Tag Archives: Sega
Fri, Sep 17, 2010 | 04:43 BST
Ok, we’re pretty sure he’s joking about that bit. But whether or not the series trades its hordes of puking zombies for arguably more horrifying hordes of drooling children, Yakuza producer Masayoshi Kikuchi made one point explicitly clear:
“We want to spread the Yakuza franchise into different genres,” he stated.
Wed, Sep 15, 2010 | 07:43 BST
It’s not April. Our little totem thing isn’t spinning for eternity, so we’re not dreaming. We still don’t understand the appeal of Glenn Beck, so we’re not insane.
Yep. This is happening.
Wed, Sep 15, 2010 | 06:19 BST
Have you been marking down the days on your calendar until Valkyria Chronicles makes its glorious return to the big, beautiful realm of HD?
Well, you might want to go ahead and grab a few new calendars. Does Costco sell calendars?
Thu, Sep 02, 2010 | 08:54 BST
Sega’s released a new trailer of Yakuza 4, and it’s about as subdued as a rampaging 30 ft-tall gorilla who flings helicopters instead of its own feces. Let’s see, we’ve got people running around with guns hanging out of their mouths, a woman bathing in cash, and cash raining from the sky and catching on fire. We didn’t see said woman among the dollar downpour, but now that we think about it, we’re pretty worried about her. Evidence points to her exploding, and exploding is, well, rarely good.
See for yourself after the break, courtesy of IGN.
Sat, Jul 31, 2010 | 14:28 BST
Sega posts quarterly profit, 51% sales increase in spite of weak Alpha Protocol and Iron Man 2 sales
Nintendo nose-dived. Capcom cratered. The Japanese gaming industry seems to be doing its best impression of a horror movie right now, and the mere mention of Sega already has us hiding behind our couch, cringing in anticipation. So then, what are we waiting for? Here comes the carnage…!
Huh? A profit?
Fri, Jul 09, 2010 | 05:10 BST
Oh come on, North America. Are you really gonna be that guy? Europe and Japan got their places fair and square, and then they blink, and suddenly you’re up front – acting like you’ve been there the whole time?
But then, we suppose it’s not too surprising. After all, if Vanquish is “targeted toward Western audiences,” we figure releasing it in Japan first means Sega kind of missed.
Thu, Jun 24, 2010 | 07:52 BST
Platinum Games doesn’t make normal things. It just doesn’t. Hair-clad butterfly witches, a game show about wanton murder, and all kinds of other kooky ideas are just another day at the office for Platinum’s intrepid crew of oddballs.
And in a world full of gray, stoic, gray shooters, the kind of zaniness that Platinum peddles is a welcome injection of color. Tired of trudging from cover-to-cover, taking a couple potshots, and then repeating the process until the act of blasting a person in the face automatically triggers your yawn reflex? Then Vanquish is for you. We’re talking about a game where your primary means of transportation is a rocket-powered knee-slide here. Also, you’re fighting space Russians. Platinum Games doesn’t make normal things. And thank God for that.
After resisting the urge to tackle producer Atsushi Inaba and wrestle the controller from his hands, we got the chance to ask him a few post-demo session questions at E3. Click past the break for Inaba’s thoughts on a pre-release Vanquish demo, the Japanese shooter market, how developing Vanquish on the PS3 has affected the Xbox 360 version, and more.
Thu, Jun 17, 2010 | 12:20 BST
Sega has said that they are a software company and will not be getting back into hardware anytime soon, despite rumours suggesting otherwise.
Sat, Jun 05, 2010 | 08:00 BST
David vs. Goliath? Booooring. Try David vs. hundreds of giant robotic Goliaths, and David’s slingshot is a gun the size of small whale. That’s Vanquish in a nutshell, and while we obviously haven’t gotten our hands on the game just yet, a brand new gameplay trailer from, er, GameTrailers has us counting down the days until we get the chance to do so. Check out all the backflip-kicking, rocket-boosting carnage after the break.
Thu, Apr 29, 2010 | 18:57 BST
If Vanquish was a food, it’d contain 1000000% of your daily value of gunsplosion action punches.
Also, a bit of calcium.
Wed, Apr 21, 2010 | 07:50 BST
No mature games on the Wii? Puh-leeease. Sega catered to your every limb-severing whim with The Conduit, Madworld, and House of the Dead: Overkill, but you were too busy petting Poniez and partying with Babiez to notice.
So Sega cleaned up its blood-spattered act and swore off mature Wii games forever.
Except that, turns out, it actually didn’t. Well, kinda.
Wed, Sep 23, 2009 | 02:15 BST
No one – short of Sony, Sega, and maybe God – knows whether or not that leaked SCEA-Sega doc is real or not, but that hasn’t stopped Alpha Protocol developer Obsidian from treating it as such. (Granted, Obsidian is working on a game about spies. Maybe it knows something we don’t. Hmmm.)
Responding to a Sony tester’s allegations that his company’s suave, stealthy RPG is “barely RPG” and “too challenging,” Obsidian marketing manager Matthew Rorie said:
“We’re not really sure how much this gentleman played of Alpha Protocol, or what his ideas of an RPG are. Suffice to say, the game is 100% an RPG; we don’t really make any other kind of game. You earn XP, you get levels, you choose your skill progression, you modify your weapons, you interact with NPCs (or kill/sleep with them), the world reacts to the choices you make in pretty dramatic ways, etc.”
“As for what he said, obviously we enjoy any feedback that we can get, but without knowing how much of the game he played (and I seriously doubt that someone as busy as a product evaluator for Sony is going to be playing through an entire game if it’s as long as Alpha Protocol), it’s hard to judge what he meant by those comments. Suffice to say that Alpha Protocol is going to tickle your RPG tastebuds when it’s released,” Rorie added on Alpha Protocol’s official forums.
There’s tons more over at Shacknews.
Mon, Sep 21, 2009 | 09:06 BST
Tri-Ace has just released a new trailer for its upcoming firepower-powered RPG Resonance of Fate (known as End of Eternity in Japan), and it’s looking pretty awesome.
If you’ve been wanting more stylish, slow-mo shooting in your life, this game looks to fit the bill. There’s also pulse-pounding orchestral music and impeccably coifed anime characters. Basically, it’s more of the same in RPG land, but somehow different. Or something.
Joystiq has the trailer. Go check it out.
Sun, Sep 20, 2009 | 22:29 BST
Well, that was quick. After being declared a “big point of discussion” by Sega a mere three days ago, 1UP‘s reporting that Yakuza 3 is now being localized for a Western release. Quite a turnaround time, that.
The news comes from “sources close to the project.”
Great news for all you wannabe Japanese mafiosos if true, but we’re still skeptical. Thus, the “rumor” tag.
Fri, Sep 18, 2009 | 01:46 BST
Don’t get the wrong idea, now. The Aliens RPG is still very dead, but if you’d like to sift through its grizzly remains, mark your calendars for February 2011.
“It’s a tough thing for us, because it means we’re all still under a non-disclosure agreement, at least for awhile,” Obsidian CEO Feargus Urquardt told Joystiq, speaking of the legalities behind game cancellations. “We have our ideas, but they’re purely opinions and they could be absolutely wrong. The NDA was two years past termination, so talk to us in February 2011.”
Urquardt did, however, reveal that Obsidian is applying the engine it developed for Aliens to its unannounced project. The game probably won’t be an RPG where creepy crawly aliens burst from people’s chests, but at least it’s something, right?
More through the link.
Mon, Aug 31, 2009 | 22:10 BST
During a Japanese demo event called, er, “Feel Bayonetta,” producer Yusuke Hashimoto said that Platinum Games is prepping a demo of its upcoming actioner.
“We’re currently hard at work on it,” said Hashimoto.
“It will be more than just a demo that’s pulled from the middle of the game. We’d like to make it so that those who’ve already bought the game will make new discoveries if they play the demo.”
Since it was announced at a Japanese event, this isn’t necessarily a confirmation of a demo in the West. But since we’re not getting the full game until 2010, we think it’s not too much of a stretch to expect the demo on our shores.
We’ve put in an email to Sega just in case, though.
Mon, Aug 24, 2009 | 22:12 BST
Speaking with G4, Sega president and COO Mike Hayes said that Gearbox’s Aliens: Colonial Marines is still on track to be released… someday. The “when” of that alien bursting from Sega’s chest hinges on the success of Rebellion’s Aliens vs. Predator, Hayes said.
“I think the detail of that [release date] is probably still too early,” he said. “What I would say is it’s unlikely that we’d launch anything within six months [after Aliens vs. Predator], but probably nine months, eight to 12 months possibly. Though we literally are looking at that at the moment and a lot of is going to depend, as well, on how successful AvP is at the box [retail].”
“It’s what level of ‘well’ does it do,” said Hayes, speaking of Aliens vs. Predator’s release, “do we then determine when we want to bring the next one out and then, of course, determine what the third one in the series is likely to be.”
Yes, that does mean there will eventually be a third Aliens game.
More through the link.
Tue, Jul 07, 2009 | 01:45 BST
A recent entry on Platinum Games’ blog explains exactly what effects are by showing us what Bayonetta looks like without them. For those who’d rather hear an explanation of all these visual flourishes using the clunky, unfitting art of language, effects are generally things like fire, smoke, and whatnot. Without them, Bayonetta looks kinda weird.
The movies are only a few seconds long each, though, so why not check them out? Both are after the break.
Fri, Feb 20, 2009 | 08:40 GMT
Sega has informed Shacknews that a demo of Creative Assembly’s latest look-at-all-the-ants strategy title will be released on Steam today at 4.00pm GMT (11 am EST).
The demo’s contents are still under lock and key, but really, it’s a quick demo. Why spoil it? Game’s set for a March 3 release date in America – and an insufferable 24 hours later everywhere else.
Thu, Feb 05, 2009 | 23:11 GMT
Sega recently filed two software trademarks in the U.S. and Europe called Ringedge, Ringwide and a third, which is a mysterious logo with rings.
Both Ringedge and Ringwide have been trademarked for “stand alone video game machines, and arcade game machines with built-in screens” according to Siliconera.
Maybe this means we will start seeing more coin-operated machines at our local grocery stores again. Maybe.
More through the link.