Tag Archives: ste pickford

Wed, May 30, 2012 | 15:43 BST

Magnetic Billiards: Blueprint claims longer playtime than Skyrim, watching paint dry

Magnetic Billiards

John and Ste Pickford have announced today the top ten players for iOS game Magnetic Billiards: Blueprint have had more than 100 hours total playtime on them each, more than playing Skyrim or even watching paint dry.

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Tue, Nov 22, 2011 | 14:25 GMT

Pickford: UK BAFTAS “designed to discourage smaller games”

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Speaking to Spong, iOS developer Ste Pickford has claimed the UK BAFTAs are not suited to the task of awarding excellence in the field of development, saying the entry fee alone “seems designed to discourage smaller games from becoming involved.”

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Mon, Aug 15, 2011 | 18:10 BST

Indie kings – The Pickfords win with Magnetic Billiards

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Following the release of their first iOS game, we sat down with John and Ste Pickford to pick their brains on 28 years in the business and how to outwit expensive lawyers.

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Fri, Feb 04, 2011 | 14:41 GMT

Kezcast – Can 3DS and NGP exist in a post-iPhone world?

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Introducing the Kezcast, a new series of VG247 audio features on topics du jour by Keza MacDonald. First up: what’s the point of 3DS and NGP when everyone’s got a smartphone?

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Thu, Dec 11, 2008 | 19:59 GMT

Pickfords switch Naked War to free-play

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In celebration of the fact more than 100,000 turns have been made on Pickford brothers-developed strategy game Naked War, Zee-3′s decided to make the title free to play. That’s nice, isn’t it?

As of today, you’ll be able to continue your free trial forever, apparently, and existing subs now have infinite “challenge credits,” allowing them to play as many games as they like for no extra charge.

Bargain.

“We wanted to mark this landmark event in Naked War’s history by doing something to say a big ‘thank you’ to all the subscribers, players, and members of the Naked War community that have been supporting indie development, and enjoying Naked War, for the last couple of years,” said co-designer Ste Pickford.

“We also wanted to underline our continued commitment to this, our first ever indie release. When we launched, some people were nervous about joining in a game based around a subscription and server model – they didn’t know if the game would be around for long, or if the servers would stay running. Well, we’ve been running for nearly three years now, with no sign of stopping, and we’re still making changes and improvements to the game!”

Hope over here for a nose. There’s a movie of it in action after the break.

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