Tag Archives: Starz Media
Thu, Dec 10, 2009 | 09:39 GMT
Dante’s Inferno: The Animated Movie will release on February 8, EA said today. The game itself hits on February 5.
The movie’s a Starz Media affair: the firm also did the Dead Space animation tie-in.
It’s out on Blu-ray and DVD. PR after the break.
Wed, Oct 08, 2008 | 10:53 BST
Thu, Aug 28, 2008 | 06:45 BST
Mon, Aug 04, 2008 | 11:06 BST
This is just so awesome. Publishers of the world please take note of EA’s pre-release Dead Space animated series. The fourth episode – after the link – turns up the heat on the colony’s inhabitants considerably. Watch it now. Here are parts one, two and three, in case you missed them.
The sci-fi horror releases for PS3, 360 and PC on October 21 in the US and Hallowe’en in Europe.
Thu, Jul 24, 2008 | 09:48 BST
EA and Starz Media have announced Dead Space Downfall, the feature length animated movie prequel to the upcoming horror game.
The cartoon will release for DVD and Blu-ray near the game’s launch on October 21 in the US and October 31 in the UK.
Downfall tells the Dead Space story from the end of the comic book series to the beginning of the game, detailing the finding of an alien artifact on a mining colony and its affect on those near it.
We’ll have more on both the film and the game soon. We’re still pumped. There’s a trailer on GamersHell.
Tue, Jun 24, 2008 | 09:06 BST
We were a little disappointed to see the swearing bleeped out of part two, but we’re really enjoying all this nonetheless.
Wed, Apr 23, 2008 | 21:53 BST
We’re hard for Dead Space. Everything about the EA horror tells us it’s one to watch. Good news this evening, then, that Xbox360Fanboy‘s posted a dev diary from art director Ian Milham detailing the origin of protagonist Isaac Clarke’s instantly iconic suit.
Isaac’s look came about through a lot of thinking and designs. The key idea is that Isaac is an Engineer, not a Space Marine. His outfit had to look functional and utilitarian, basically like a space welder. He is very specifically not designed to be shot at, and he doesn’t have macho armor plates all over him.
Isaac’s suit and RIG are functional mining equipment designed to help him survive and augment his strength for lifting and cutting, not fight aliens. The idea is kind of like taking the loader from the end of Aliens and evolving it 400 years or so.
Head over for the full thing, and definitely take a look at the first episode of Starz Media’s prequel cartoon series, which popped up this morning. From the off, the back story to EA’s new IP is off-kilter and beguiling, and certainly not run-of-the-mill.
Dead Space ships for PC, PS3 and Xbox 360 on October 31.
Wed, Apr 23, 2008 | 09:17 BST
EA’s put out the first episode in the Dead Space cartoon. It’s seven minutes long, and you can get is from Gamershell. From the site:
The script for the Dead Space animated feature picks up the plot where the original comic book series ends and leads up to the beginning of the Dead Space game. The story focuses on the events aboard a futuristic mining spaceship, the USG Ishimura, after it pulls a mysterious artifact from a remote dig site.
More through the link.
Update: We just watched this. It’s cool! Lots of swearing and violence. More, please.
Thu, Apr 17, 2008 | 13:24 BST
Wed, Apr 02, 2008 | 06:06 BST
Speaking about the recently announced Dead Space animated feature film, Starz Media’s Scott Greenberg has added some new detail to the upcoming EA horror, pointing to influences and planets with evil markings, if you imagine that.
“They have a very detailed bible,” said Greenberg. “It’s basically Alien meets Doom in space. To get there, though, there’s a whole mythology they built behind it. In the game there are planets with markings that unleash holy hell. We said, ‘Is there a parallel story?’ There was some mutual brainstorming. We said it would be really interesting to tell a prequel story. Where the movie ends, the game picks right up.”
Head over for more. Dead Space, a game we’re actually excited about and honestly not lying, releases for PC, 360 and PS3 on Hallowe’en. Read more about it in our recent chat with executive producer Glen Schofield.