Tag Archives: sledgehammer games
Thu, Apr 22, 2010 | 07:45 BST
Activision blogger Dan Amrich has revealed that the company plans to release three new Call of Duty titles in the next two years.
Tue, Jun 22, 2010 | 14:53 BST
Activision COO Thomas Tippl has said that the upcoming Call of Duty title from upstart Sledgehammer Games will “broaden the audience”.
Wed, Mar 03, 2010 | 07:22 GMT
That was exciting, wasn’t it? Fuck the APOCALYPS3 – Infinity Ward implosion and Sledgehammer obvo-reveals are where it’s at.
The face of Call of Duty, one of the world’s biggest game franchises, drastically altered in the last 24 hours, with the story ballooning faster than you may have liked. What happened? Hit the link.
Wed, Mar 03, 2010 | 06:19 GMT
Tue, Mar 02, 2010 | 23:26 GMT
Update: It seems the Sledgehammer game is not the 2011 Call of Duty. It’s a totally seperate game from that. An unnamed developer will be handling what is coming that year.
Original Story: Activision’s just announced upstart Sledgehammer will develop a new Call of Duty title for release in 2011.
Fri, Jan 08, 2010 | 11:17 GMT
Fri, Jan 08, 2010 | 10:58 GMT
Fri, Jan 08, 2010 | 09:10 GMT
Wed, Dec 09, 2009 | 09:28 GMT
Sledgehammer Games now has a website and a logo. Amazing scenes.
The new Activision studio was formed when Visceral’s Glen Schofield and Michael Condrey jumped ship from EA.
There’s little on there aside from a picture of a man with a sledgehammer for a head. Beggars can’t be choosers, remember.
No Sledgehammer products have been announced as yet.
Tue, Nov 17, 2009 | 22:42 GMT
Remember back in July when Glen Schofield and Michael Condrey left EA for Activision? Well, it’s finally been revealed by the company what the two former Visceral Games execs will be doing.
The duo will co-head new studio Sledgehammer Games, which is currently at work on an unannounced project. Schofield takes on the role of vice president and general manager, while Condrey will serve as vice president and COO.
“Michael and I are thrilled to be building a brand new studio for Activision”, said Schofield. “This was an opportunity for us to assemble a world-class team made up of developers with a proven track record in delivering top-rated games.
“We know what it takes to develop a Game of the Year title, and we also know that the title needs the support of a strong publisher to make the game a success.”
“Activision Blizzard’s independent studio model is very empowering,” added Condrey. “We have a fantastic new studio facility, the foundation for a world-class team and the backing of the industry’s most profitable game publisher.
“This was a rare opportunity we couldn’t pass up and we are thankful for the support the Activision organization has shown us.”