Tag Archives: splatterhouse

Tue, Nov 16, 2010 | 12:09 GMT

Splatterhouse banned in Germany

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According to a Game Captain report, Splatterhouse has been refused classification in Germany.

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Fri, Oct 29, 2010 | 07:14 BST

Original Splatterhouse coming to iPhone next month as console reboot goes gold

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Namco’s announced the original Splatterhouse will appear on iPhone, Windows Mobile 7-enabled phones and other devices next month.

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Fri, Oct 08, 2010 | 19:50 BST

New Splatterhouse screens sure are bloody

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Wow. These screens sure do show a lot of blood spatter.

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Sun, Aug 22, 2010 | 14:27 BST

Splatterhouse gets gamescom trailer

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The gamescom trailer for Namco Bandai title Splatterhouse has been released, showing the differences between the old and the new.

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Sun, Aug 01, 2010 | 10:58 BST

Splatterhouse leaving out the sex

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Splatterhouse producer Dan Tovar has said the team drew the line at sex when developing the blood packed action game.

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Wed, Jun 09, 2010 | 14:42 BST

Splatterhouse E3 trailer is gory shit

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Namco Bandai’s released the E3 trailer for Splatterhouse. How gory is it? Find out after the break.

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Wed, May 26, 2010 | 03:58 BST

Splatterhouse hitting shelves this Halloween

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Candy? Costumes? Family friendly fun? Please.

Halloween’s about gore, killing, and paganism. Seriously, people. Satan is so disappointed. Hopefully, Namco Bandai’s Splatterhouse will be a sinew-snapping step in the right direction when it releases this Halloween.

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Tue, May 25, 2010 | 07:42 BST

Splatterhouse trailer kills internet

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Namco’s Spanish event brought us a wave of details and screens on Namco’s superb-looking Enslaved and The Witcher II, but let’s not forget the not-so-little guy.

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Mon, Apr 19, 2010 | 14:46 BST

Splatterhouse movie shows ballet, gore

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Maniac, monsters, dancing, violent death. New Splatterhouse trailer. Those things are in it.

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Fri, Apr 09, 2010 | 10:47 BST

Splatterhouse to feature previous 16-bit editions

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The new iteration of Splatterhouse will see its older 16-bit brothers join in the gory fun.

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Fri, Mar 26, 2010 | 09:29 GMT

New Splatterhouse shots are gory

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Splatterhouse. It’s gory. No two ways about it. Some recently released shots of the reboot for the series prove that.

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Mon, Mar 01, 2010 | 10:18 GMT

Limbs go flying in new Splatterhouse shots

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Namco-Bandai’s released a new batch of shots of Splatterhouse. It’s looking very good and very gory.

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Wed, Nov 25, 2009 | 11:40 GMT

Splatterhouse gets awesome new screens and, um, shoes

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Namco’s put out some pretty fabulous new shots of Splatterhouse this morning, showing Rick resplendent with “cow-birthing arm”. All looking good.

The game has also been given its own shoes, if you can believe that. They’re Globe Superfly things with a logo and blood splats. You must own them. Just think how cool you’ll look down the disco.

It’s out next year. Everything, shoes and all, after the break.

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Wed, Oct 14, 2009 | 08:48 BST

Splatterhouse given 2010 PAL release date

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Namco just formally stuck a 2010 release date on the PAL version of Splatterhouse, as you can see after the break.

The reboot’s had a rocky ride during its development, with the project being ripped away from initial studio BottleRocket and taken in-house.

There’s more detail below. It’s for PS3 and 360.

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Tue, Oct 13, 2009 | 18:56 BST

Splatterhouse images show loads of blood, hooray

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Namco Bandai has released screens for next year’s Splatterhouse.

Despite the drama surrounding the game, it looks nice and gory.

Kotaku has the shots.

Go have a look.

Fri, Sep 04, 2009 | 15:58 BST

Splatterhouse dev, Bottlerocket, shuts its doors

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BottleRocket Entertainment has shut down.

Work on the Splatterhouse project was canceled after Namco Bandai dropped the developer earlier this year.

“After fighting to keep the doors open for the past six months we have decided to close and move on,” studio president Jay Beard told Kotaku.

Beard told the site that he is currently “in the process of building a new development studio from the ground up,” but did not offer any further information on the extent of his progress.

More through the link.

Thu, Jun 18, 2009 | 18:25 BST

Splatterhouse pushed into early 2010

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Namco Bandai says that the rehires from Bottle Rocket are hard at work alongside Surge -  the Afro Samurai team – and are “committed to bringing Splatterhouse to the Xbox 360 and PS3 in 2010.”

“This will give us time to polish and incorporate all the content to deliver a top notch game worthy of this classic video game franchise,” a Namco representative told Joystiq.

Splatterhouse was absent from E3, according to Siliconera, because Namco wanted the team to focus on the game not a demo.

More through the links.

Fri, May 01, 2009 | 14:49 BST

Namco puts Splatterhouse staff back to work on title

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Namco has hired 10-20 staff members from BottleRocket to finish development of Splatterhouse.

Seems the company opened up a new studio in San Diego and pulled in artists, designers, programmers, producers, and other staff to work alongside the Afro Samurai team.

Splatterhouse was yanked from BottleRocket back in March because of “performance issues” and combined with Brash going bust and the subsequent cancellation of The Flash, the firm was in dire straits.

According to  Variety, BottleRocket is currently at work on Scratch: The Utimate DJ after a bit of a dry spell.

More through the links.

Tue, Mar 17, 2009 | 07:14 GMT

BottleRocket claims Namco’s handling of Splatterhouse was “inept”

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Ex-Splatterhouse developer BottleRocket has hit back at Namco claims that there was a “performance issue” regarding the creation of the horror title, saying that it never missed a milestone and that Namco’s handling of the project must therefore have been “inept”.

BottleRocket said in a statement, published by Gamasutra:

We too have to be careful of what we say since publishers have to worry about their ‘image’ and will sue small, independent studios who bark back at them too loudly.

Game development contracts are put in place to protect the publisher and their interests. Within these contracts are a series of defined game development objectives and goals called milestones. If a developer is under performing they tend to fail these milestones and have varying degrees of accountability placed upon them.

“Splatterhouse had been in development for over eighteen months and up to having the title taken away from us we had not missed any contractually defined milestones. So either there were no performance issues during that timeframe or Namco’s management of the title was inept.

Namco unceremoniously yanked Splatterhouse from BottleRocket earlier this year, giving the game to the in-house Afro Samurai team.

Thu, Mar 12, 2009 | 17:39 GMT

Namco pulled Splatterhouse off Bottlerocket because of “performance issues”

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Namco pulled the Splatterhouse-plug on Bottlerocket due to “performance issues,” the company said today.

Namco Bandai bossman Makoto Iwai told Gamasutra:

“The only reason why publishers pull the project out from the developer is when the developer isn’t really meeting the requirements, ” he said. “So, unfortunately, this was the case.

“I have to be very careful so we don’t make any direct comment on it because whatever we say, people will try to be on the developer side. You know, “The developer is an independent developer trying hard, and evil publishers are trying to get rid of the business by doing whatever they feel like.

“That’s not the case”, he added. “I just want to be 100 percent clear. There was a performance issue.”

Read the rest of the interview here.