Tag Archives: scribblenauts
Thu, May 02, 2013 | 22:01 BST
5th Cell and Warner Bros. being sued over use of Keyboard Cat and Nyan Cat in Scribblenauts
Warner Bros. and 5th Cell are being sued by the creators of Internet memes Keyboard Cat and Nyan Cat over copyright infringement.
Thu, Aug 04, 2011 | 04:05 BST
Warner Bros. registers Scribblenauts Remix domain
More Scribblenauts games may be on the way, if a domain registration is anything to go by.
Mon, May 02, 2011 | 00:42 BST
Scribblenauts success inspired by Nintendogs
Scribblenauts developer 5th Cell looked to Nintendogs for cues as to how to become a platform leader on the DS.
Fri, Mar 11, 2011 | 16:46 GMT
5th Cell’s Slaczka on the road from Scribblenauts to Hybrid
A gritty sci-fi shooter from the makers of… Scribblenauts? To quote one of today’s greatest cultural luminaries: “all the ladies in the house say ‘whaaat?’” But that’s exactly where 5th Cell is headed, and lest you fear the developer’s colorful creative streak has aged to a dull gray, know this: Hybrid was one of our favorite games at GDC.
Fri, Feb 11, 2011 | 07:52 GMT
5th Cell reveals LtD Scribblenauts sales
5th Cell bosses Jeremiah Slaczka and Joseph Tringali have announced lifetime-to-date sales of the Scribblenauts series at DICE.
Fri, Feb 19, 2010 | 07:07 GMT
Uncharted 2 wins 10 AIAS awards at DICE

Uncharted 2: Among Thieves has won big time at the AIAS awards: the Naughty Dog action title walked away with ten gongs.
Get all the results below.
Wed, Feb 03, 2010 | 16:16 GMT
Scribblenauts sells more than one million units worldwide

Warner Bros. has announced that Scribblenauts has sold over one million units worldwide on DS.
Mon, Nov 30, 2009 | 18:52 GMT
5th Cell keen on Scribblenauts Wii
Speaking with ONM, 5th Cell’s Marius Fahlbusch has hinted that it would be “interesting” to see the developer do a Wii version of Scribblenauts.
“It certainly would be interesting to do the game for Wii,” said Fahlbusch.
“We’re always looking to do something new something that hasn’t been done before. We’re going to continue on that path.”
Via CVG.
Tue, Oct 20, 2009 | 22:04 BST
Scribblenauts chalks up serious US sales
According to NPD figures, 5th Cell’s Scribblenauts sold almost 194,000 units in the US last month.
Which is a good deal. As Kotaku points out, this means we may get another. Best fix that washing machine thing first though, eh?
Mon, Oct 12, 2009 | 06:48 BST
Scribblenauts development time revealed
5th Cell’s creative director Jeremiah Slaczka has revealed in an interview with Gama that Scribblenauts was in development for over a year.
One year and three months, to be exact.
“[We worked on Scribblenauts for] a year and three months, which is crazy. That’s probably the only thing I don’t like about 5th Cell’s development. It’s just how it is. That’s the way it is. We’re competing against companies like Square Enix and Nintendo, triple-A products,” revealed Slaczka.
“People hold us to the same standard, which I’m totally fine with — I want them to hold us to that standard. But they get three years, and I get one year. That’s the big difference. I feel like a boxer with one hand tied between my back.”
More through the first link. The game was released last week for the DS.
Via Tiny Cartridge.
Fri, Oct 09, 2009 | 14:02 BST
Scribblenauts launches in Europe
It’s here, DS-playing word-loving gamers. Warner Bros has released Scribblenauts in Europe, as you’ll see in the PR after the break.
“There’s never before been a game like Scribblenauts,” said Samantha Ryan, Warner dev boss.
“It is truly a game for everyone, as it challenges players to use their imagination and creativity to solve puzzles in an entirely new way.”
Get to it. It’s “fun,” and everything.
Sat, Oct 03, 2009 | 16:27 BST
5th Cell says original name for Scribblenauts was “Wordplay”

Scribblenauts wasn’t always called Scribblenauts, according to creative director Jeremiah Slaczka.
Originally, it was called “Wordplay”.
“We had a lot of different names before Scribblenauts,” said Slaczka. “The original name was Wordplay, which is really lame and not fun and very generic…We’ve always gone through a lot of names before we kinda settle on a final name…
“Scribblenauts was also actually a temp name, which is kind of funny that it actually stuck. Because in the beginning, we were just like, well we need something, we always need something for a pitch and what’s the project name. So we were like, ‘Well, this is quirky and interesting, but maybe not completely what we want to go for.’
“But it just stuck. It made sense. And it wasn’t generic at all.”
Via NintendoEverything.
Sun, Sep 20, 2009 | 23:20 BST
Scribblenauts team teases “very special” announcement

Over on Scribblenauts’ Facebook page, 5th Cell is teasing a big announcement for its tiny game.
“Get your rooster hats ready,” reads the status update. “We have a very special announcement coming very soon…”
What could it be? A sequel? New items? More rooster regalia? We have no idea. Do you? If so, why not comment on it? Sure, our word entry field may not bring your every whimsical idea to life, but it’s still kinda neat.
Tue, Sep 15, 2009 | 20:09 BST
Warner hopes Scribblenauts has same appeal as Layton games

The marketing manager for Warner Bros., Phil Lamb, has said that due to the popularity of titles like Professor Layton, Scribblenauts should appeal to casual, female, and “grey” gamers.
Because of this, Warner expects the title to become a new franchise for the DS market.
“The stylized look of Scribblenauts offers something fresh and friendly that doesn’t appear intimidating,” Lamb told MCV. “That combined with the addictive gameplay means that it will definitely strike a chord with casual, female and maybe even ‘grey’ gamers.
“What Scribblenauts offers is something akin to Nintendo’s Professor Layton – an addictive and challenging game that has real mass-market appeal all wrapped up in a uniquely stylized package.
“We fully expect this title to be the start of a brand new franchise in the DS puzzle market.”
More through the link.
Thanks, GoNintendo.
Tue, Sep 15, 2009 | 11:19 BST
First Scribblenauts reviews are fair to excellent
The first few Scribblenauts reviews have gone live. It’s looking like it might not be quite the super-game E3 promised, but it’s rosy nonetheless.
But still. Essential DS purchase, surely. The 5th Cell puzzler’s out on October 9.
Tue, Sep 15, 2009 | 03:04 BST
Pfft – 22,802 words? Scribblenauts has more than that

Over the weekend, an enterprising hacker claimed to have used his evil techno-wizardry to extract Scribblenauts’ 22,802-piece soul, which he then put on display for the entire Internet to see. However, speaking with Fast Company, lead designer Jeremiah Slaczka had a few choice words for said hacker:
“That [number] was leaked by a hacker who does not know anything. It’s more than that,” he explained.
efmeimdkvosoapwemf…
Sorry, our vocabulary is currently cowering in a corner. We’ll get back to that whole “speaking properly” thing as soon as we manage to console it.
Mon, Sep 14, 2009 | 18:03 BST
Scribblenauts to be fully localised for UK
Scribblenauts dev 5th Cell said today that the DS word-play game will be fully worked for the UK, so don’t expect to see the likes of sidewalks and diapers popping up on your porta-screen this side of the pond.
Thank God for that. PR after the break. The game’s out in October.
Mon, Sep 14, 2009 | 15:45 BST
Scribblenauts dev “going to console next year”
Scribblenauts dev 5th Cell’s next game will be a console title, the firm’s confirmed to Destructoid.
“We’re going to console next year,” said Scribblenauts creative lead Jeremiah Slaczka.
“We’ll be announcing that next year, and it’s another original title. We’ll still do DS, maybe, but we want to focus our efforts on original consoles.”
No one knows what the new game is yet. Apart from 5th Cell. And God.
Scribblenauts ships for DS in October.







Shelter looks to be coming along quite nicely if new screens and trailer are any indication