Tag Archives: splinter cell
Tue, Mar 02, 2010 | 11:04 GMT
Splinter Cell on PS3? Maybe, says Ubisoft

Ubisoft’s Max Beland has said Splinter Cell will probably end up coming to PS3 and other platforms after the release of Conviction in April.
Sat, Feb 27, 2010 | 20:08 GMT
Splinter Cell: Conviction delays were good for development, says Ubisoft

Ubisoft’s Patrick Redding has said that one of the reasons Splinter Cell: Conviction was delayed so many times was to fix a few things with the AI and to add things to the game from its “laundry list”.
Sat, Feb 27, 2010 | 16:05 GMT
New Splinter Cell: Conviction videos show co-op, other modes

Splinter Cell: Conviction has three new videos floating around the net for it, one focusing on co-op, and the other two on single and multiplayer.
Thu, Nov 26, 2009 | 12:55 GMT
Splinter Cell site updated with Russian stuff
Ve3tro‘s noticed that the Splinter Cell site‘s now covered with a Russian message and tomorrow’s date.
Apparently, it says this:
“Periodically security system will be disconnected for conducting of planned works and data protection. During similar works can arise the breach out of danger from the external threat. Thus, all turning offs will bear random nature in accordance with the random diagram Delta-3-6- Oscar”
Awesome. Also, there are some GPS co-ordinates in the bottom right corner. We’re going to trust Ve3tro here. Apparently they point to Saint Petersburg.
There’s more! Look at this.
Reckon it’s got something to do with Splinter Cell and Russia? Should know tomorrow.
Sat, Sep 26, 2009 | 15:12 BST
Details regarding online mode for Splinter Cell coming soon

Details regarding the online multiplayer bit for Splinter Cell: Conviction will be released “very shortly”, the game producer Alexandre Parizeau told CVG.
“We’re going to have multiplayer, but we’re not announcing what we’re doing until a little later,” he said. “It will be announced very shortly, we’re going to talk about soon.”
Previous iterations in the franchise included online hide and seek, which garnered praise from many outlets.
More through CVG.
Tue, Jul 28, 2009 | 01:20 BST
Guillemot: Splinter Cell and Red Steel delayed for “additional polishing time”

If you thought there was some big conspiracy behind the recently announced delays of Splinter Cell: Conviction and Red Steel 2, prepare to be disappointed. Turns out, Ubisoft just thought the two games could use a bit more time in the powder room.
“The changes on Splinter Cell and Red Steel – it’s just a question of polish. The team was asking that they couldn’t be with the level of quality on all the maps and all the game for the end of the year, so they had asked for more time to be able to come with a better product, for both of those games,” Ubisoft CEO Yves Guillemot said during a recent earnings call.
The quality of the games is there for what you’ve been able to see at E3, but we were not able to have that same quality on the full game of those two products,” he added.
He also revealed that, by missing the chance to stuff gamers’ stockings this holiday season, Splinter Cell and Red Steel will probably sell “around a million units” fewer in their respective first months. Madness? Not quite. “We really think with the level of quality that we’ll be able to obtain with the time we give them we will have a long shelf life for those products,” he explained.
Thanks, Joystiq.
Sat, Jul 04, 2009 | 17:25 BST
Spielberg gets ideas from games like Splinter Cell

According to Ubisoft’s Maxime Bernard, when Steven Spielberg was at E3 he mentioned that he gets some of his ideas from games like Splinter Cell.
“He had an entourage… and he said to his friend ‘it gives us a lot of ideas, it’s very inspiring’” Bernard told OXM. “I was thinking, like, wow. If we made a game that inspires Spielberg then [censored], we’re doing something good here.”
Guess it has to come from somewhere.
Hit the link.
Tue, Jun 16, 2009 | 10:32 BST
Motion controls for big action games? Not likely, says Ubi boss

While Natal and PS3′s motion tech presents a large opportunity for some games, Ubisoft president Yves Guillemot has told CNBC that big action games will most likely continue to be played on traditional controllers.
“The current pad for gamers is giving them a lot,” he said on the subject of whether or not games like Assassin’s Creed or Splinter Cell will be played with motion-sensing.
“They play for hours, so they don’t want to get up and down. They don’t want to be tired after five minutes. These games are about reactivity.”
Guillemot added, however, that he expects as much as 80 percent of the company’s future family games – including Rayman – to utilize motion-sensor controls.
Hit the link for the full thing.




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