Tag Archives: shacknews
Wed, Feb 04, 2009 | 07:09 GMT
US site Shacknews has been bought by GameFly, as confirmed here.
Fileshack’s gone with it. The outlet was formed in 1995. No financials terms were disclosed.
“GameFly has demonstrated a true understanding of and commitment to Shacknews’ gaming culture,” said Shacknews founder Steve Gibson.
“We are confident GameFly will protect the legacy and community we’ve established, while at the same time providing much needed resources to expand into new and exciting areas that would not otherwise be possible.”
Full details through there.
Wed, Sep 17, 2008 | 06:45 BST
Seems there was a bit of a scuffle overnight regarding an id Rage talk at Austin GDC. A 1UP story reported that:
id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the game’s content is the Xbox 360′s limited disc storage, which allows about six to eight GB of data.
“The PC is limitless in the amount of data you can put on it,” said Willits. “The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We’re hoping we can squeeze the game down to two discs for the 360 version.”
According to Willits, the game was supposed to feature several wastelands for the player to explore. Because of the limitations of the Xbox 360′s media, they had to cut down the wastelands to only two, which are themselves split into multiple instances. These changes have been made across all versions of Rage, not just the 360 port.
Willits fired back angrily after the story went web-wide, telling Shacknews, “There was NO CONTENT removed from RAGE because of the 360–NONE AT ALL. We feel the 360 is a great platform and will provide a fantastic Rage experience.”
When in doubt, WRITE IN CAPITALS. Follow the links for more.
Tue, Aug 26, 2008 | 07:31 BST
Shacknews has posted what’s apparently the first hands-on with the XBLA version of Duke Nukem 3D. From the piece:
Trading in keyboard and mouse for trigger and analog stick, I was relieved to see how well it’s held up. It’s still an enjoyable FPS, an innovative game that even today is worth playing for the first time. To have it ported to the smoothest multiplayer platform in the business, and updated with new features and bonus content, will be a real treat for Duke virgins and veterans alike.
More through the link.
Tue, Apr 29, 2008 | 13:58 BST
Shacknews has been to 3D Realms’ offices to actually, properly view Duke Nukem Forever, as you can see here.
We actually got to see the truth of Duke curator George Broussard’s many past claims, including environmental puzzles and interactivity, a host of finished weapons, the existence of an in-game forklift, and plenty of heads and arms being blown off.
We both confidently agree that after seeing this demonstration, Duke Nukem Forever is looking great, and will easily stand apart from the crowd in both visual and gameplay styles.
You pretty much have to read that, so off you go. No release date as yet. We kill ourselves.