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Freedom Wars gameplay trailer shows combat, grappling hook and more

Freedom Wars publisher Sony has published a new trailer for the PS Vita action-RPG. It shows battles in some colourful urban environments, a selection of beasts to slay and a new grapple hook move.

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  • Freedom Wars being developed by three teams, as Dimps and God Eater studio confirmed for project

    Freedom Wars was revealed for PS Vita quite a while back by Sony. At the time Sony Japan Studio was confirmed as lead developer, but now it has two other studios helping out.

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  • God Eater 2 online multiplayer on the cards

    Namco bandai hasn’t yet decided whether to support online multipler for God Eater 2. In a series of tweets translated by Gematsu, producer Yusuke Tomizawa said the Monster Hunter-like title currently supports ad-hoc and PS3 ad-hoc party, “but there are plans to talk about online specifications sometime in the future”. God Eater 2 is the […]

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  • God Eater 2 will allow save transfers

    God Eater 2 will allow you to import items from your Gods Eater Burst save file, although not your character. Siliconera reports the amount of items you’ll be able to import will vary depending on your completion and play time, so if you’re hanging out for the follow-up it’s probably a good idea to invest […]

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  • Gods Eater Burst details include corpse eating and customisable bullets

    Gods Eater Burst – the more attentive among you may notice the “English” title has gained a significant plural – is one of those hunter-type PSP games, viewed through a veil of apparent madness. Siliconera got their hands on the localisation and dragged out a pile of new gameplay info.

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  • Internet connection for Need for Speed: SHIFT on PC is not "mandatory"

    The release of Need for Speed: SHIFT is just around the corner, and EA released the minimum spec requirements for the PC version yesterday. It’s posted again below the break in case you missed it before. However, Blues News contacted EA to find out why an internet connection was listed as mandatory, and were told […]

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