Tag Archives: sefton hill
Wed, Apr 10, 2013 | 07:14 BST
Mon, May 21, 2012 | 00:53 BST
Batman: Arkham City has been out for seven months, but Rocksteady has confirmed some of its secrets are yet to be uncovered. What the heck is wrong with you lot?
Mon, Mar 19, 2012 | 09:05 GMT
Batman: Arkham Asylum and Arkham City developer Rocksteady is enthusiastic about its next project.
Fri, Feb 10, 2012 | 15:45 GMT
Rocksteady initially looked at introducing multiplayer early in development of Batman: Arkham City, studio game director Sefton Hill has said.
Wed, Apr 11, 2012 | 18:53 BST
Game director and Rocksteady’s co-founder, Sefton Hill, would like it if the UK government would finally step-up and support the UK games industry, as many of his friends have moved abroad to countries such as Canada which support the industry.
Wed, Oct 26, 2011 | 15:06 BST
Rocksteady game director Sefton Hill has said the studio hasn’t been put off from doing future open-world titles after the launch of Batman: Arkham City last week.
Thu, Oct 06, 2011 | 22:59 BST
Rocksteady wasn’t going to let technical limitations get in the way of its vision for Batman: Arkham City.
Tue, Jun 14, 2011 | 13:35 BST
The Dark Knight’s returning to the world of gaming, and he’s bringing friends. Sort of. We played Arkham City and quizzed Rocksteady over everything you could ever want to know.
Wed, May 18, 2011 | 12:03 BST
Rocksteady has said that it’ll feature 40 hours worth of main and non-main story content combined.
Tue, Feb 01, 2011 | 15:21 GMT
Rocksteady boss Sefton Hill has said that the locale footprint of Arkham City in Batman: Akrham City is “five times bigger” than Arkham Asylum’s Arkham Island.
Fri, Nov 26, 2010 | 12:21 GMT
Rocksteady’s confirmed in the latest issue of gamesTM that there will be no playable vehicles in Batman: Arkham City.
Tue, Sep 21, 2010 | 12:17 BST
Wed, Aug 11, 2010 | 16:30 BST
Tue, Mar 23, 2010 | 20:51 GMT
Mon, Oct 19, 2009 | 21:10 BST
Rocksteady dev boss Sefton Hill’s told Gama that there are “too many games out there that deliver lots of average content,” adding that “doing less” in terms of features ensured Batman’s high quality.
“Some of the things that we really wanted to achieve were for Batman himself, so we didn’t want to overstretch with a driving section with its own mechanic and requirements, and take that development time away from the things that were important for Batman himself,” he said.
You can’t argue with numbers: Arkham Asylum’s done more than 2 million now. Shame Hill didn’t name names. You should man up, Sefton. Call out the averagers. Take them to school.
There’s an interview here.
Fri, Aug 15, 2008 | 07:58 BST
All the major villains are present and the art-style looks in tune with the comics: gritty and menacing.
Of the stealth elements mooted in the official release, game director Sefton Hill says:
“If you look at a stealth game, it’s about being weak and hiding…this is about being in a strong positions and them not knowing where you are. It’s a very different fell. Predator gameplay we call it. Picking of the weak people.”
Check out this mouth-wateringly dark and macabre looking game through the link.
By Mike Bowden