Tag Archives: steam cloud
Thu, Aug 20, 2009 | 10:26 BST
AvP will use Steam Cloud, have 18-way multiplay, four-way co-op
Sega said at GamesCom yesterday that Rebellion’s Aliens Vs Predator will have a good variety of multiplayer modes and make decent use of Steam’s feature-set.
All three formats – PC, PS3, 360 – will have 18-way multiplayer, we were told after a demo, and all will fgeature mixed and pure-species game modes.
“If you’re playing on PC, we’re also leveraging Valve Steamworks to provide anti-cheat matchmaking Achievements, and we’re using Steam Cloud as well, so your saved games and settings” can carry over onto any PC you happen to be using, Sega chap Rob Bartholemew said.
Four-player co-op will be present in a Survival mode, where you and friends play as marines facing waves of aliens. Sounds a bit like Gears 2′s Horde mode.
It all looked very good from where we were sitting. Very bloody. Screamy, even. It’s out early next year.
Mon, Nov 03, 2008 | 20:21 GMT
Steam Cloud to launch this week
According to this Edge report, Valve said today that Steam Cloud will launch this week.
The free service allows Steam users to access specific game data, such as config files, from any connected computer.
The first game to trial the system will be Left 4 Dead, the demo of which launches on Thursday.
More through there.
Fri, Aug 22, 2008 | 06:13 BST
GC08: One-on-one with Valve’s Gabe Newell
Left 4 Dead’s looking hot, bucko. It’s looking real hot, and inevitably so: it’s a Valve game. Being shown at Games Convention in Germany this week, the co-op zombie shooter has all the hallmarks of another Valve drip-feed classic, and company boss and development legend Gabe Newell probably knows it.
Given that, then, we thought we’d talk about other stuff when we interviewed him yesterday. Things like:
- How Half-Life 2: Episode 3′s development is coming along.
- How Left 4 Dead will follow the Team Fortress 2 content update model.
- How Steam is planned to contain apps like Firefox.
- How Steam will utilise user bandwidth for peer-to-peer delivery.
- How Newell would still love to make a Wii game.
- Why Newell hates being told what to do by console manufacturers.
- Why buying a “bunch of ads” is not the best way to sell a game.
- How EA is the only partner Valve’s ever had that paid up all the money it owed.
- How every Team Fortress 2 content update bring a sales spike of 20 percent.
- How Newell gets approached twice a week to sell Valve.
- How Newell really doesn’t want to sell Valve.
You know. Stuff like that. Did we say how amazing Left 4 Dead looks?
After the drop.
Fri, May 30, 2008 | 14:48 BST
Steam makes it “very hard for people to pirate”, says Valve
Speaking at last night’s Steam Cloud announcement event at Valve’s US offices, Gabe Newell said Steam itself was a great motivator for people to buy the games they want to play.
“We’ve got great facilities that make it very hard for people to pirate,” he said.
“And more importantly, the service value of having an ongiong relationship with us is high enough that it causes people to not be very interested in piracy. It’s a dangerous thing to pirate one of our games because later on, when we catch you, you lose all your games, or you can’t play multiplayer.”
You can read a live-blog of the announcement of Steam Cloud – a system that remotely backs up saved data and configuration of Steam games onto remote servers – over at RPS.
Thanks, Eurogamer.
Fri, May 30, 2008 | 14:47 BST
Valve announces and details Steam Cloud
Valve’s announced a new service called Steam Cloud, a remote saving system that backs up saved games and other data from playing Steam titles.
Half-Life, Half-Life 2 and Team Fortress 2 will be the first games to support the feature. User key maps will also be saved in Counter-Strike, and Left 4 Dead will support Steam Cloud when it ships later this year.
Essentially, all saved game and configuration data from games played through Steam will be backed up on Valve’s servers at no cost to the player, and will be accessible from any PC.
RockPaperShotgun was at the unveiling event at Valve’s offices last night and updated live. Read exhaustive details of the entire thing over there.





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