Tag Archives: Seth Killian

Mon, Nov 26, 2012 | 15:50 GMT

PS All-Stars is ‘gateway’ to hardcore fighting games, says Killian

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PlayStation All-Stars: Battle Royale may have only debuted in the UK Charts at 38th today, but Sony Santa Monica’s lead game designer Seth Killian hopes that the brawler will introduce many gamers to the fighting genre, and lead them to hardcore titles such as Street Fighter or Marvel Vs Capcom. Get the quotes below.

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Mon, Nov 26, 2012 | 08:55 GMT

PlayStation All-Stars Battle Royale DLC characters detailed

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Superbot Entertainment’s Seth Killian has dropped a few details on PlayStation All-Stars Battle Royale’s first post-launch DLC characters, Starhawk’s Emmett Graves and Gravity Rush’s Kat.

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Fri, Nov 09, 2012 | 12:39 GMT

PS All-Stars: Battle Royale has ‘hundreds of hours of content’, says Killian

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PlayStation All-Stars: Battle Royale is a massive game if its recently revealed trophy list is anything to go by. Seth Killian, fighting maestro at Santa Monica Studio has weighed in with even more content information, claiming that the content can last hundreds of hours.

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Mon, Jul 02, 2012 | 18:29 BST

Former Capcom man Seth Killian joins Sony Santa Monica

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Seth Killian, former Capcom community manager and co-founder of the EVO fighting game tournament, has joined the external group at Sony Santa Monica as lead game designer, he’s just revealed via a blog post on the official PS Blog.

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Wed, Jun 05, 2013 | 00:27 BST

EVO co-founder predicts fighter community will love Spy Party

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Former Capcom community manager, champion competitive gamer, and EVO co-founder Seth Killian was intrinsic in getting Chris Hecker’s Spy Party to the annual fighter tournament.

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Tue, Jun 19, 2012 | 21:59 BST

Community and Street Fighter man Seth Killian departing Capcom

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Capcom’s Seth Killian has announced he is leaving the firm to pursue other opportunities. For six years, Killiam, the firm’s biggest Street Fighter proponent, was Capcom’s marketing director of online and community and also the co-founder of the annual EVO fighting game tournaments. “I have chosen a new path which will let me embrace a new dream, but to everyone that ever believed in this dream we shared together, let me say this final thanks,” he wrote on Capcom Unity. “I will leave as I began–a Capcom fan for life, looking forward to all the great games still to come.” Killian’s last day is on June 22.

Fri, Feb 10, 2012 | 13:27 GMT

Ultimate Marvel vs Capcom 3: a Vita system-seller

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The Vita launch line-up is a treasure chest of goodies, and Ultimate Marvel vs Capcom 3 is one of the brightest gems therein. We went straight to the source – Capcom’s Seth Killian – for the lowdown on this system-seller.

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Mon, Jan 23, 2012 | 02:10 GMT

Quick Quotes – Resident Evil: Revelations once set in a floating sea mansion

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“The concept for Revelations, it was actually just a floating mansion. That was the concept. It was just a mansion at sea. Capcom USA forced them to change it to a cruise ship.”

Capcom USA’s Seth Killian speaking in Capcom Unity’s new podcast, as reported by Siliconera. Resident Evil: Revelations arrives on 3DS on January 27 in Europe, and early February elsewhere.

Wed, Nov 02, 2011 | 20:09 GMT

Wednesday Shorts: Dragon Quest X, Risen 2, Assassin’s Creed: Revelations, SFxT

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Loads of interesting shorts are below the break, whether you like RPGs or stabbing Templar’s in Italy.

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Wed, Nov 02, 2011 | 09:50 GMT

“You will not have to wait ten years for Street Fighter 5,” says Capcom’s Killian

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Prepping yourself for a long wait for Street Fighter 5? Capcom US fighting chief Seth Killian may be saying 2019 to play it safe, but if things go his way you’ll be getting it sooner than that.

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Tue, Nov 01, 2011 | 20:42 GMT

Marvel and Japan determining factors for UMvC3′s format and release date

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Capcom’s Seth Killian has said one of the reasons Ultimate Marvel vs Capcom 3 wasn’t just released as DLC, is due to the divide over regional acceptance of digital extras.

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Thu, Sep 29, 2011 | 01:35 BST

Capcom: 3D character models “much easier to animate”

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Capcom’s Seth Killian has talked up the benefits of 3D character models over traditional 2D sprites, citing increased audience and expedited development.

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Fri, Sep 16, 2011 | 04:26 BST

Street Fighter X Tekken’s Pandora Mode detailed

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We’ve spoken briefly before about the Pandora Mode to be included in Street Fighter X Tekken – but now, Seth Killian from Capcom has shed some light on this exciting new suicide mission.

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Wed, Aug 24, 2011 | 09:29 BST

Capcom drops 15 minutes of Ultimate Marvel vs Capcom 3 footage

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Capcom’s given 15 minutes of footage from Ultimate Marvel vs Capcom 3 from gamescom, showing off new characters Doctor Strange and Nemesis with commentary from the publisher’s fighting master Seth Killian. Get the video below the break.

Retail-only expansion UMvC3 launches this November for PS3 and 360.

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Tue, Apr 27, 2010 | 21:47 BST

“God damn Frank West” to be in more Capcom games, says Killian

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Seth Killian, community manager over at Capcom, has revealed that folks may want to get used to seeing Dead Rising’s hero in games from the company and others.

Apparently, it just loves it some Frank West.

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Wed, Jan 06, 2010 | 15:47 GMT

Capcom disappointed with Flock! sales, says zombies better than sheep

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Capcom exec Seth Killian has told D’toid that despite winning a BAFTA, Flock! was a disappointment for the company in terms of sales because it just did not “find it audience”.

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Wed, Oct 21, 2009 | 07:13 BST

Seth to be “even cheaper” in SSFIV

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Capcom community manager Seth Killian’s told Kotaku that Super Street Fighter IV’s end boss will be annoying enough to make you stamp your joypad to death. He didn’t actually say that, but what the hey.

He did say this: “Seth will be even cheaper and more irritating” than he was in SFIV.

Heartening. Why?

“This is the most fan-responsive game in Capcom’s history,” Killian said.

The game’s out next year. You may as well start getting riled now.

Mon, Oct 20, 2008 | 08:59 BST

Dead Rising Wii TGS build just a tech demo, says Capcom

Seth Killian, Capcom community senior manager, has said that the Dead Rising Wii build shown at TGS “was mostly just a tech demo” and is in now way representative of the finished product, NintendoEverything reports.

“The TGS ‘build’ was mostly just a tech demo and is not the actual or final game, guys,” said Killian.

“I believe the situation is this: 1) the final game is almost done. 2) the final game is NOT the tech demo shown at Leipzig or TGS,” he went on. “The tech demo is a tech demo, and is not the final game.

“No press or media have yet seen the version of the game that Nikai was talking about when he said it was basically done. Someone at Capcom said there would be a new version of the game at TGS because that was the plan, but for reasons I dunno the details on, it didn’t happen.”

More through the link. Dead Rising Wii is out in February.

By Mike Bowden