Tag Archives: Sebastien Puel
Thu, Jan 14, 2010 | 16:52 GMT
Mon, Dec 07, 2009 | 12:02 GMT
Assassin’s Creed II isn’t only holding its own in the year’s hottest charts, but has managed to secure itself a Game of the Year nomination at the VGAs this week and a stable MC rating of 91 percent.
If you’ve been playing these last few weeks, you’ll know the plaudits are well deserved. The original’s lack of variety has been so soundly buried under tons of superb presentation and sheer class that the game’s massive team can rightly line up for its giant “win” stamp.
With Ezio’s adventures being very much of the moment, we managed to grab some time with scriptwriter Corey May and producer Sebastien Puel to chat about getting such a massive title through to completion, justification for that much-debated slow start and the thinking behind the game’s showstopping “Nintendo joke”.
Hit the link.
Interview by Patrick Garratt.
Wed, Jun 10, 2009 | 19:59 BST
Ubisoft’s Sebastien Puel has promised that Assassin’s Creed 2 will have more variety and less predictability than the first iteration.
“We are now telling a story in a way that is intended to be very unpredictable,” Puel told Now Gamer. “There are no more ‘x assassinations’ to perform but a story that develops through a great amount of mission givers.
“Some will give you an assassination mission, others an intimidation or information-gathering mission. There is no limit now to the types of challenges we can give to players. We are very careful to create a lot of variation in the types of gameplay and pace we are proposing.
“The combat system is based on the first game, but with much more possibilities and strategy behind every encounter. Players won’t be able to simply button mash, killing guard after guard. There will be more thinking involved due to the new different guard archetypes and weapons; you will have to strategically plan your every move.”
More through the link.
Tue, May 19, 2009 | 08:37 BST
The Assassin’s Creed 2 team stands at around 450 people, producer Sebastien Puel has told NowGamer.
“The team’s size for the second title of Assassin’s Creed 2 is about three times the size of the team of the first game,” said Puel.
“Making [Assassin's Creed] from A to Z took around four years… It’s a very good thing we are keeping most of the core members who envisioned the first Assassin’s Creed. They know the project very well.”
Apparently, “thousands of ideas” not implemented in the first game are making their way to the sequel.
Watch for more from E3.