Tag Archives: silent hill: shattered memories
Fri, Dec 04, 2009 | 12:19 GMT
Konami’s just upped a first proper video of Silent Hill: Shattered Memories, and it looks surprisingly awesome. Check it after the break.
This was described to us yesterday as “Wii’s Alan Wake” by a very frothy journalist. We’ve certainly seen a lot worse.
The game’s a “re-imagining” of the first Silent Hill. It’s launching in the US on December 8. Not sure when it’s arriving in Europe.
Thu, Nov 12, 2009 | 21:35 GMT
Update: Konami has issued a press release stating that the Wii version of the game will be released on December 8, with the PS2 and PSP versions “following shortly” Hopefully, that means February. Press release is through the break.
Original: Konami has released some artwork and screens for Silent Hill: Shattered Memories.
Shots for the Climax “re-imagining” of the original show mainly the females in the game. One looks a bit like J-LO, and one looks like a gal you might see on the side of the road hitchhiking or at a truck stop.
No matter, there’s a policewoman there to balance things out.
See for yourself through the NeoGAF forums. Game’s out in February for Wii, PSP and PS2.
Tue, Oct 13, 2009 | 12:17 BST
Sat, Sep 26, 2009 | 18:38 BST
Some new shots of Silent Hill: Shattered Memories popped up over on Nintendo Everything today.
If you are a fan of the series, looking forward to the title, or just plain curious – you should go have a look.
It’s out this winter.
Fri, Aug 21, 2009 | 18:31 BST
Some new screens are posted over on CVG for Silent Hill: Shattered Memories.
Looks like Konami wanted to do things different this time around, the assets sure seem to reflect that.
“From the very beginning, we planned to re-invent the horror-genre, getting deeper into the player’s minds and taking a new approach for videogames,” commented Tomm Hulett, the game’s producer. “The development team took a long time studying all kinds of psychological elements, and created a unique system to monitor all player actions – even small things like how long an object is looked at.
“The result is a diverse experience, which adjusts itself all the way through the game and creates a story-driven experience like never before in any video game.”
Game’s out for for Wii, PSP and PS2 this winter.
Mon, Jul 06, 2009 | 15:31 BST
Konami’s announced its Gamescom line-up, well ahead of the event’s kick off on August 19.
The publisher’s to show PES 2010, Silent Hill: Shattered Memories and “new additions to its DanceDanceRevolution series”.
The German show’s Konami offering will be located at hall 7.1, booth C30.
There’s a press release after the break, should you need it.
Sat, Jun 27, 2009 | 16:49 BST
Konami’s Tomm Hulett, producer of Silent Hill: Shattered Memories, says the series is an equal opportunity franchise that does not need to be platform exclusive, or have a “home”.
“Silent Hill’s an important franchise to Konami, it’s our premier survival horror franchise, so I’m not sure it needs a “home”, he told Joystiq. “I think a lot of fans have gotten used to it being on the PS2 and we are creating a PS2 version of Shattered Memories for them, but it’s been on Microsoft consoles and everyone likes to be scared, so why should we only allow a certain group of people to be scared?
“I think the Wii allows us to do different things with Silent Hill and the second something stops being scary is when it becomes predictable. I think we need to experiment with Silent Hill, we need to put it on all these different platforms, we need to try new things with the story. Otherwise, it’s just that game where you go through a level once and then it gets creepy, and you go through the level again and half the doors are locked.
“That’s not scary anymore.”
More through the link, via VideoGamesBlogger.
Sat, Jun 27, 2009 | 16:38 BST
Silent Hill: Shattered Memories for Wii is about primal terror, said Konami during its E3 event.
It will focus on the feeling of “being alone and not knowing where you are” and will go back to the beginning of the series with Harry Mason looking for his daughter in the town of Silent Hill.
There are no loads screens in the game and puzzles focus on physical interaction. A cellphone replaces the HUD and phone numbers in the environment allow you to call them to get more of the story. The phone is controlled by the Wiimote and held just like one, and you can use the camera phone to take pictures which will then reveal clues.
The elements of surprise and suspense are the largest contributing factors to the game, and none of the occurrences are “canned or scripted” as neither can be anticipated. This is because the game monitors your behaviors and decisions and adjusts the game accordingly so that it never plays the same way twice.
Small humanoid monsters dog your moves throughout the game, and the AI ensures that they will gang up and flank you. These things try to keep you from from finding your daughter and will try and smother you any chance they get, so use light often to deter them because they hate it.
It’s out later this year for PSP, PS2 and Wii.
Thanks again, IGN.
Fri, May 29, 2009 | 08:31 BST
Fri, Apr 10, 2009 | 09:51 BST
Mon, Apr 06, 2009 | 17:55 BST
Konami’s press released Silent Hill: Shattered Memories, confirming the game for Wii, PSP and PS2.
It “reinvents” the first game in the horror series, following protagonist Harry Mason, as he attempts to find his missing daughter, Cheryl.
Oodles of info after the link. It’s out this “autumn”.
Wed, Apr 01, 2009 | 23:35 BST
The latest edition of Nintendo Power has the first screens of Silent Hill: Shattered Memories, a Wii version of the original.
“This is a re-imagining of the first Silent Hill,” said producer Tomm Hulett.
“It’s not a remake or a port. That’s an important distinction. It really feels like a new game.”
Glad that’s cleared up.
No word on when it will be out.
GoNintendo has loads more info, so go check it out