead Space 2 will be released “when it’s ready,” says Visceral

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Visceral Games has told CVG that it won’t rush the development of Dead Space 2. Oh no.

It’ll be released “when it’s ready”.

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