Tag Archives: Sion Lenton
Fri, Oct 23, 2009 | 10:09 BST
Operation Flashpoint Dragon Rising Sion Lenton has branded Modern Warfare 2 the “Michael Bay of videogames,” saying the upcoming Infinity Ward shooter is a “hyped event”.
“The very nature of the game, and I mean this in the nicest possible way, is a hyped event,” the developer told EG.
“It’s kind of like the Michael Bay of videogames. Its budget, its sales, all these kind of things – it is a huge game. But if you’re worried that about kind of thing then nobody would ever make games – there would only be one football game, one shooter game and one platform. It’s healthy to have competition.”
Lenton went on to say, however, that Dragon Rising and Modern Warfare 2 aren’t actually competing. Make your mind up, Sion.
“I don’t actually think we’re in the same place as Modern Warfare 2, anyway,” he said.
“We’re a different creature. We’ll probably get people buying [our game] and Modern Warfare 2 as well. There’s a market for both. I really see Modern Warfare 2 as Hollywood and we’re the Cannes, the arty documentary – dare I say the reportage-style thing.”
Full interview through there.
Thu, Oct 22, 2009 | 15:45 BST
DLC for Operation Flashpoint: Dragon Rising will be released this month, hopefully alongside the release of a network patch, according to executive producer Sion Lenton.
Speaking in an interview with Eurogamer, he said:
“Within two-to-four weeks of release, tops.
“Our intention is to align [the patch] with the first DLC pack that’s coming out as well, which is due around the end of October. Hopefully we’ll do the whole thing in one.”
He further added that there will be more DLC down the line for the game, but that is hasn’t been decided yet.
“It’s quite open-ended. It’s not a lot of fuss for us to make new content – it’s actually quite easy for us to get it out there, with regards to things like levels, game modes, etc.”
Find more info through the link.
Wed, Aug 12, 2009 | 12:57 BST
Operation Flashpoint: Dragon Rising is aiming to be as brutal about dying as it possibly can be, senior producer Sion Lenton, told RPS.
Check this out:
A head shot will be a kill. But it’s more complex than that: you can shoot through a guy’s leg or chest, and he won’t die instantly, even if he goes down. You might reach his position and see him bleeding to death. It’s going to be horrible to see. We didn’t want to make death too light or too easy. The same damage system is true for you, which makes things more challenging. We want to make death as unpleasant as possible, and to make players more careful. You’re not going to run through an open field with your guns blazing. The game will teach you not to do that.
Sounds grim. Hit the link for more. The game’s out for PC, 360 and PS3 on October 9.