Tag Archives: servers
Mon, Jan 14, 2013 | 04:32 GMT
HighlifeTTU and lazertester, Minecraft modders, have created a Central Lobby System. The full 3-D server browser lobby lets you walk around and explore when choosing a server to join, taking the game even closer to becoming a full MMO.
Tue, Oct 30, 2012 | 20:08 GMT
Hurricane Sandy has disrupted some of Activision’s New York-based data centers, causing issues with the online servers for a handful of the publisher’s games.
Wed, Jul 13, 2011 | 06:28 BST
Australian multiplayer necromancer GameRanger has rebutted EA’s claim that Need for Speed: Most Wanted doesn’t have significant player numbers.
Wed, Oct 20, 2010 | 21:01 BST
Block-building dark horse hit Minecraft will eventually become an interconnected world, allowing connections between different servers. The key word being “eventually”.
Sat, Jul 03, 2010 | 12:02 BST
Before Eye of Judgment came along, you had to use your imagination if you wanted tiny tough-as-nails monsters to spring forth from your cards.
Now it looks like you’ll have to imagine a few online servers as well.
Mon, Jan 12, 2009 | 11:36 GMT
The future isn’t looking so great for Conan and company. According to developer Funcom, Age of Conan players can expect to meet a few fresh faces this week, when their MMO of choice sees its server count slashed from 49 to a paltry 18.
Since servers are region based, the number of servers available after the rash of mergers will vary from territory to territory. For instance, North America and the Oceanic regions, which could once boast dominion over 24 barbarian reservations, will soon duct tape their way down to six total servers.
Europe, meanwhile, scuttles out of the mad scientist’s lab with 12 of its original 25 servers due to the need for multiple server types that cater to multiple languages.
After November’s lay-off Olympics, we can’t help but wonder if the Age of Conan is drawing to a close. Can someone who still plays the game give us a prognosis?
Thu, Oct 30, 2008 | 11:31 GMT
According to this Eurogamer piece, a 1.03 patch has been issued for LittleBigPlanet, the main point of which is to lighten server load.
The game’s servers are still down, pulled on Tuesday thanks to unspecified “glitches”.
Sony issued a new statement on the matter this morning:
“We are aware that the online environment of LittleBigPlanet is having server performance issues, and we are investigating the cause. We’ll have an update to the online gameplay as soon as we possibly can.”
The game launches in the UK on November 5.
Thu, Oct 30, 2008 | 11:33 GMT
Update: More here. There’s been another patch. The servers are still down.
The LittleBigPlanet servers have been experiencing significant problems throughout the past 24 hours affecting the online game experience. We are working round the clock on the solution to the current issues and we expect the service to improve very shortly.
Offline Play and Create will still function properly during any disruption.
Please accept our apologies for any frustration this may cause for the time being.
Saying nothing. More soon, hopefully.
Fri, Sep 05, 2008 | 16:29 BST
According to this Xiotex Studios post, EA customer support has confirmed that Spore’s experiencing technical difficulties on its first day at retail. Check this email out:
“Thank you for contacting us here at Electronic Arts Customer Support.
We deeply apologise for the inconvenience that you are currently experiencing with SPORE. It appears that there is an ongoing issue with the accounts server and the registration process for the game. We would like to inform you that we are already investigating this concern and in the process of resolving this issue. For updates with regards this concern, you can visit the SPORE site at http://www.spore.com.
We appreciate your continued patience and understanding in the meantime.”
More through there.