Tag Archives: seamus blackley
Thu, Jul 19, 2012 | 15:54 BST
Edinburgh Interactive Festival organizers have announced industry legend Seamus Blackley will headline the event.
Wed, Feb 08, 2012 | 10:58 GMT
THQ’s lack of a digital strategy helped attract Seamus Blackley’s Innovative Leisure to a publishing deal, the father of the original Xbox has said.
Fri, Feb 03, 2012 | 18:52 GMT
THQ has announced an agreement with digital development studio Innovative Leisure, a new company formed by games veterans which reads like a list of who’s who of the industry, to publish the firm’s titles.
Fri, Aug 05, 2011 | 13:45 BST
With the Xbox project finally greenlit, the Microsoft team prepared to show it to the world. Patrick Garratt tells the story of the GDC and CES Bill Gates reveals and why you were nearly playing the “Microsoft 11X”.
Fri, Aug 05, 2011 | 13:47 BST
Xbox celebrates its tenth birthday this year, having launched in the US on November 15, 2001. In this four-part special, Patrick Garratt talks to members of the console’s original team and tells its release story.
Fri, Jul 29, 2011 | 20:57 BST
“One thing that really sticks with me is that after I left Microsoft and went to start an investment company, I went to visit the PlayStation guys and they had made a huge investment into developer support, which no console company would have done before Xbox. That’s the thing I’m really proud of.” – Seamus Blackley, co-creator of Xbox, to Egde regarding his proudest career moment (via CVG).
Fri, May 27, 2011 | 22:05 BST
The weekend is nigh. No work for you on Monday. Get your holiday started with some tiny things.
Fri, Apr 10, 2009 | 00:47 BST
Xbox co-creator Seamus Blackley warned developers during the 2009 GamesBeat conference that the “generation gap” between devs and the industry needs to narrow in order to nurture future talent.
“There’s a whole generation of games designer that is is absent. It’s like the World War One 19-year-olds, they’ve vanished,” he said.
“The Will Wrights, the Warren Spectors, the Sid [Meiers], the Tim Schafers – we can give those guys what they want, and do large deals for them. But there is no generation after them.”
According to The Escapist, Blackley said that current method does not work and it is squandering young developer’s talent by “putting them to work on the next Godfather game.”
“That [approach is] a fine business decision, but the perspective for us is that it is a much better idea to take these three guys who perhaps have a beautiful idea and a different way of working, protect them a little bit as they build up a new idea and a new way of looking at things and a new way of design – and a few years from now they will be a much better business,” he added.
“In the ’90s there was no mechanism to do that – and we lost a generation of designers. I think its important we look to reclaim that new generation.”
More through the link.