Tag Archives: skyrim patch
Wed, Feb 15, 2012 | 18:46 GMT
Bethesda’s Todd Howard has said the team working on Skyrim knew it would experience a “bad memory situation” when developing the game for PS3, and worked extra hard on the code to prevent issues from occurring; however, problems did arise with “a small percentage” users.
Thu, Jan 19, 2012 | 21:14 GMT
Bethesda has release preliminary patch notes for Skyrim Update 1.4, and said the patch is current undergoing testing on all three platforms. The patch notes are listed below, and because of this, we must warn you that certain entries may contain *spoliers*. You have been warned.
Tue, Jan 10, 2012 | 14:34 GMT
Bethesda has taken to Twitter to assure PS3 users experiencing stuttering and lag in Skyrim that the issues will be addressed with the release of Update 1.4. The issues occur with the PS3 version as save files age. Users were hoping framerate issues would be fixed with Update 1.3 in December, but Bethesda said at the time the issues would be fixed in the next release. The latest patch is expected sometime this month.
Wed, Dec 07, 2011 | 18:30 GMT
Wed, Nov 30, 2011 | 15:50 GMT
It looks as though some players are still experiencing some lag issues in Skyrim on PS3, even after applying the patch released on Monday. Furthermore, both PS3 and Xbox 360 users are reporting the patch came with a new bug, which causes players to take full damage from hits despite any applied resistances.
Fri, Nov 18, 2011 | 21:31 GMT
Bethesda’s Pete Hines has stated over Twitter that folks can expect patches for Skyrim to hit the week after Thanksgiving. According to his tweet on the matter, the PS3 and Xbox 360 versions have been submitted for certification, and one for PC is “coming too.” No word just yet on what all be included in the patch notes, if past experience is any indication, expect the firm to post a list a few days before the patch goes live. Thanks, Gamefront.
Thu, Nov 17, 2011 | 15:51 GMT
Skyrim players have reported issues with the PS3 version once 5-6MB of stored save data is surpassed, which is apparently causing lag and the inability to interact with NPCs.